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terrence "24/7 internal battles" nowell ([personal profile] overstrain) wrote in [community profile] cetana2019-10-13 07:59 am

[open] there will always be a tomorrow

DUNGEON INTERLUDE

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10/16 Lockdown

    As of the lockdown phase on the 16th of October, Terrence Nowell has gone missing. He seems to have vanished without a trace--the trace of the cinnamon smell that he always gives off is nowhere to be found. Something is a little different about this Lockdown period. Despite how it's the middle of the month, a strong and powerful wind will flow towards the residential area, where it leads people to a very dark alleyway that's hard to see through. The wind seems to stop at an open sewer hole that's still draining whatever water that's left around it, but it seems that there's less water here than everywhere else. Was that there before? No, but it's there now, and it'll be there every time Lockdown occurs. Watch your step, lest you fall in... For those who don't like following the wind, they'll find themselves battered in the head with the occasional flying cats. Given enough time during the lockdown, these cats will pretty much infest every corner of Hirajiro with all their incessant meowing and rainbow trails as they fly around. Though, of course, they'll always be gone when Lockdown is lifted.


1st Floor

    If you dare to venture into the sewer hole, whether you fell in or took the ladder on the way down, you'll eventually find the floor that is covered in thick smoke. It can't be blown off due to the sheer amount there is. Luckily, the Velvet Room portal is right there at the foot of the ladder for easy access. The sky appears to be blue, but the weather feels strangely stagnant for some reason. The scenery might as well be some rendition of candyland, with lots of sweets everywhere used as building structure, a long path made of taffy over the small hills that doesn't seem to stick onto your shoes, lollipops for trees, cotton candy for bushes... you get the idea. You can try to eat the sweets, but they all taste like dusty metal and don't break off. It seems like a relatively happy place, but once you start looking for the stairwell that leads to the next floor, you can't seem to find it.

    Things aren't always what they seem to be...

    SOMNIUM
    Type
    SHADOW
    Resists
    NONE
    Weak
    NUCLEAR
    In the vast candyland, perhaps you'll be lucky enough to come across a fox-shaped shadow that has a mask over it with the chime of a bell. These are very small, quick, annoying to hit and very evasive. If your Persona's agility can surpass 10 or above, you'll be able to catch it or cast an AoE spell to cover for your lack of speed. It's fairly weak, so it'll most likely be killed in one or two shots.

    Only one will appear on the entire floor at a time. They respawn 5 minutes after the death of the previous one. More details below.

    Small yellow bells and black fox masks can be collected as loot.
    MORSUS
    Type
    SHADOW
    Resists
    WIND
    Weak
    FIRE, LIGHT
    So, those flying cats that you saw? Once you kill a Somnium, the illusion breaks, revealing their true forms as bat-like Shadows. They come to attack in swarms, only casts Life Drain and Spirit Drain, and often perform those two skills all at once to suck the the majority of life and spirit out of a target in one go. Dangerous. They are also easy to kill, but you better have your AoE spells handy or you might get overwhelmed with sudden loss of HP and SP from sheer numbers.

    However, the above only applies when the illusion is broken. When under the guise of nyancats, they only smack people by running into them.

    Small clear pouches of sparkling rainbow glitter (as nyancat) or torn bat wings (as bats) can be collected as loot.

    Once the illusion is shattered by killing a Somnium, the characters will realize that they had been walking through occasional giant puddles of blood on the ground when the smoke clears from the ground, the sky is red, and all the little structures of candy were wrecked buildings akin to a post-apocalyptic setting. However, the illusion rebuilds itself after five minutes of the fox shadow's death, turning the entire floor into candyland again with flying nyancats in which characters are forced to go hunt for the respawned Somnium again. It's a very vast floor.

    During the five-minute window of the broken illusion, characters will be able to find the entrance to the stairwell to the next floor. When the illusion returns after five minutes, the stairwell entrance disappears and reappears in a different location when the illusion is broken again. That's not the only problem with the stairwell...

    To get to the next floor, each character has to answer a very personal and guilt tripping question that will make them feel absolutely terrible after. The barrier will come in the form of an invisible wall that cannot be broken until the answer is given. The answer doesn’t necessarily have to be objectively true, but it can’t be a lie. The question will be announced out loud in the nearby characters' heads, but it will be addressed to the character themselves when asking. If in a group, the walls are stacked upon each other and each wall will break after everyone present in the group has answered their own personal questions. If everyone in the group hasn't answered their questions in five minutes, it's back to fox hunting for you guys.

    The wall only needs to be broken once by a character. It won’t reform the next time they come back to the dungeon.


2nd Floor

    On the next floor, you will be greeted by the red sky, even darker than the previous floor's. You stand on a very sturdy white square pillar, about 20ft x 20ft in size. When you look forward, you can see similar huge square pillars alternating in white and black that have risen from the void, all apart at a set distance away from each other, but it's very clear that you can't make it by jumping. To get to the stairwell to the next floor, you either need to have some method of air transportation to get to there safely, or take the intended method.

    The intended method from getting to pillar to pillar is kicking a can off the corner of the pillar, which makes a transparent skinny bridge to the next pillar that disintegrates very quickly over time. Only one person can cross a bridge at a time, unless you want to risk having people fall into the void. The can respawns at the same corner after the previous bridge fully disintegrates.

    Those who fall off the pillars will fall unconscious and wake up in the exit of the dungeon (next to the sewer hole) with 1 HP and 0 SP and inflicted with a Forget debuff that lasts 15 minutes. Players have the choice to make their character forget whatever they want along with their Persona being skill sealed, whether that’s an important body function like breathing or a precious memory, or something trivial like what they ate for dinner last night. They’ll regain whatever they lost 15 minutes after waking up.

    BLACK RAVEN
    Type
    Shadow
    Resists
    WIND
    Weak
    ELECTRICITY
    Remember me? These pesky Raven Shadows are back, lanterns and all. They mostly move together in huge flocks now instead of being separated. They shoot gusts of winds in an attempt to blow characters off the pillars or stick to their usual divebombing tactic. They sometimes flock around Alt-Vassago.

    Feathers and lanterns can be collected as loot.
    ALT-VASSAGO
    Type
    F.O.E.
    Nulls
    PHYSICAL
    Weak
    LIGHT
    This strange demonic being riding a gator are on top of every black pillar. He is the F.O.E. of this dungeon. At first, he will only move to push the characters off the pillars. However, if you attack it, whether it hits or misses, it inflicts a Rage debuff on itself and ferociously attacks you and try to push you off. A single physical hit from it will probably knock you out in one shot if your endurance is 9 and lower. It has a ton of HP, so it's best to avoid the fight entirely and quickly move to the next pillar.

    However, if you need to buy some time, please take advantage of its messy rage debuff to lure and trick it into falling off the pillar. There will be one minute until the next one respawns on the same pillar, so you better get off the pillar fast.

    It also has a tendency to repeat "kill them all" in a very creepy voice when under the Rage debuff.
    NOCEO
    Type
    SHADOW
    Repels
    LIGHT
    Weak
    DARK, WIND
    These smog shadows take on a humanoid shape, but their forms fizzes out often like static. They move slow like aimless zombies and stick together in hordes and respawn very often. They constantly have smog coming out of where their mouths are supposed to be. They're also very weak, but tends to cast Brainwash debuff very often so the characters can fight for them.

    They also tend to make a hideously loud emergency siren sound when dying or falling off the pillars. They're also bunched up a lot in the last several pillars before the stairwell to the next floor. Maybe flying was a better option after all.

    A small, black, still-beating heart can be collected as loot.

    Just like the first floor, this stairwell has an invisible wall as well. Same things apply here, except you have all the time in the world... too bad you're on the same black pillar with all the Noceos and one Alt-Vassago. Better tell your friends to hurry it up before you get brainwashed or killed.



3rd Floor

    Once you finally arrive at the third floor, there is only a blinding, narrow, white room. It feels more accurate to say it might be a slightly wide corridor. It may be difficult to see, because of the absence of color on the walls. However, there is blood everywhere on the floor. The source is a humongous, tipped over blood container off to the side. The room reeks of the smell. Shadow Terry is at the opposite end of the room with his gold eyes and behind him is a low cage where the real Terry is trapped in with his powers sealed. There is no trace of the cinnamon smell whatsoever in this room. There seems to be another door behind where the Shadow is, marred with plain visible scratch marks with little blood here and there.

    There's also a familiar melody (0.25x speed) for those who have heard it before that seems to echo, almost as if fading away, but it never quite leaves.

    Shadow Terry tends to look slightly different than the Terry everyone knows aside from his eye color. He has a sharper look, but right now, it's hard to see. He's kneeling next to the cage that Terry is trapped in and quietly cries. When Shadow Terry hears you coming in, he turns to you, looking a little desperate from where he is when he sees you for the first time.

    "Please help. I want Terrence to accept me."



Notes

    There will be a time limit on subduing the Shadow. Terry needs to drink blood to extend his lifespan, which he hasn't done in a while, so characters will only have until the end of the 23rd (IC and OOC, 11:59PM EST) before Terry falls into a pseudo-death coma state. If characters manage to subdue his Shadow before that happens, they'll have a chance to persuade him into accepting the Shadow. There will also be a chance that Terry won't accept it, depending on how the persuasion goes. A new top-level will go up on the 24th if the Shadow hasn't been accepted by then. A note on any late Shadow interactions are here!
    ⬥ Since Shadow Terry and Dark Vassago are hard to deal with, characters are encouraged to fight, retreat, and try to fight them multiple times.
    ⬥ Since IC dates are very important, please include them at the start of each thread when posting under the Shadow thread.
    ⬥ Threads from this dungeon post can serve as Dungeon requirements for AC.



ii.10/18... before she dies

[personal profile] reveilation 2019-10-15 04:15 am (UTC)(link)
Hey!

[ Kido sees the mob of Shadows and runs to grab Leon's hand before he can fall, but she's too late getting there. But Nekogami isn't; he can't exactly fly or carry anybody's full weight, but he can still help, phasing through the ground as a ghost and coming around the other side to press solidly up against Leon's legs to give him some more support until Kido gets there, shooting sharp needles up Leon's back at the ravens up there. He feels like a chunk of ice and it's suddenly 10 degrees colder, and it might be a bit uncomfortable for a bit but don't move. ]

Come on, I got you! Pull yourself up too!
Edited 2019-10-15 04:16 (UTC)
tantantaaan: (ううん、大丈夫)

[personal profile] tantantaaan 2019-10-17 02:51 pm (UTC)(link)
Mm...!

[ He wiggles for a tiny bit because that's suddenly super cold and he didn't expect it-- but pushes himself up as prompted. Suricatta isn't really of much use this time, because his hands is too short to actually extend to Leon, but he can at least help pull Kido from behind and slam thunder strikes on the approaching Shadows.

A few grunts and efforts later, Leon's finally gotten back up to the pillar, sighing in relief when his knees meet the ground again. ]


Thanks, Kido. You saved my life. Neko-chan, too.

[ He turns to look at Nekogami, attempting to give him a pat if he allows it. Suricatta looms behind Kido, as if waiting for his turn to get praised, tilting his head with his perpetual 8D face. ]

Haha, of course you too, Meer-tan!

[personal profile] reveilation 2019-10-17 03:14 pm (UTC)(link)
[ Nekogami turns into a ghost and Leon's hand just phases right through it, feeling like he'd stuck his hand into a frozen bucket of water. He refuses to let Terry and Minato to pet him too, so at least it's not just Leon...

If Kido notices or cares, she doesn't say anything about it, rubbing at her arms and taking a few steps back towards the center of the pillar so she's in no danger of being knocked off like Leon was. This place is such a pain. ]


You're welcome. Now let's keep going so our efforts aren't wasted. Cover for me.

[ Not... that Kido in particular is doing anything more than just standing there. But Nekogami jumps up into the air, hanging suspended as he sends a blast of ice connecting this pillar and the one two pillars over it, creating a narrow slide— curved on the sides so nobody falls off, if they don't move around too much— that connects with the next pillar and blasts the noceos off of it. Wailing fills the air and draws attention of every single Shadow in the room, but there's no helping that. ]