- *event log,
- arp: leon,
- code:realize: cardia beckford,
- danganronpa: kokichi ouma,
- danganronpa: mondo oowada,
- elfen lied: kaede,
- fate/: enkidu,
- final fantasy: noctis lucis caelum,
- girls' frontline: ro635,
- hunter x hunter: killua zoldyck,
- kagepro: tsubomi kido,
- megaten: airi ban,
- megaten: akira kurusu,
- megaten: hibiki kuze,
- megaten: rei,
- megaten: ryoji mochizuki,
- original: shore,
- original: terrence nowell,
- original: wyatt napoli,
- pokemon: red,
- the world ends with you: neku sakuraba
JULY DUNGEON
premise ⬥ taken ⬥ faq ⬥ navigation
→ 7/8: Lockdown Begins
At the stroke of midnight, the world plunges into darkness. From the stars in the sky to the lamps on the streets, it’s as if all the light in the world gets sucked away, sight adjusting to the darkness courtesy of a single source left in the sky: the moon continues to hang overhead, though its brightness still depends on the phase.
Regardless of where the characters are that night, they find that along with light, all other creatures have disappeared as well— from the townspeople to the bear in the castle ruins to all the cats overpopulating the town and its surrounding forest— replaced with the howling of the wind that picks up and continues all night long. For those who venture outside, they may find a breeze blowing by from time to time, the temperature plummeting until they step out of the path— and returning when they step back into it. Strange. Standing on the spot, one would find that the wind does not die down no matter how long they wait, more akin to a river than intermittent gusts of wind.
Following the breeze brings one into town (a godsend to those still in the forest, whether because they had just woken up in the castle ruins or because they decided to camp out in the forest overnight) and towards the school to flow past the school gates. The gates are still locked, but the roaming lights of the security guards are missing, and door to the high school building has been left slightly ajar. Will you jump the gate and enter? The decision should be made quickly, as those who linger to remain outside- or perhaps are still lost in the forest- will find the occasional mass of darkness approaching. Those caught by these Shadows will pass out, to awake unharmed the next morning, so run while you can.
Or learn how to fight back.
In an hour, Lockdown ends, stars blinking back in the sky and the lights and sound returning to the town as the people reappear. Those who were still awake at midnight continue about their business without any notice of that missing hour, and those who were asleep remain none the wiser. Over the course of the month, the townspeople become more and more lethargic, productivity in the town crawling to a stop near the end of the month. Perhaps it's a flu that's going around, or the summer heat finally getting to everybody... or perhaps it's those Shadows that come out each night during Lockdown, escaped from the dungeon to sneak into house after house, never staying very long, but checking each one as if looking for something.
It's anybody's guess as to what that might be, but with the way they will attack anybody outside the dungeon and knock them unconscious, they can't be anything good.
→ 1st Floor
Entering the dungeon during Lockdown, the front door to the high school building swings open silently, halls in complete darkness until one steps past the threshold and find their foot drops, a staircase leading down rather than the usual hallway inside the building. At the bottom of the short set of stairs lies another door that opens out to... outside. Rather than a school building with classrooms and festival decorations, all one sees under the starless night sky are fields of rice and barley and other grains, bales stacked high and bound together to form the entrance to a maze. Will you enter? Walking around the perimeter of the maze reveals no exit on the other side, with the possibility of something to be found within.
The maze is vast, the true path circling around several times before revealing a little shack resting in the center, but is not too difficult to navigate so long as one has the patience to try different paths and backtrack as needed, or the luck to choose the right path to begin with. For the cheaters among us, the walls are not too high that one cannot climb over them, but be aware that doing so will draw Shadows in towards the area. Now would be a good time to learn how to summon your Persona or pick up a pitchfork or other farming tools scattered around the maze, and fight back. Upon summoning your Persona, the darkness lifts slightly, allowing you to see the Shadows for what they are.
Common Shadows that can be found here include: BLACK RAVEN and HYBRID Shadows.
BLACK RAVEN | ||
Type Shadow |
Resists Wind |
Weak Electricity |
At first glance, these Shadows may appear to be regular animals, but as they swoop down from the air and swing their lanterns at unsuspecting heads, it becomes quickly clear that they aren't friendly. Gripped in their talons, they carry a small lantern that they'd use to strike against characters, but they're not shy at using their becks as well. Flying in flocks, they prefer to stay high in the sky where they cannot be reached, diving only to make an attack before quickly retreating back into the air. They're difficult to corner with the large open space and although they're small, they are able to conjure up great gusts of wind with a few flaps of their wings. However, when you're finally able to land a hit on them, they are quickly defeated. Their defences, so it seems, aren't very strong. Feathers and lanterns can be collected as loot. |
HYBRID | ||
Type Shadow |
Resists Dark, Physical |
Weak Fire |
These large jittery creatures rarely stay still, jerking and twitching in seemingly unnatural movements. Their large bulgy eyes are constantly moving, hyper aware of their surroundings. The moment they spot an outsider, they unleash a high-pitched cry and begin to charge. They use their long legs to reach out and grab enemies with their long talons. Once they successfully take hold of someone, they will repeatedly slam them into the ground. Should they miss their lunge, they will instead resort to clawing or using their branch-like horns to inflict damage. Physical attacks will do very little to deter the creature, much less stop its rampage, but it will become terrified at the sight of fire. Fangs, talons, and feathers can be collected as loot. |
→ 2nd Floor
The door opens up fields of rice and barley and other grains... bales stacked in full carts, houses in the distance glowing with the flames of iron furnaces that bring a little more light to the night, and large planks of wood bound together like shields set up throughout the field, broken arrows and the occasional intact bow scattered all around.
Better take a quick look around, because while there is no maze to obscure your path, there is also little preventing the enemies here from seeing you either, unless you use those shields to your advantage to approach the beginnings of a village, fires burning warm even though all the houses remain devoid of people. Bedding exists in some houses, old pots and pans and many sets of wooden chopsticks. A couple of iron sharpening tools may be found, if you need to sharpen your... pitchfork or something.
The BLACK RAVEN and HYBRID Shadows from the previous dungeon continue to be the most common Shadows on this floor, with the occasional ONMORAKI Shadow and the rare F.O.E. CHIMERA. F.O.E.s are at a much higher level than the characters, and it is advisable to avoid them, rather than engage.
ONMORAKI
Type
ShadowResists
Dark, FireWeak
Light
A plume of smoke follows them around and they use both the smog and darkness to conceal themselves from enemy eyes. In the shadows, they will breathe fire and engulf characters in flames. Dark attacks will be nearly ineffective against these creatures, but Light attacks will reveal their hiding spots and also be effective in defeating them.
A scroll with an incomplete purification rite can be collected as loot.
CHIMERA
Type
F.O.E.Null
Fire, LightWeak
None
Their physical strength is tremendous and a single swipe of their mighty paws or talons will surely knock anyone out. They are unaffected by fire or light-based attacks and they will shrug off most other attacks. Unless you have a death wish, it would be unwise to challenge them in your current level...
You're all going to get really good at breaking and entering by the end of this month, guys.
The gate swings open, but rather than a straight path to the schoolhouse, it's another set of stairs that await. Down you go...
→ 3rd Floor
The acrid smell of smoke hits at the bottom of the stairs, thick and choking in the sweltering heat of this floor. The same houses stand as in the one prior, but this time on fire, painting the night sky dusty reds and browns, phantom cries of help audible beneath the crackle of the flames although nobody is to be found after the fire is put out and village searched through. The field has been cut down, small structures of metal erected in its place, walls still hot to the touch. Inside, basic swords, axes, and shields can be found, some rusted over with blood, all of them battered and well worn. It's just as well that there are weapons storages to be found here because regardless of how well or not they served the village, they will be more useful for the ones here and now.
On this floor, ONMORAKI Shadows and the F.O.E. CHIMERA are much more prevalent, though other Shadows from previous floors may still appear. This floor also introduces two new Shadows, which are much stronger than the ones previous: the KOPPA TENGU and the TOBI TENGU.
KOPPA TENGU
Type
ShadowResists
WindWeak
Dark
Curiously enough, none of the other Shadows or F.O.E.s pay them much attention...
A Tengu mask and a blank scroll can be collected as loot.
TOBI TENGU
Type
ShadowResists
Light, WindWeak
Ice
It doesn't attack characters directly. Instead, it uses its mini-versions to cast a wide range of status ailments that either causes team members to fight among themselves or hinders their progress, such as sleep, confusion, charm, or rage. After you are incapacitated, it will rush in with Dark-based attacks, but as soon you are able to snap out of your afflictions, it will retreat and send its minions to immobilize you and your team once more.
A Tengu mask and magical healing leaves can be collected as loot.
F.O.E.s are keeping a close eye on anybody who passes through the gate, however, and nobody is allowed past, regardless of whether they're a Shadow, F.O.E., or trespasser.
→ 4th Floor
The gate remains locked and heavily guarded until the 22nd, upon which characters may notice a certain increase in agitation from all the enemies around the area, along with a certain amount of distraction. Every once in a while, a masked Tengu Shadow will approach the gate with a shining weapon or a barrel full of gold on hand, payment to be allowed entrance past the gate and into the palace beyond.
In order to pass, each character must obtain a mask in order to disguise themselves as Tengu Shadows, along with procuring an offering of some sort for the ruler of the palace. From the types of offerings seen going into the palace, it appears that the sharper and shinier, the better. Strangely, none of the Shadows seem to leave the palace after their delivery... It may be wise to get as many people together, and make the first shot count.
→ Mod Notes
⬥ A mod-posted toplevel for Floor 4 will OOCly go up on 7/22 for the boss encounter. ICly, characters will be able to fight the boss from the 22nd through the end of the month.
⬥ To determine the outcome of the boss battle, a minimum of 20 threads across the entire player base from this post is required, with a maximum of 2 threads turned in per player. Threads may involve battling, healing, exploring, discussing, etc as long as the characters interact with the dungeon in some way and must contain at least five comments from you. Please report your threads in the mod top level below. They are due by the end of the month.
⬥ The first time the characters come across a Shadow, their omamori grows warmer and warmer until it's impossible to ignore. All it takes is a touch of the omamori and an intention in mind— whether that's a call for help, something to for defence, or healing— and the character's shadow disappears from under their feet, gets sucked up into the omamori, and manifests as their Persona.
⬥ After this initial summoning, the characters will have the same strengths/weaknesses as their Persona regardless of whether it is actively summoned. Personas may be summoned during the day, but will not be not as strong as they would be during the Lockdown period.
⬥ The Lockdown period of darkness only exists for an hour, to return each night at midnight. There are no portals allowing characters to bypass cleared floors, so it would be advisable to work together to clear out the Shadows and allow for an easier time to reach the lower floors. The Lockdown may end while the characters are still inside the dungeon; one of two things may happen, up to player discretion: 1) they may remain in the dungeon, but for every hour they stay, an entire IC day passes by without their awareness; or 2) they will simply pass out and awaken somewhere randomly inside the high school building in the morning. The security guards are back, so don't get caught!! Or, play it safe and make sure to leave before Lockdown ends.
⬥ For those who choose to remain outside the dungeon during Lockdown, Shadows may be found outside of the dungeon as well.
⬥ Around 7/15-7/18 when the moon is at its fullest, Personas may behave strangely and disobey orders. Personas appear stronger the brighter and fuller the moon is, though becomes unstable once it's the full moon. This is an optional mechanic.
7/9 School
He sits up with a groan, one hand pressed to his face. What the hell happened?]
Stop making so much noise, would you? [Killua glares up at him fiercely, then does a double-take a second later.] Mondo?
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Killua?
[ He sighs in a huge relief. ]
The hell, 's just you. You ok? You... went to that place, too, right?
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"That place"--you mean whatever was inside the school yesterday night? Yeah. [Some of the ferocity in his stare lessens, turning calculating instead as he begins to process the information he's just been given.] Let me guess, you didn't get out in time either?
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That. [ He sighs, mostly in relief. So Killua wasn't hurt. And by the sounds of it, he doesn't seem like he's even remotely phased by the dungeon. If Mondo hadn't met kids like Jon and Damian before, he'd probably worry a lot more. ] ...Sort of. [ Ok maybe not really. ] Some golden... thing knocked me out. Did you see it?
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[Suddenly, he goes still, eyes narrowed at the doorway.]
There's someone coming. Were you running from something earlier?
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[ At Killua's word, he stills too, voice toned down into a whisper. ]
...Rather than 'something' 's just... we're outsiders. Prolly won't be good getting caught in school premises at this hour. 's troublesome to explain, y'know? How're ya gonna explain the monsters?
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[The footsteps get closer and closer, and Killua pauses.]
Want me to knock them out? We can slip out from the school after that.
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[ Mondo's hissing whisper gets louder than ever, prompting the footsteps to come even closer with a "Who's there?!". Before he can do anything, the cupboard door slowly opens... ]
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Shit, no time to explain. [He bursts into motion, raising his hand to chop at the hapless person's neck as soon as the door's open. They crumple, unconscious, and Killua catches them before they fall to the floor.
That's what he meant.]
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What the flippin'... [ He gets out of the cabinet, staring down at the unconscious man, then at Killua. ] Where did you learn that?
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You could say it's part of the family trade.
[There's a certain kind of forced nonchalance in his tone this time. Would Mondo put things together with what he already learned about his family last time? And if he did, would he want nothing to do with Killua after that? Both of these questions run through Killua's mind as he readjusts his grip on whoever he just knocked out.]
C'mon, let's leave them somewhere and get out of here.
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Family trade...
[ He echoes it and his mind did link it to the whole 'needle control', what they didn't manage to discuss further before. It was clear that acupuncture isn't it ー he looked it up since, and he found out what it actually was ー but it's beyond his imagination how the needle would work, and just... what kind of things he's been through. He just nods and follows Killua, down the hallway, then the stairs. There are many things he wants to ask, but not here. Not when they're trying to sneak out of the school, and not knowing who'd overhear the conversation. ]
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Face blank, he hefts the person over his shoulder and then deposits them in one of the many chairs around the room.]
They'll be fine here.
[Is all he says before he turns and leaves the room, hands shoved casually into his pockets like he didn't just do something extremely suspect. He doesn't look over his shoulder--Mondo's free to follow him if he wants to, but Killua's not going to wait.]
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There's something different about Killua after what he did just now. He's not really a chatterbox in the first place, but the look in his face is kind of unsettling. After a few minutes of silence walking, he'll try to start a conversation quietly. There doesn't seem to be anyone around right now, it shouldn't be too bad right? He'll keep it short. He just needs to know: ]
...You good?
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Why wouldn't I be?
[But as soon as they're out of the school grounds, Killua adds, with a sigh:]
What do you want to know? You look like you're dying to ask about something.
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The boy's sharp and Mondo can't help but rub his hand against the back of his own head. How does he even start... ]
...I wanna know what you've been through. [ A beat. ] But ya don't gotta tell me what ya don't wanna share. [ Welp, that's probably too straight-forward. If only he knows how to word better... had he been in Killua's shoes, he wouldn't have wanted to share anything. ] I just... don't think that's somethin' that just about anyone your age can do normally.
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I was raised to be an assassin. That's about as far from normal as you can get.
[While Killua's being fairly upfront about all this, his answer probably just raises more questions than actually explains anything.]
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[ God fucking dammit, what kind of sane people raise their kids like that? Holy fuck. Parental units are literal crap! ]
So... what, your brothers do it too? Your whole family? Why the fuck...
[ Have they never thought about the danger they're putting Killua in? What the fucking hell. ]
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[Like three years old, but eh, details.]
Soooo yeah. That's how I can do all those things.
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[ He regrets the question the moment he says it because heck, who'll really enjoy being an assassin unless they're twisted as fuck, or the people they kill are people who deserve death? Who are people who deserve death, anyway? Mondo's not sure where he stands in terms of morality scale, but to be truthful, he doesn't care enough for the lives of people that don't matter to him. ]
My bad if I'm askin' too much. Just... goddammit.
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Well, duh. Why do you think I left? [And then, smirking for real now:] They put up a hell of a fight when I first left, though. Heh.
[Why are the Zoldycks like this?]
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So you got here after you left 'em?
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Ran into them right before I woke up here, though.
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[ He doesn't even know himself what he was referring to with 'back then'. When he thought of travelling with friends, he thought of Ishimaru first of all, and possibly Liv and Tsumiki, and all the friends he's made in Wonderland, but... they won't be able to do that anyway, with how Wonderland is. ]
...Ah, huh? So yer family found ya midway travellin'?