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cetana mods ([personal profile] citta) wrote in [community profile] cetana2019-09-03 05:55 am

september dungeon.

SEPTEMBER DUNGEON

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9/3 Lockdown

    With the heat wave having calmed down, the nights are cool despite the warm summer days, quiet, save for the buzzing of insects and the murmurs of those wandering the streets late into the night. After a month of festivities, the town has gone into a peaceful respite— one that's broken at the stroke of midnight, the wind picking up and drowning out all other sound with howls that pierce the air as if the town itself were screaming. The sliver of moon in the sky offers barely enough light to act as a guide, but the winds are frigid and strong, drawing all that gets caught in the gust towards the heart of the town: the lake.

    Some time after Lockdown begins, the Shadows start to emerge from the lake, the same blobs of inky black dragging themselves out onto the surface. These Shadows do not show their true form, intent on entering the town and scouring homes for... whatever they're searching for... Over the course of the month until the dungeon is cleared, a sickness seems to settle back over the town, complaints of chills and bouts of sleepiness culminating into lethargy so severe that people stop responding and cannot care for themselves, a familiar pattern of zombies and disappearances until the boss is dealt with.

    Despite the winds, the surface of the lake remains eerily still, a perfect mirror reflecting your face until touched, reflection warped by ripples. Around the perimeter of the lake are the occasional posts staked into the ground with the written warning to stay away from the water, but during Lockdown, there are no townspeople to come rushing forward to shoo you away, so... will you take the risk and plunge into the depths, or turn around and leave?

1st Floor

    The lake is chilly when you first step into it, showing nothing past the surface but inky darkness during the night. But once your entire body is submerged, your vision suddenly clears up to reveal a brightly lit lake, the water lukewarm as if it were daytime and the sun is shining directly overhead.

    The lake is as wide as ever, sides cut out with Minecraft-level blockiness, and at the bottom, a mere fifty feet below the surface, a dark hole has been cut out from the rest of the stone floor, just large enough for a single person to fit through. Sunken and scattered across the floor lie rusted excavators, drills, a bulldozer with its door shining a bright Velvet Room blue, shovels and pickaxes, swords and shields and battered pieces of armor, and the occasional skeleton that falls apart at the touch, flesh and ligament long since picked clean.

    And then there are the Shadows.

    IKU-TURSO
    Type
    Shadow
    Resists
    Physical, Dark
    Weak
    Light
    As if the poisonous waters weren't bad enough, these rotting Shadows carry a vile and toxic cloud of water wherever they go. Staying too close to them will result in swimmers becoming immediately posioned, causing them to feel severely nauseous and sick to their stomach.

    These Shadows reach out with their slimy webbed hands and drag any poisoned victims to the depths of the lake with the intent on burying them in the murky sands. If you don't die first from the poison, you'll suffocate from the sand instead. As a result, it's advised to attack these Shadows from afar or to avoid them outright, if you can.

    Poisonous slime and ragged horns can be collected as loot.
    AMEMASU
    Type
    Shadow
    Resists
    Ice
    Weak
    Light
    Once you come across an Amemasu, your only option is to either defeat them or run away. These giantic creatures take up entire invisible hallways of the maze and can unhinge its jaw to swallow humans alive. In fact, that's mostly how it attacks; by eating whatever that gets in its path.

    Unfortunately for it and luckily for everyone else, this creature's sight is not very strong and can only detect moving objects. If you stay perfectly still in these waters, it may completely ignore you. Of course, you'd still have to figure out how to get around this hulking Shadow through the tight corridors of the maze, but surprise attacks will be easier to land, so long as it doesn't catch you moving first.

    Large scales that shine in the light can be collected as loot.
    The Shadows glide through the water as if it were nothing more than air, but for everybody else, swimming in the lake is as slow and cumbersome as ever. Despite the unnatural stillness and clarity of the water, unseen currents flow all throughout the lake and can easily drag you off course if you're caught in them, and invisible walls are set up throughout the area like the most annoying maze in existence where you can't see anything. The walls and the currents confine the Shadows in predetermined routes, but the same goes for you if you try to navigate the maze, crossed paths unavoidable. The walls can be shattered, at the risk of the glass shards getting caught in the currents and slicing you and all your friends up in the process, but seem to be what redirects the currents in the first place.

    The longer you stay in the water contemplating how to get down to the hole at the bottom of the lake, the sicker you start to feel; the townspeople were serious about their warnings, and the poison lingers even after you leave the water. Also, most of you can't breathe underwater and have a minute or however long your lung capacity allows. Haha. Good luck.


    With a bit of patience, good luck is what comes on the morning of 9/4, when a passing crow swoops down and sets a polished aquamarine charm directly on each character's head. The charm is in the shape of a feather, thin and easily broken if you're not careful, but having it on your person allows you to breathe underwater so long as the charm is intact. Unfortunately, it comes with the downside of having a song stuck in your head, the same way you can't get rid of the music in the Velvet Room, until you're out of the water again. Maybe this is incentive enough to get to that hole as quickly as possible.

    As of 10/28: The glass maze inside the lake has been shattered, although shards of glass still float within the water, and the currents have also stopped. During Lockdown, the first floor appears twice as large as the lake normally is, and outside of Lockdown, there is a huge rift spanning the floor of the lake.
    As of 10/31: The lake has been purified, and swimming in the water no longer makes people feel sick.

2nd Floor

    After reaching the hole at the bottom of the lake and passing through a series of twists and turns, you're spat out onto solid ground and crisp fresh air, refreshing after the pressure of the water and the lingering poison. The ground is solid ice, and whether you kept your clothes on or stripped for the swim, you're in for a miserable time in these sub-zero temperatures unless you dry off quickly, bundle up, and find a way to warm yourself up. This floor doesn't offer much: every direction you look is an expanse of white, almost blinding in the way the sky and the ice share the same lack of color, a complete whiteout with no visible horizon, no borders or end to the world.

    With the lack of traction on the smooth and slick ice, it's easy to fall and difficult to brake, unless the terrain is altered to make travel possible. The ice is thick, difficult but not impossible to break, but the temperature is so cold that attempts to melt the ice has the water quickly refreezing. You'll need to find a reliable way to get around, though, seeing as the emptiness is broken up by the Shadows that roam the area, congregated together at the center of this world.

    ONIKUMA
    Type
    Shadow
    Resists
    Ice, Physical
    Weak
    None
    When you feel the ice shaking underneath your feet, an Onikuma is nearby. These Shadows walk upright on their hind legs and are the very defintion of tanks. They're incredibly strong and a single swipe from their enormous paws is enough to knock an average human out. With their thick fur and skin, they can take an insane amount of damage before they even fall. Without any apparent weaknesses, they are a force to be reckoned with. Luckily, they're solidtary creatures so groups will only have to fight them one at a time.

    When it's close to dying, it will let out an ear-piercing roar. All those who don't immediately cover their ears will fall under a debilitating rage spell and begin to lash out wildly at both friends and foes. Unlike normal rage ailments that eventually fade away, the only way to recover from this particular affliction is to use a status-healing spell/item (if you're lucky) or to simply knock out the affected person (if you're unlucky).

    Indescrutible claws can be collected as loot.
    ARCTOS
    Type
    Shadow
    Resists
    Ice
    Weak
    Fire
    Unless you come across one that wears an Obon lantern around its neck, these wolf-like Shadows are difficult to spot without a keen eye. Their pure snow-white fur easily blends in with the white expanse of their surroundings and they move silently across the ice. If you don't pay close attention, you may find yourself surrounded by a pack.

    These creatures employ a series of ice-related attacks to freeze their prey in place and to single out the weakest links in a team. They never attack individually, choosing to group together on a single enemy with the hopes of overpowering them. Furthermore, their protruding fangs hold a powerful charm spell that can cause their victims to confuse these Shadows as their allies while perceiving their actual team members as the enemies. A single nick from their fangs is enough to do the trick and when they realize they're up against an opponent that they cannot defeat head-on, they resort to turning their enemies into their allies and attacking them when their backs are turned.

    Fangs with the ability cause charm and small round gems that heal any status ailment one time each can be collected as loot.
    A closer look reveals them to be fighting one another, limbs and heads torn off to splatter black gunk onto the icy ground, only to reform as another Shadow to throw themselves into the fray all over again. Some of the Shadows are carrying lanterns— the same ones hung around town during Obon, with family names etched into the sides and in danger of being dashed into the ground or swallowed whole by the Shadows as they fight. For those who had hung their own lanterns, you might recognize the one for the friend or family of the departed, sent off to rest in this very lake— only to get no rest as they're fought over by the Shadows.

    At the center of all things is another hole carved into the ground, where the mass of Shadows is the densest, the most violent, and the most prone to hit you with stray spells that mess with your mind and your vision, turning friend to foe with the illusion that those teammates standing beside you are now Shadows about to rip out your throat. Keep an eye on your friends, along with your enemies.

    As of 10/28: Sleet rains constantly on this floor.

3rd Floor

    Jumping down through the ice pit, you fall into the darkness and eventually spat out again, this time onto dirt and fallen leaves. The air is blessedly warm and dry again, spots of sunlight filtering through the thick canopy above your head and illuminating the dirt path at your feet. A quick look around reveals the area to be the middle of a forest, with you standing on a wide path surrounded by trees packed together to form a loose wall. One end of the path has been overrun with bramble, the other direction clear.

    Visible over the treetops above the blocked end are spires of a castle, and nothing is stopping you from stepping off the path and pushing your way through the bramble and the trees. Except for the razor-sharp leaves and blades of grass that can slice through fabric and skin at the lightest touch, and the thorns hidden in the undergrowth that make you itch like hell when you're pricked, causing your vision and your mind to go hazy in a matter of minutes. Setting the forest on fire will also release these toxins into the air, making you and everybody in the immediate area lethargic, mind numb and difficult to concentrate.

    If you choose to continue along the open path instead, you'll get to enjoy a nice stroll for a couple of minutes before the peace is interrupted by a rumble in the background, the mountains behind you falling apart with a landslide racing towards the castle. If it reaches the castle before you do, the rocks are impossible to move or destroy, and you'll have to come back another night for the dungeon to reset and get a second chance. But you'll make it if you stick to the main path and ignore the handful of off-shoots temping people astray; either way, you'll have to make quick work of the Shadows, or find a way to contend with the forest itself to create your own path.

    WARAJI
    Type
    Shadow
    Resists
    None
    Weak
    Physical
    These tiny creatures, standing only a few inches high, are more of a nusiance than anything else. They're less interested in fighting you and more interested in just making life really annoying. They come out from the bushes and run around wildly with their arms over their heads, hoping to trip anyone that gets in their path. They also reach out with their sharp chicken-like hands and claw at unsuspecting ankles before they retreat back into the bushes with glee in their single eyes.

    Unfortunately, trying to traverse through these bushes to get your revenge on these despicable minions will be near impossible as these bushes take on the same dangerous properties as the other living green life on this floor. However, if you're really that determined to get proper retribution, you can just wait until they come back, silently screeching like little demons, and simply step on them. They're incredibly weak and once you're not taken by surprise anymore, you can easily just kick them away.

    Loose pieces of straw rope can be collected as loot.
    USHI-ONI
    Type
    Shadow
    Resists
    Dark, Light
    Weak
    Fire
    Similarly to the Onmoraki Shadows from the previous dungeon, these rotting Shadows can be smelled miles away before you even see them. Fortunately, they like to keep their distance so their smell is mitigated, but unfortunately, this exact same distance allows it to avoid being easily killed.

    It uses a wide range of magic-based attacks but primarily focuses on bless and curse skills. It uses one of the many talismans hanging off its body to throw at their enemies and to keep a wide space between itself and others. With its sharp claws, it easily climbs up the side of trees, resting just underneath the razor-sharp leaves, to further increase this distance. Fortunately, it can be easily killed by using a simple fire spell, but be careful not to burn down the tree as well. The fire will spread quickly and release those terrible toxins into the air.

    A tattered black cape and talismans that cause light bless or curse damage can be collected as loot.
    At the end of the winding path stands the castle, a mirror image of Castle Ouma complete with a large black bear(?) snoozing in the middle of the room, the corner of a door cut into the stone floor and visible beneath its front paws. This bear(?) is a light sleeper, lifting its head the moment anybody crosses the threshold into the room and staring down the intruders with glowing, golden eyes. It seems uninterested in fighting, let alone moving, and any attacks on the bear are reflected and returned double, as the bear(?) turns into stone, immovable and indestructible no matter how hard you try to move or break it. Again, another way to screw you and everybody else over for the rest of the night, with the bear(?) shaking itself free of its stone prison by the following night. You'll have to get it to move somehow, if you want to get to that door.

    As of 10/28: It will constantly raining on this floor, although the rainfall is light.

4th Floor

    Hot. Hot hot hot hot hot.

    It's even worse than the heatwave of last month, this oppressive heat that makes breathing difficult and the ground shimmer with a heat haze that ripples across the entire floor with temping puddles of water that aren't there. You find yourself in a rural town like Hirajiro, with empty buildings and empty streets save for the Shadows that patrol through the streets. They're fewer in number than in the other floors, but are much larger than the rest, stronger than the rest, more dangerous, and give chase immediately when somebody crosses their line of sight, unrelenting until they either catch their prey and engage you in battle.

    The ground buckles easily when you walk, steam escaping from the cracks as if the stone path were sitting on top of a pool of magma threatening to break apart and melt into the molten rock below. With the sky painted a deep orange-red but missing a sun to beat down on the world below, there is no shade cast from the buildings to offer reprieve from the heat. Along the lakefront, a dozen long, wooden storehouses line the perimeter, with piles of gold and precious metals visible through the open doors, each storehouse guarded by a pair of Shadows on high alert for the faintest sound or smallest movement, and a F.O.E. lurking within one of the buildings to deal with any intruders who slip past.

    WRATH
    Type
    Shadow
    Absorbs
    Fire, Physical
    Weak
    None
    Underneath their semi-transparent skin, a hot fire burns within these hellish creatures and smoke seeps through openings of their exposed skulls. They gallop through the area, always on high alert and ready to charge at the slightest noise it hears. There are fewer of them in the main town, but they're far more prominent across the lakefront, guarding the storehouses and its treasures.

    Almost unsurprisingly, they use fire to dispel their enemies, breathing out hot flames. If you, for some godforsaken reason, choose to use fire right back at them, it will only heal them. Less surprisingly, if you also try to use any physical attacks, you'll find that they have no effect against them. For some reason, it only heals them as well. Perhaps they're masochists. Regardless, these Shadows aren't something that you want to fight. Their powerful legs make them fast persuaders and it'd be hard to lose them in a chase so it's best to just steer clear of these Shadows a keep your head low.

    Horns and sharp ribs can be collected as loot.
    ELDRITCH
    Type
    F.O.E.
    Nulls
    Fire, Dark, Physical
    Weak
    None
    Lukcily, this singular F.O.E. can only be found if you were to venture into a particular storehouse. It sits silently in the air, waiting for any thieves to steal the treasure within, and when a foolish intruder enters, it locks the door to prevent any last-minute escapes.

    It's relentless in its curse-based attacks, leaving absolutely no room for a counter, and inflicts a powerful fear status ailment, causing the victim to suddenly become terrified of death. It will beat its victims to near-death before tossing them out of the dungeon, leaving them battered and injured, but hopefully smart enough not to reenter its domain...

    And at the center of town, the lake has been drained, fire burning in a deep cavern filled with poisonous gas. Any wind used to blow away the gas only temporarily clears the area until more gas seeps out from the ground below, and serves to fan the flames that lick the rock all the way down to the bottom where a large slab of stone sits, much like the one at Castle Ouma. Instead of four slots, however, there are sixteen: a ring of eight small circles at the center, with a second ring of eight surrounding the first. Of the sixteen slots, ten have already been filled, in no particular order, with shining golden coins.

    The toll to pass is six golden coins, and the boss awaits beyond.

    As of 10/28: Heavy thunderstorms pour rain down on the floor, quelling some of the flames and especially at the cavern at the center of town, but while the humidity of the other floors have lessened, it remains 122°F/50°C with 100% humidity on this floor.

Mod Notes

    ⬥ There are multiple ways to deal with the dungeon, from clearing out the floors to make them more accessible, getting to the doors to the next floors, and obtaining the coins needed to face the boss. Players are encouraged to come up with their own solutions and may run their plans with the mods in the top level below to discuss results.
    ⬥ There is no scheduled IC/OOC date for when the boss battle with be posted. In order to access the boss, all six coins must be retrieved and reported to the mod top level below, after which the top level for the boss will go up. Sign-ups for teams is done below.
    ⬥ To determine the outcome of the boss battle, a minimum of 10 threads across the entire player base from this post is required, with a maximum of 2 threads turned in per player, containing at least 5 comments from you, and may not overlap with coin threads. Threads may involve battling, healing, exploring, discussing, etc as long as the characters interact with the dungeon in some way. Please report your threads in the mod top level below. They are due by the end of the month.
    ⬥ When knocked out in the dungeon, characters black out and wake up the next morning lying by the lake, fully soaked regardless of what floor they were on and will have chills for the rest of the day unless healed sooner.
    ⬥ Curing of poison can be hand-waved as provided by the Velvet Room attendants if the character visits them in the Velvet Room accessed from the first floor or outside the dungeon. They will be offered dokudami tea, which has a very pungent odor akin to fish but will cure them of poison, and a warm blanket. It seems like the music has changed since everybody was here last and everybody is required to sing the line "Every day young life Ju-ne-su!" before they're allowed to leave.
    ⬥ This month, the full moon occurs on 9/13-9/15, and Personas may behave strangely and disobey orders. This is an optional mechanic.
    ⬥ As of 10/28, floors in this dungeon see constant rainfall. As of 10/31, the lake has been purified and no longer poison people both during Lockdown and outside of it.

infiltrationtools: (HEHEH ⛓just where should you start?)

[personal profile] infiltrationtools 2019-10-31 12:07 am (UTC)(link)
You keep saying you're not into him, but...

[As the Daitengu squawks in protest, Akira cuts himself free of the last remaining vines and Arsène moves up once more as a ferry service. He really is the best, and despite how much fun he's clearly having, Akira thanks his Persona as the two of them come back down.]

[Now they're both stepping on the Daitengu.]

[Akira walks over to the birdman's head and kneels down.]


...you're definitely enjoying this.

[And both knives go straight into his neck.]
overstrain: * (pic#13331334)

[personal profile] overstrain 2019-10-31 12:12 am (UTC)(link)
[ Kano was right... Terry is definitely an S. Ugh. He snaps out of it and looks off to the side as the Daitengu turns into a bunch of shadow muck. ]

--Was not.

[ He's still going to deny it to the bitter end as a scowl momentarily flashed across his face, but he sighs. ]

This one was a lot easier than the last one though. Probably because he doesn't use magic as much.

[ He's always been more a physical fighter anyway. ]

Is there an ofuda here...?
infiltrationtools: (TALK ⛓beneath these dreams)

[personal profile] infiltrationtools 2019-10-31 12:26 am (UTC)(link)
[Everyone gone to the other shore... enlightenment...]

[The darkness lingers for a little while, but eventually dissipates along with the hazardous floor. Akira simply lets himself drop, finding that he can now stand perfectly well on the floor of the arena, and waits for the dark residue to dissipate. As promised, the ofuda, fan, and feathers are all lying on the lukewarm ground.]


Do you want that other stuff? I might keep it. Just in case.
overstrain: * (pic#5531548)

[personal profile] overstrain 2019-10-31 12:31 am (UTC)(link)
[ Terry bends over to pick up everything and fans himself with the dropped fan. The air around them is still stupidly hot, so the fan doesn't do much. ]

The feathers don't look like anything special either. I wonder if the Attendants are still making pillows out of them or whatever with the feathers they asked for.

[ Hm. This is Terry's first time seeing an ofuda in person like this. ]

We need to put this in that door in the castle. Guess we only need two more after this.
infiltrationtools: (REALLY ⛓they're walking around)

[personal profile] infiltrationtools 2019-10-31 12:36 am (UTC)(link)
[Akira frowns a bit at Terry's handling of the fan. It does nothing, as expected, but also, he's thinking about selling that thing. "Just in case" is just the most subtle way to say "this is going straight to the shops later".]

We'll ask them.

The occult shop might take them if the wa— attendants don't want it.
overstrain: * (pic#13366924)

[personal profile] overstrain 2019-10-31 12:47 am (UTC)(link)
I wonder if it can whip up a tornado if I swing it hard enough.

[ He thinks he can, but also, he's feeling heat exhaustion now that his adrenaline is pretty much dead and gone. The fourth floor still sucks with its 122F temperatures. ]

I didn't think you'd be the type to go for Daitengus though.

[ lol ]
infiltrationtools: (HEH ⛓begging us please)

[personal profile] infiltrationtools 2019-10-31 01:03 am (UTC)(link)
Not all Daitengus.

[Since the ofuda and rewards are all in safe hands, Akira's just going to make the executive decision to dissipate Arsène for the time being and get the fuck out of here. He heads for the stairs, stepping over fallen vines.]

The last one was good-looking, but he wasn't as much my type.

[It's incredible what being in a dungeon can make Akira open up about. This conversation would be much more stilted and awkward if they hadn't just fought their way through hordes of Shadows.]
overstrain: * (pic#5531551)

[personal profile] overstrain 2019-10-31 01:17 am (UTC)(link)
[ Terry is enduring enough to follow Akira through the Dungeon while carrying the stuff. ]

I hope the next one won't hit all your preferences, because I need to kill him too.

[ ... ]

Besides, everyone is cute or cool here in their own way. You'll probably find someone.
infiltrationtools: (HEADACHE ⛓of the in-between)

[personal profile] infiltrationtools 2019-10-31 01:27 am (UTC)(link)
I'm not here to find a date...

[He huffs, stepping back out onto the fourth floor. Instinctively, his posture changes to something sneakier, and he starts talking quieter too.]

Besides, did you hear that guy? Even if he is hot [ha] he's way too self-righteous.
overstrain: * (pic#13280470)

[personal profile] overstrain 2019-10-31 01:49 am (UTC)(link)
[ All the hot jokes suddenly sound inappropriate when heat is all you can think about--

And that was one of the things that annoyed Terry about the Daitengu, really. Terry huffs. His demeanor doesn't change, since, well... it's Terry. He's just like this.
]

Something about his tone pissed me off too. Seriously, maybe once he has enough power, he should try talking like that, but it was way too easy.

[ He's glad he got to step on his head. ]
infiltrationtools: (SIGH ⛓like what's inside)

[personal profile] infiltrationtools 2019-10-31 02:04 am (UTC)(link)
They're all like that.

[Even as he was thirsting for the birdman, it was easy to mentally put him in the same general camp as Kamoshida. Madarame. And so on. But the Daitengu hasn't really done anything on their level, so Akira can't hate him quite as much; his attitude is just familiar.]

[...Hasn't done anything... hmm. He was cracking jokes about Terry's sexual tendencies earlier, but now that he's thinking about it...]


Do you have beef with that guy?
Edited 2019-10-31 02:05 (UTC)
overstrain: * (pic#13294437)

[personal profile] overstrain 2019-10-31 02:13 am (UTC)(link)
The Daitengu?

[ Hm. It sounds pretty prejudiced to say that he hates all bird guys now, but there's no readily available nice way to say what he really wants to express. ]

I almost got killed by the other one before. Tore through my heart and everything.

[ He did die, but he just thinks his power was at work. ]

I couldn't get revenge on him because someone else killed him before I could. But now we're here and I beat this guy up a lot more than I can count on my hand. I thought he would be tougher than the last one, but it was just the environment that made the fight annoying. And... I dunno! I just get mad pretty easily when he's brought up.

[ Die, birdbrains. ]
infiltrationtools: (TIRED ⛓yeah it's the air we breathe)

[personal profile] infiltrationtools 2019-11-01 12:20 am (UTC)(link)
Yikes.

[Akira sounds sympathetic, though, and he thinks about the statement for a moment before continuing. He also nyooms past a Shadow patrol.]

...To be honest with you, I'd probably do the same thing. Some jackass tore my heart out and I didn't even get the opportunity for payback, I'd be pissed at the others. And they're all so fucking haughty that it's hard to feel bad.

Do you feel better now?
overstrain: * (pic#5531540)

[personal profile] overstrain 2019-11-01 01:23 am (UTC)(link)
Hm... kinda?

[ Revenge doesn't feel as great as he thought. It still leaves him feeling empty. But more importantly, he finds it difficult to keep his eyes open. ]

I'm... tired.
infiltrationtools: (SIGH ⛓we exist. we exist. we exist.)

[personal profile] infiltrationtools 2019-11-01 01:34 am (UTC)(link)
That fight was a lot to keep track of.

[Akira keeps moving up to the next floor. He won't admit how tired he is.]

Where are you staying, again? Let's just get you home.
overstrain: * (pic#5531542)

[personal profile] overstrain 2019-11-01 02:41 am (UTC)(link)
The school... no, actually, just take me to the Velvet Room.

[ Just imagine you sleep in the school and every midnight when you wake up, you appear in a random part of the School Dungeon. Sounds chaotic. Terry starts to stumble a little, but pauses every now and then to gather his strength to walk in a straight line. He's running a high fever with the heat exhaustion and he looks like he's on the verge of collapsing. ]
infiltrationtools: (JUDGE ⛓i can feel a crack in my spine)

[personal profile] infiltrationtools 2019-11-01 02:44 am (UTC)(link)
...

[Akira just turns around and stares at him with an unimpressed look on his face. They're past the point where they need to be stealthy, so he says:]

Arsène? Help us out, please.

[The Persona appears and tries to scoop Terry up in his claws. Terry does not get a choice in the matter, apparently.]
Edited 2019-11-01 02:45 (UTC)
overstrain: * (pic#13280466)

[personal profile] overstrain 2019-11-01 02:49 am (UTC)(link)
[ Maybe everyone should be glad Terry isn't just downright human because he would have died multiple times die to stupidity.

Terry doesn't struggle agaisnt Arsene and just stays there, almost entire body limp as he gets carried.
]

Sorry, I think I stayed there too long...
infiltrationtools: (TALK ⛓beneath these dreams)

[personal profile] infiltrationtools 2019-11-01 02:59 am (UTC)(link)
It happens. Learning your limits is an important skill.

[Still, he can't believe that he's going into the Velvet Room for this guy... Arsène Taxi lets him off at the entrance of the dungeon. Akira's looking at the door, frowning a bit.]

Do you want me to go in with you?

[He'll stay if Terry wants him.]
overstrain: * (pic#13280471)

[personal profile] overstrain 2019-11-01 03:03 am (UTC)(link)
It's okay. The Velvet Room is right here, so... I'll be okay. I've been there a lot.

[ Oh. Before he goes. ]

Do you want the fan or the feathers? You can go sell them when the occult shop opens up again. They'll probably fetch a nice price.
infiltrationtools: (SURPRISE ⛓ take you down)

[personal profile] infiltrationtools 2019-11-01 03:12 am (UTC)(link)
[ !! ]

Whichever you're willing to part with... I'd appreciate it. Thank you.
overstrain: * (pic#13280474)

[personal profile] overstrain 2019-11-01 03:20 am (UTC)(link)
[ To be honest, he's willing to part with all of these except the ofuda, so he gives Akira the bundle of feathers and the Daitengu's fan. ]

Here you go. Got them all secure?
infiltrationtools: (SOFT ⛓daddy don't turn away)

[personal profile] infiltrationtools 2019-11-01 03:25 am (UTC)(link)
[He takes the items and stows them safely away. He doesn't care about the ofuda being in his possession or Terry's, it's going to go into its place either way.]

Yeah.

Here's where I'd say "let me know you got there safe," but... the Velvet Room is right there.

[He half-smiles.]
overstrain: * (pic#13299622)

[personal profile] overstrain 2019-11-01 03:28 am (UTC)(link)
Mm.

[ Terry smiles at Akira--it's his usual genuine smile, thankful. ]

Thanks a bunch. I'll keep my limit in mind next time. I'll see you later then!

[ Then he stumbles into the Velvet Room portal because yeah, he's still exhausted, but at least he got into his room. It'll be fine. ]