- *event log,
- animal academy: sasuke sagami,
- danganronpa: kokichi ouma,
- danganronpa: mondo oowada,
- fate/: enkidu,
- girls' frontline: ro635,
- hunter x hunter: killua zoldyck,
- kagepro: tsubomi kido,
- megaten: akira kurusu,
- megaten: hibiki kuze,
- megaten: rei,
- night in the woods: mae borowski,
- npc: minato arisato,
- npc: souji seta,
- original: terrence nowell,
- pokemon: red,
- the world ends with you: neku sakuraba
AUGUST EVENT PT 2
premise ⬥ taken ⬥ faq ⬥ navigation
→ 8/13-8/15 Obon Festival
Lanterns start to dot the streets, hung by the front door of each house who still have an able body to hang them. From there, the lights spread outward, neighbors visiting neighbors with lanterns in hand and prayers in their hearts that the light will be enough to guide the spirits of their ancestors home, enough to heal their loved ones and bring the health and energy back into town.
The first day of Obon passes in silence.
On the second day, the oppressive heat starts to lift, skies clear with a cool breeze that passes through the streets and rocks the lanterns at each door, which opens as people trickle out onto the street. By late afternoon, the entire town is alive with chatter and laughter, the townspeople bustling about to get their late start in setting up the festival stalls and the large stage set on the lakeside in front of the school. Some of the missing have started turning up again, with claims of having recovered from illness or returned from a trip, and more than that, visiting relatives are introduced to one another despite no car or plane ever seen entering or leaving the town. With most businesses closed for the Obon holiday, the second day is spent catching up with one another, making last-minute purchases and renting yukata, and finishing preparations so that both the spirits of their ancestors and those who have become well enough again may celebrate with all in full. By the end of the night, everybody has returned, the town restored.
Loud drumming can be heard the morning of the third day, taiko drum performances starting early and lasting late into the evening. The steady beat fills the air no matter where in town you are, but standing right in front of the stage, it can be felt in your chest, as if the entire town's hearts beat as one. Though less compared to during the tanabata festival, stalls are set up for Obon and largely consist of games and shops selling toys and trinkets, food stalls focusing on small treats rather than meals. With the taiko performance in the background to keep the rhythm, folk dances are held on the stage and in the parks and are open to anybody, participants being pulled in from the streets to join the circles to dance. Traditional clothing like yukata can be seen worn by almost everybody, from young children to great-grandparents, as they gather around the lake at sundown to say farewell to the spirits. Lanterns are lit and sent off into the lake, where they gather at the center and burn bright until there's nothing left to burn, and the town settles into warm, sleepy darkness.
When night falls and the townspeople begin to clean up, retrieve the lanterns, and go home, the breeze picks up a little, soft and cool, cutting paths throughout town much like the freezing gusts of winds that first Lockdown night. Rather than to the schoolhouse, however, the wind gently nudges you towards the forest, towards the edge of forest blocked by caution tape to keep people out of scorched earth and blackened trees. Only one lantern is left untouched, hanging on a tree branch just before this forest fire site, fallen trees cleared out to widen the path, that leads into the forest.
Soon, the full moon hangs high in the sky, shining its light straight down onto the castle ruins below.
→ 8/15 Castle Ruins and the Shrine
Carried along by the breeze that winds through the streets and blows down this path, finding your way through the forest becomes simple, and soon the trees part to reveal the castle ruins hidden away inside the forest -—at least, what used to be castle ruins. The changes come unexpected and instantly, in a blink of an eye during the day for those who still live in the castle, and a sight to behold for those who haven't returned in a long time until tonight.
Entering the castle reveals a repaired foundation and pillars which stand whole again, stairs to the second floor still broken but with all the rubble underneath cleared away, the air inside the castle no longer choking with dust. In the main hall, red candlesticks line the perimeter of the room, the glow of fire illuminating the murals that have shown up on previously blank walls, images faintly visible under a layer of yellow mildew. If you carefully scrub them clean, they depict a small village surrounded by farmland, a familiar lake at the center, flocks of crows adorning the skies with one large crow standing on the peak of the mountain overlooking the town.
At the center of the castle's main hall, a mother bear and two cubs can be seen snoozing in the middle of the room, sleeping next to a meter-by-meter square that has been cut into the stone ground. If you can get the bears to leave or are brave enough to approach without waking them up, you will see that hinges on one edge suggest it to be a door, but there is no handle and no way to lift the panel, nor can the door or the surrounding area be damaged no matter how hard you try. Upon closer inspection, there are four impressions on each corner of the door matching the size and shape of the ofuda received as a reward for defeating the dungeon boss, currently in RO's possession. Placing the ofuda on one of the slots causes the edges of the door to glow bright blue for a second before the light disappears, and the ofuda turns to stone, just like the door and the castle around them. Nothing more seems to happen after, the other three impressions remaining exactly the same.
All throughout the night, the candles burn along the perimeter of the hall, one hundred in total that cast the room in warm light. Whether you remember the fortune teller's words or are simply chatting with one another and catching up on all that's happened during your time here, each time a story is shared, a light blows out, leaving the castle dimmer and dimmer as the night goes on. The darker it gets, the more restless you begin to feel, Personas becoming more agitated and prone to lash out as the clock ticks closer to midnight. Those who choose to take a walk to the shrine to cool their heads find that the shrine looks different from before too, revealing unbroken steps, a thoroughly swept floor, stone lanterns whole instead of crumbled and broken, and the water basin filled to the brim with clear water that almost seems to sparkle in the moonlight— a far cry from how broken down the abandoned shrine appeared just a month before. There's still work to be done, however: in particular, the sign- restored and painted over in pure white so that it looks almost new- still displays no name. The paint is still a little wet, so perhaps somebody is just waiting for the paint to dry...
The night seems to drag on, but as long as people keep talking, no matter where they are in the castle or at the shrine, the candle lights continue going out until they count down to zero.
→ 8/15 Welcome to the Velvet Room
When the last of the candles go out and the castle plunges into complete darkness, a bright blue light begins to shine from beside the throne, taking on the form of a doorway set into the wall. Without fanfare, two figures step out, the taller with silver hair and a kind face, and the other with golden eyes that peek past long bangs to squint at everybody inside the castle. ...The latter immediately turns around back through the doorway to leave his partner to explain things to everybody here, who takes a seat on the throne as if he belongs there all along. If you have questions, come talk to this guy; but otherwise, there's nothing stopping you from going through the doorway to follow after the other one.
This isn't the only doorway that opens up: blue light shines between the pillars of the torii at the shrine, and similar doorways appear scattered throughout town to replace your bedroom door, the bathroom stall in a store you've run into for an emergency, set into the wall in an alleyway where there was no door before, even at the first floor of the school dungeon if for whatever reason you're there. Regardless of which door you enter, stepping through any doorway brings you into a small room, a bowl of fresh fruit and a bottle of some sort of non-alcoholic mixed drink in a bucket of ice sitting on the table in the middle of the room, two chairs flanking the table and a plush velvet couch against one wall. The ground shakes and rocks as you look around, curtains pulled aside to reveal inky blue darkness, spots of light floating past the windows out in the distance like stars. Each person arrives in their own room, a placard with their name and arcana set on the door labelling it theirs.
Down the end of the hall, the door opens up into a brightly lit lounge, wide windows set along the walls although the landscape outside remains as dark as ever. The lounge is filled with chairs and couches covered in the same blue velvet as the rooms and music seems to fill your entire being rather than just your ears. Passing through the door at the end of the lounge brings you to the conductor's cab where a young man sits, changed out of his costume into a more formal uniform in dark blues with a train engineer cap pulled low over closed eyes, slouched far back on his seat with his feet up on the control panel. Despite all that, however, the train simply zips along, the rail just barely visible from the front window of the cab. The attendant tilts his head your way, looking rather irritable, silent until you speak first.
→ MOD NOTES
⬥ As a reminder, characters are more likely to lose control of their Personas around the time of the full moon (8/15) but this can also occur at any time, especially with internal conflict and during Lockdown. This is an optional mechanic. Personas will also temporarily disappear once the character enters the Velvet Room.
⬥ The two Velvet Room assistants will have their own top-levels below for those who wish to speak with them in this log, and they may be contacted at the NPC contact page at any time as well. The NPC contact page will serve as an "IC inbox" for the characters to freely interact with the attendants to ask questions, receive and fill requests, hang out, etc. Please read this page carefully for more information about accessing the Velvet Room.
⬥ While each attendant may have individual requests for those who ask for them, they will also give tasks for the characters as a whole. These general requests will be listed on the NPC contact page at the beginning of each month. Successful completion of a request will earn characters rewards, and there is no time limit for completion.
no subject
[ ... ]
You didn't do anything to the girl who has the same one, did you...?
[ Healer or not, he'll attempt to rip Minato's face off if he even implies that he hurt Rei. ]
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What do you think?
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Vassago.
The dragon stands proud and tall, calm, but severe. ]
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Instead, he takes a step back.
It doesn't completely erase the possibility of Minato having hurt Rei somehow, but he now understands that she doesn't have to be hurt at all for Minato to summon her Persona.
Maybe his hunch was right with Minato's gold eye(s). His demeanor also reminds him of someone that he doesn't quite like... His nails dig into his own palm, frustrated at how he can't seem to do anything right now. He honestly doesn't like having to be on the defense either. ]
... I thought Personas were supposed to be a manifestation of ourselves! Why do you have ours?!
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With a sigh, Minato reaches up and pats Vassago on the side of the head, the Persona leaning into the touch for a moment before disappearing in soft blue light. ]
...That's what a Persona is, yeah. So you did already know.
[ He opens his mouth to say something more, but then decides against it, sitting back more comfortably in his chair. ]
What do you know about Vassago?
[ Minato is great at not answering questions. ]
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[ Minato???????
Terry can't make heads or tails of this guy at all... ]
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[ lmao Terry has no power over Minato. Answer his damn question first. ]
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In the end, he gives up. ]
Some... dragon Persona. He likes killing stuff. Making stuff explode into a flurry of colors. Likes making people forget.
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At all this information, Minato nods slowly. Not the kind of nodding that means he agrees, but the one that means he's listening. ]
Do you know why he likes that stuff? Do you know the things that make him happy? The things that piss him off?
[ How much does Terry know about Vassago as a being, not just as a weapon? ]
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... Yeah, I think so.
[ He's not going to expand on that though. ]
What about it?
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[ Expand on it, Terry. ]
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[ He squints at Minato. ]
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Better not tell him that... It's fine. We can continue this conversation later, if you feel like it. I hope you two learn to get along.
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... Are you kicking me out? You can't do that on a train...?
[ That last bit sounds like a question, because he's not sure if Minato... actually can... ]
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...I've never actually thrown somebody out the window before. But now that there's so many of you, I could probably try...
[ Before it was only Souji, and he couldn't throw away his only companion. But right here in front of him is so many disposable goods! How convenient!
When Minato talks about bad jokes, it's something like this. He hopes Terry actually takes him seriously. ]
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...
He'd normally be fine with being the meatshield, but for stuff like this? Hell nah. ]
... Are you supposed to be our guides or something?
[ He just realizes because of Minato's attire and how this is a train. ]
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Hm... Something like that, I guess... If you're lost, we can help you get your bearings. But if you want to know where to go or what to do, tough luck.
[ They're not tour guides, in any capacity. He needs to make that clear; they're just here to be backup, nothing more. ]
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But oh, he just thought of something. ]
... Since you know a lot about Personas, maybe you can answer a question...
[ Hm. He thinks back to the incident when Vassago was rampaging in town. ]
Personas don't... normally have black wispy things from their feet sometimes, right?
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[ ...He doesn't elaborate. But he doesn't seem surprised to hear about it, either.
If Terry wants to know something, he's going to have to ask more specific questions. ]
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What causes it to grow bigger? Is there something that can be done to repress it? Since it's not a normal thing, I can assume it's a pretty bad thing for it to happen.
[ ... ]
What happens when it ends up covering the entire Persona?
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Those are all things you can figure out yourself. Think a little. [ ... ] Or ask Souji.
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Yeah, he will. So much has happened today that he completely forgets to thank Minato for the healing earlier and just goes back the way he came from so that he can go back to that cursed throne and throttle the answer out of Souji.
bye minyato... ]