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cetana mods ([personal profile] citta) wrote in [community profile] cetana2019-11-03 02:39 pm

november dungeon.

NOVEMBER DUNGEON

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11/3 Lockdown

    When midnight arrives, all light in town disappears save for the sliver of the moon overhead, signifying the start of Lockdown. With the darkness comes cold winds, howling and rattling the windows around town, the gale unavoidable by anybody outside. For some, they've just opened their eyes to stare up at the stone walls of the castle ruins, a silk omamori by their side stating their preferred name and Arcana. Others have been in Hirajiro for several months and know that following the wind brings them to a new dungeon. The gust weaves in and out between the buildings, streaming up the stairs of the shrine in the forest and towards the back where the honden stands. Regardless of where you come from, the doors are open, and the wind gently nudges you across the threshold of the dungeon.

Dungeon Main Hub

    Inside, a short set of stairs leads down into a dark, empty hallway, meandering and liable to stub toes unless you have a source of light. With electronics non-functioning during Lockdown, you may have to rely on your Persona: summoning is as easy as touching your omamori and willing the Persona into existence, the shadow beneath your feet disappearing and taking the form of the Persona, its presence lighting up the room. Eventually, you come across an archway, a large open space past it that's a perfect circle with a dozen archways total lining the wall. The moment you step inside, your Persona disappears, both it and your powers sealed.

    There are dozens of people inside, lost and confused, unfamiliar filtering out of each of the other eleven arches. There are no Shadows, only people— until someone towards the center of the pack lets out a cry of pain, a short boy dropping to one knee and clutching his side. Before him stands a girl, calm on her face, knife in her hand dripping with blood, her blue eyes slowly taking on a golden hue. "I'm fine! I'll hold the line!" the boy shouts behind him, staggering to his feet and raising a fist with the hand not stanching the blood at his side. "You turn back and call the rest of the team for reinforcement!" An older boy turns around to the arch he'd come from, but the way is blocked by an invisible wall. Attempting to exit through any other arch produce the same result: each arch is a barrier allowing people to enter, but none to leave. The girl is sent reeling with one punch from the first boy, and the second causes her to fall apart into black sludge, dropping a fragment of a gemstone that the boy crushes beneath his heel. He looks around at all the strangers in the room, sets his jaw and gestures to his partner. "...It's just you and me, then. We can take these Shadows, even without our Personas."

    In this room of strangers with sealed powers, where you can't be sure who's a Shadow and who's a Persona user, the only people you can trust are those who came in with you, who arrived at the castle same as you did, lived with you for months, and fought through Shadows and dungeons by your side as a team. Whether you try to talk it out and risk getting stabbed in the gut with your defense down, or if you just duke it out with everybody to see who falls apart like a Shadow and who hits the ground like a real person, you need to identify and defeat five Shadows, keeping or destroying the gemstone fragments, before the invisible walls drop and allow exit through any of the dozen arches. The longer you stay, more Shadows crop up to replace those who have left; there is no end to them.

    Once outside the central room, your powers work again. Returning through the exit you arrived by leads out of the dungeon to the shrine, but at the end of all the other passageways stand a literal door. Sometimes the door looks brand new, with a lacquer shine and golden doorknob, while other times it's a plain door with chipped paint and peeling wood. Both knobs turn easily, silent when the door opens.

Option 1: Fear Floor

    Through one of the new doors is an empty room, so dark you can't see your hands. When you step inside, you don't hear your footstep. Your powers don't work. You can't hear your voice when you speak, nor your body when you turn, no pounding heart in your chest or pressure behind your eyes no matter how hard you want to cry. There's nothing. You can't see, hear, smell, taste, or feel anything, all five senses robbed from you, leaving you nothing but a conscious mind existing nowhere.

    You can will yourself forward but there's no indication you're moving at all, no different from waiting in place, knowing nobody will come to help, and nothing will light the way. Ten minutes pass. Then thirty. One full hour before a speck of light appears in the distance, and you're drawn to it: as you approach, the more of you returns into being, your body first and then the senses one by one until you finally stand in front of a door and step through it to see... Hirajiro. It's the Hirajiro you know so well, except it's summertime again, warm sun above your head, cool breeze wafting through the streets. You're in front of the school, listening to your footsteps as you walk and voice as you call out, but there's no response. There's not a single soul but yourself, everybody gone, from the animals to the people. But there are signs of life everywhere: clotheslines with fresh laundry in people's backyards, grocery stores with fresh produce, a bicycle left leaning against a tree by the lake with a set of worn sneakers neatly placed beside it. Your hand goes right through the apple you're reaching for, your entire body phases through the wall of a house without having to open the door— you can't open the door, because you can't touch anything in this town, having become a ghost bound only by the ground you walk on and ever-present gravity that keeps you to it.

    But you won't be alone forever. Eventually, somebody exits from the school just like you did, looking lost and bewildered but you can't hear what they're saying. Whether a stranger or someone you were exploring with, your hand phases right through them. But you can see them, and they can see you, both ghosts in a world you can't interact with. Hopefully, you and your partner are very good at charades, and can keep calm, because tinge of fear or trace of anxiety takes root the moment you're aware of it, negative emotions within you growing uncontrollably the longer you remain here, until, out of the corner of your eye, you see a black blob of a Shadow disappear around the corner of a building, and you feel empty again.

    Eventually, you'll find the exit at wherever either of you were living, whether a house or the castle or a dumpster. There's a door with faint blue light filtering between the gaps, and it takes both people touching the door to become tangible once more, able to turn the knob and step through. When you do, you're hit with a vision of being underwater, dark hair floating by your face as you grip a sword tightly in your hand and drive it into the ground at your feet. There's a burst of pain at the back of your head like somebody had taken a sledgehammer to it, and you stumble out the door, back in the dungeon. A round mirror lies on the ground, easily stepped on and easily noticeable, fitting in the palm of your hand if picked up. At the end of the hall are two doors: one new, one old.

Option 2: Memory Floor

    Entering one of the older doors, you immediately step in a pool of blood on the rooftop of a large building, dark clouds shrouding the night sky and a towering Shadow standing before you. You're not alone. Beside you is anybody you entered the door with, along with your closest friends from here or from home, numbering ten in all. Without warning, the Shadow raises its hand and fire rains down from the sky, initiating the battle; even with ten people and ten Personas, the Shadow is overwhelming, three times your level and easily picking people off one by one despite them doing everything they can to keep alive, casting healing spells on one another, digging healing and revival items out of their pockets to shove in people's mouths. It's never enough. The Shadow shrugs off every attack thrown at it, and even if you survive chipping away at all its health, it simply heals itself and continues the onslaught. Eventually, you run out of items, your friends all laying at your feet with blood pouring out of bodies sliced cleanly in half, the stench of burnt flesh with bodies charred beyond recognition. Eventually, it's just you and your partner, and there's no way you can win.

    Setting down your weapon to give up and take the final blow, you'll be knocked out and will wake up outside of the shrine when Lockdown ends. But if you grit your teeth and attack with all you have, despite no chance of winning, no matter how long the battle draws out or how tired you are, you find that you won't ever fall. As long as you attack, you're able to cling to that last bit of health no matter how many times you're thrown to the ground or blasted with spells. Your Persona hangs on, pulling together strength and magic it shouldn't have left, long after either of you should have run out of steam. If you push through exhaustion and pain, even if it takes hours, the Shadow will eventually fall— revive, but fall again, forcing you to battle it fourteen times before it stays down for good, dissolving into black sludge that covers the ground and bubbles up into small Shadows that crawl down the sides of the tower. The bodies of your fallen friends disappear along with it, and the door behind you shines again.

    When you open the door, you're suddenly staring at the contents of a refrigerator, specifically at a container of stir fried veggies in an alarming shade of red. In this vision, you take the container and grab a spoon to scoop out a large spoonful— you almost spit it back out when you're hit with the heat, burning pain that sears your mouth and throat, piercing your nose and making your eyes water so badly you can't see the sink you throw your spoon into. And then the vision fades, returning you to the quiet of the dungeon, staring down at the ground, at the gold metallic sheen of a tarot card. Comparing them with others confirms that each person receives the same Arcana as listed on their omamori, the card unnaturally heavy in their hand. At the end of the hall are two doors: one new, one old.

Boss Door (unlocked)

    Passage through each door ends in another set of two doors, always one new and one old, the new granting a mirror upon completion and the old a tarot card. Turning back just once, no matter how many doors you've passed through, returns you to the main hub with the arches and Shadow doppelgängers. Catching the Shadows in the mirrors exposes golden eyes and black smoke lingering about their feet, their reflection showing their true nature and allowing for easy identification to destroy what you can or ignore them and leave.

    Pressing forward through door after door, eventually, instead of another branching point, the hall leads to a large golden door that towers dozens of meters above you, a dozen eyes on its surface looking around independently of one another, until you enter and all eyes are on you. Thick splatters of blood coat a pile of thorny vines that lie scattered across the floor, the trail of blood leading up to and beyond that door which refuses to open until you pay the toll: 22 imprints mark the edges of the door matching the size of the tarot card you may have received before coming here. The Fool, The Priestess, The Emperor, The Lovers, The Hanged Man, The Sun, The Star. Each space must be filled with its corresponding tarot card in order to pass, forcing you to return once you've found everybody with the remaining Arcana, whether inside the dungeon or outside in town.

Welcome to OU Hirajiro

    Stepping outside the dungeon, you see the shrine outside caked with dry mud, grimy stone lanterns now lit with white-blue flames that are pretty to look at, but offer no warmth, and while the sign that's supposed to display the deity's name is still blank after being wiped clean, a closer look shows the handwritten word "JOKER" barely visible under several coats of white paint. At the center of the shrine, the offertory box stands empty aside from a few gemstones, like the fragments found in the dungeon except whole, sides of the box green with slime, rest of the ground coated with wet leaves and the occasional puddle. The only thing spotless is the honden you walked out of, untouched by the deluge from last month, and it was definitely not here before, the space behind the shrine always having been bushes, the preferred hiding place of a fox that lives in the area. A large statue of a bird flanks its entrance on both sides, and the doors are easily opened during Lockdown, though remaining tightly closed during the rest of the day. Standing on the top of the step, you can see the ruins of the castle in the forest, and the town in the distance blanketed with fog.

       OU only

      Changes to the shrine have happened once before, you recall, back in August when the first ofuda was returned to the castle. Going there now confirms your suspicions: the second floor is restored, two ofudas fused into the stone door set into the ground of the first floor. The rest of the ground is littered with scraps of torn tarps, blankets, and rope, especially around the throne guarding the Velvet Room door. Entering the Velvet Room, music starts playing in your head again that you cannot tune out. As of 11/13, the music has changed to this. ...You decide to leave.

      The second floor of the castle is decorated with similar murals to those on the first floor, the ground polished to a sheen compared to the rough stone making up the rest of the castle. Most of the second floor is barren, with open windows large enough to step comfortably through lining the outer walls. A room which might be an armory near the center, going by the few tarnished pikes and plain round shields left lying on the ground, but the weapons are brittle with time and easily broken, just like the stairs to the third floor that no longer hold weight. Despite being further restored, parts of the castle still look on the verge of falling apart, and perhaps that's why a single bear wanders outside of the castle, looking at it with curiosity, but does not enter.

      When you follow the path back to town, you find the streets hazy with fog that developed following the recent rainfall, but it'll clear up by morning. While it's still Lockdown, though, small black blobs of Shadows creep out of the school and the lake, crawling around the streets and poking their heads into any open houses, as if searching for something, squeaking and scattering when a yell booms through the empty street: "Why are there so many of them?!!" It's the same boy who got stabbed before inside the dungeon, apparently having left instead of venturing further. His wound has been magically healed but now he's livid, sword clutched in his hand and shouting at you through the bandanna covering his nose and mouth the moment he makes eye contact, "What the hell did you guys do?! Forget about the dungeons— get out your weapons and help me get rid of these Shadows NOW!!"

      Looks like you'd better either stab a Shadow, or he's going to stab you, judging by the terror and fury in his violet eyes as he cuts down a Shadow with the sword in his hands, slicing through it and splattering black gunk everywhere in a single stroke. He doesn't even bother calling for his Persona.

      You don't get it, but you think something must be wrong.

       AU only

      This isn't the Hirajiro you know. It's obvious just by looking at the shrine you stepped out of, no longer run down and falling apart, no smashed lanterns or murky shrine water or broken sign. Turning on your heels to look around, the castle isn't where it's supposed to be either, and there are two floors instead of just the one. From this height, you can see faint blue light from the door to the Velvet Room still in the castle, but when you enter, it's all wrong. Your Velvet Room is not a train, nor did it have this annoying music, and those are not your Attendants looking calmly back at you from the lounge or the kitchen, smiling faintly instead of scowling and yelling for you to get back out there and fight while it's still Lockdown. It's weird. There's a door at the center of the castle, two ofudas already in place when you were warned not to bring them here, and you realize why it feels so wrong. It happened differently here. Everything is wrong.

      The streets through town are dry instead of you having to wade through two feet of water, and the fog that hangs in the air isn't tinted red, nor is it thick and choking like the fog smothering your own town, that's been making the townspeople sick and tired until they could barely function. The buildings are all in the wrong places, but none of it's sunk into the lake following the series of earthquakes that hit Hirajiro back home. Shadows roam the town, but instead of fighting them to keep them off the streets, the Persona users here ignore them to fight in the dungeons, needlessly slaughtering Shadows and for what? It's the Shadows on the streets they should be worrying about, seeking out and attacking sleeping or unguarded Persona users and eating their psyche, leaving them in a vegetative state. There are too many people that have become like that here. It's wrong.

      When Lockdown ends and people and animals return to the world; rather than with storm water, the streets are flooded with an absurd number of cats, meowing sweetly up at you and rubbing against your ankles. You recognize many of the people around town, but they don't recognize you— not your boss, your friends, or the cute waitress who always smiles brightly when she sees you and asks if you want the usual. None of the townspeople know who you are, because you don't belong here; it's not your world.

      No matter how many times you enter the shrine dungeon, no matter which doors you try to exit through, you can't get home. You need to go back no matter what, before everybody in your team gets trapped here and there's nobody left to protect your Hirajiro from falling apart, but there's no way out.
    The next morning, the sun rises with clear blue skies and bustling streets, stores reopening following the flood, and children laughing and screaming in the parks because the school is closed for repairs. Life in town is peaceful, because the people here don't know what goes on in that hidden hour, or how things differ so much between a dozen Hirajiros, and the Persona users trying to protect them.

    You thought the storm had passed, but you're wrong: you're just in the eye of it.

MOD NOTES

    ⬥ Welcome to Cetana's Fourth Wall event and third dungeon log! Please take the time to read through the important notes below.
    ⬥ For 4th wall characters, please include your character's Name, canon/CRAU, and whether they are OU or AU in the subject line
    ⬥ AU characters may come from the same or different versions of Hirajiro, with 12 parallel worlds represented and NPC Persona users filling in to number around 20 to 30 Persona users per world. For the purpose of this log/continuity in threads, the short shouty boy who gets stabbed and then threatens to stab is Natsuo, played by one of the mods.
    (click to expand details) Key differences for AU characters:
      ◇ The previous two Daitengu's ofudas were obtained through negotiation, and as a group, the Persona users agreed to cooperate with the Daitengu, who are left alive and provide stat boosts and occasional advice. Some Persona users, however, believe leaving the Daitengu alive is the cause of the natural disasters befalling the town, and advocate killing them and all the Shadows to save the town.
      ◇ The Daitengu advised them to keep hold of the ofuda but do not return them to the castle until all four are collected, so the castle and shrine remain unrestored. Gemstones dropped by Shadows are destroyed instead of donated to the offertory box, but while the Personas are weaker than those in OU Hirajiro, Persona users all retain the full scope of their canon/CRAU powers.
      ◇ They are aware that Shadows outside the dungeons attack Persona users and leave them in a state of ego death, so after reaching the end of each dungeon and before the next one, they focus their efforts on fighting the Shadows on the streets to keep their teammates from becoming zombies. As a result, there are little to no zombies in the AU Hirajiros, compared to two thirds of the Persona users being zombies in OU Hirajiro.
      ◇ There may be one or two Velvet Room Attendants, but all emphasize defeating Shadows in the dungeons and killing the Daitengu, as leaving them alive has caused a heatwave, flooding, earthquakes, and a thick poisonous fog covering town. The relationship between the Attendants and their Guests are strained, especially after the early decision to side with the Daitengu, and Persona users are referred to by their Arcana rather than their name.
    (click to expand details) Instead of a set number of floors to clear, each door leads to its own floor. The two in the log are examples of what they may look like, but with many floors in the dungeon, the rest are created by players, representing their characters' fears:
      ◇ Behind new doors are constructs of your character's worst fears, the room/obstacles freely designed by the players. They may feature physical fears (giant spiders, rotting zombies, towering giraffes, etc) or conceptual ones. The example above reflects Souji's fear of being alone, featuring loss of senses representing how he feels like he's nothing without people, and the empty town forcing characters in a situation where they are alone, unable to reach anybody nor affect the world until they find someone to escape with. After confronting the fear and exiting, each character receives a memory and a mirror.
      ◇ Behind old doors are constructs of your characters' worst memories (their own death or somebody else's, situations they deeply regret, etc). Characters experience the memory, but with deviations because characters are no longer facing them alone. The example above is Minato's memory of the final battle against the Nyx Avatar. What he fears most isn't the fight, but losing his friends, so the memory twists into a hopeless battle where not everybody can be saved. Characters confront the fear by focusing on the battle and acknowledging that death is inevitable. After confronting the fear and exiting, each character receives a memory and a tarot card of their Arcana. All 22 Arcanas must be represented for the boss door to open, but OOCly we won't require one of each.
    ⬥ Players creating their own fear floors are encouraged to submit their floors to the toplevel below for other characters to explore. These floors will exist regardless of which characters enter it, while memory floors reflect memories of only the characters present. Players are free to create multiple fear floors and memory floors for their character.
    ⬥ Every time a room is completed, the character receive a memory, which may be mundane or plot related (preference given to current characters in the game). To receive a memory, please comment to the appropriate toplevel with the completed thread. There is no limit to the number of memories you can receive, and receiving memories is optional.
    ⬥ To access the boss, a minimum of 10 threads across the entire player base must be reported to the toplevel below, with a maximum of 2 threads per player containing at least 5 comments from each character. These threads may involve Fourth Wall characters, but only players currently in the game may submit threads. A toplevel for the boss will go up upon once 10 threads are reported, and overall, threads are due by the end of the month to avoid IC consequences.
    ⬥ This month, the full moon occurs on 11/11 - 11/13, during which Personas are more prone to behave strangely, lash out, summon themselves without being called, etc. This is an optional mechanic.

[personal profile] reveilation 2019-11-19 10:59 pm (UTC)(link)
[ The ingot hits and Souji stumbles, but rather than being dazed, he retains his focus and strikes out with his sword while 45 is still in range. Nekogami decides that 45 will be fine dodging anything he throws into the battle, so he throws megidolaons liberally at Izanagi to try to draw him back into battle, and leeches SP off Souji because he probably has an infinite amount. ]
defragment: (pic#13497527)

[personal profile] defragment 2019-11-19 11:09 pm (UTC)(link)
[ 45 manages to dodge, but she does so by kicking off Souji's body to reposition herself. With a practiced hand, she reloads quickly with another magazine full of bullets. ]

Malphas!

[ Malphas draws his sickle and attempts to attack Souji from behind so that his attention can be diverted for several seconds long enough for 45 to close in again to shoot at vital areas with her gun and another attempt to disarm him. If Souji aims to attack Malphas directly, she'll just dismiss him. ]

[personal profile] reveilation 2019-11-19 11:26 pm (UTC)(link)
[ Souji chooses to attack Malphas to parry the scythe, while Izanagi goes for 45 with his own blade, long and heavy- slow thanks to the debuff, but it's also wide and able to block some of those bullets from hitting Souji.

Malphas, like Priam, can fly. And 45 has ranged attacks.

Nekogami uses ice age and covers this half of the floor with ice, hoping Souji slips. Half the floor is now on fire, while other half is a fall hazard. ]
defragment: (pic#13497534)

[personal profile] defragment 2019-11-20 12:07 am (UTC)(link)
[ The thing is, while 45 has a long ranged weapon, a tank needs to stay in the front... and move on the ground... Nekogami what the fuck. Malphas has been dismissed, so he's no longer here, but 45 slides all the way to the back where the wall is and even though she's not a rifle type, she attempts to snipe Souji through his mouth. ]

[personal profile] reveilation 2019-11-20 01:55 am (UTC)(link)
[ It'll be better for everybody else if Souji can't move, okay? Nekogami can only brute strength things, so if 45 has a plan she has to tell him directly while he casts ice age again to cause icicles to spike up from the ground to unbalance Souji.

Kido runs back around this point. Empty-handed. ]


Alright. Let's get that sword from him.

[ Since she gave back Minato's. ]
defragment: (pic#13454350)

[personal profile] defragment 2019-11-20 02:02 am (UTC)(link)
[ She clicks her tongue when the sniping didn't go through. It was inevitable... she's not a sniper anyway. Another bad thing about being long-ranged is that if the enemy has a "shield", a frontliner needs to get rid of it. ]

Get Nekogami to ward Souji's Persona away. Can you make an ice wall to separate them like before?

[personal profile] reveilation 2019-11-20 02:19 am (UTC)(link)
[ Instead of wasting the time to reply, Nekogami goes ahead and creates the ice wall, while Kido ...can't really do much else but activate her eye ability to hide both her and 45, as long as they stay together. ]

We're hidden for now, but—-

[ But Izanagi can just blazing hell melt that ice wall, along with all the ice on the ground. ]
defragment: (pic#13454385)

[personal profile] defragment 2019-11-20 02:22 am (UTC)(link)
[ She summons Malphas to cast Sukunda on Minato in the distance. Fuck your Thermopylae. He reapplies the debuff on Souji and Izanagi too before dismissing himself again. ]

... Right. Okay. I can move now, which is great. I need four seconds. Can you distract the Persona long enough?
Edited 2019-11-20 02:23 (UTC)

[personal profile] reveilation 2019-11-20 02:30 am (UTC)(link)
Just the Persona and not Souji? Nekogami should be able to do it, yeah!

[ If it's Souji himself, Kido steps up to approach him. He has a sword and that's terrifying, but physical attacks can't hurt her. She's the one most suited for getting close and searching for the omamori, but she waits for 45 to begin her four second countdown to whatever she's planning on doing.

Nekogami lunges at Izanagi, biting down on the arm holding the sword and casting his megidoloans as close range as he can, while Izanagi tries to shake him off and do the same. ]
defragment: (pic#13497538)

[personal profile] defragment 2019-11-20 02:35 am (UTC)(link)
[ 45 probably never got the full explanation for Kido's eye powers, but she gets the gist that it has limited range. She gets the speed buff from Sasuke across the room (thanks bro) hooks the gun to her back and gets out some arrows. She doesn't have her crossbow though. ]

Hold on tight. Grab the sword when I stab his hand.

[ She grabs a hold of Kido's hand to rush at Souji, and in case he can somehow sense them coming, she makes a feint and attempts to stab the back of Souji's hand that holds the sword, and yanks the arrows back out to cause even more pain. ]

Now!

[ She prepares her gun quickly to shoot Souji with a barrage of almighty bullets at his face. ]
reveilation: (100)

[personal profile] reveilation 2019-11-20 02:42 am (UTC)(link)
[ Kido grips 45's hand as tight as she can and follows. Souji doesn't even notice them, turning his sword on Nekogami who's on the ground instead, and leaves himself open for 45 to stab his hand and shoot at his face, Kido making a grab for the sword but Souji is absurdly strong and she needs to let go of 45's hand— still able to hide her— in order to wrench the sword away.

Izanagi casts Salvation. Souji is fully healed, and so is Minato across the room. ]
defragment: (pic#13497532)

[personal profile] defragment 2019-11-20 02:45 am (UTC)(link)
[ Okay, cool. They have a sword, but Souji is fully healed. 45 takes this time to quickly back up with Kido in tow. ]

... Kido, do you think you can play pickpocket with that ability? I can distract him whenever you need to have eyes off you. We need to get his omamori away from him, if he has one. Whatever summoning medium he has.

[personal profile] reveilation 2019-11-20 02:51 am (UTC)(link)
[ Me, thinking to P4 where the summoning card just sort of appears out of thin air: hm ]

I should be able to, yeah. I'll need him to stay in one spot and not move, though— I think it'll be fine if I check his pockets so long as he doesn't notice me doing it, but if he hits me or anything, he's definitely going to notice and see me.

[ Gotta... immobilize Souji somehow, because any flailing limbs makes her liable to be detected. ]

I won't get hurt by physical attacks. If that's what you need to do to keep him in place, don't worry about shooting at me.
defragment: (pic#13495451)

[personal profile] defragment 2019-11-20 02:55 am (UTC)(link)
[ She'll keep that in mind, Kido... even if they're almighty bullets instead of normal ones. She won't mention that though. Malphas is summoned again and attempts to use Ominous Words. It doesn't affect Souji. ]

The arrows also have fear inflicting properties. Nothing works on him regarding ailments. I can probably blind him...

[ aka shoot his eyes. ]

Yeah, let's do that. We don't have much time. Go whenever you're ready. I'll cover you.
reveilation: (022)

[personal profile] reveilation 2019-11-20 03:03 am (UTC)(link)
[ Guess she'll just die. Shooting him in the eyes to blind him... could maybe work? Maybe. ]

...Let's try it. Can Malphas back Nekogami up so Souji's Persona can't heal him? We'll have to play Minato over there doesn't either, but... one thing at a time.
defragment: (pic#13454358)

[personal profile] defragment 2019-11-20 03:15 am (UTC)(link)
Malphas isn't as strong, but he can provide support, sure.

[ Nuclear can provide extra damage under burn and freeze! If only he was stronger than just a measly 5 magic... anyway. Malphas looks determined and goes to support Nekogami, casting Sukunda whenever it wears off, catching Izanagi's attention and dodging it with a 66% chance, and all that. ]

Let's go.

[personal profile] reveilation 2019-11-20 03:25 am (UTC)(link)
[ The other team over there is dying, but they'll just have to deal with it. If they can disable Souji, Kido can leave 45 to take him down as a normal human while Kido goes and sees what the hell is going on on Minato's side of things.

She gives 45 a nod, and as soon as 45 look away, she disappears.

Nekogami uses spirit drain on Izanagi, and then begins his onslaught once more. ]
defragment: (pic#13527205)

[personal profile] defragment 2019-11-20 03:28 am (UTC)(link)
[ Put that sword of yours to good use, Kido... 45 also attempts to snipe at Souji several times in various vital areas: the neck and chest, before rushing in, pulling back when Souji thinks she's within range, only to rush forward again to catch him off guard to stab his eyes with that two-inch shortblade dagger Minato handed to her. ]

[personal profile] reveilation 2019-11-20 03:41 am (UTC)(link)
[ If she stabs Souji, she'll cancel the invisibility and out herself... The more important point was to disarm Souji, anyways, so the sword sort of gets placed on the ground as Kido rushes in towards Souji.

That sure is some betrayal with the dagger, there... 45 manages to get one eye, while Souji moves away to avoid getting both slashed— his eyelid is bleeding but she didn't manage to cut through the eyeball completely, but Kido still grimaces when she feels the blood drop off Souji's face and onto her hand. Souji's uniform has very few places to hide an omamori, so Kido whispers an apology under her breath and sticks her hand into Souji's right pants pocket. It's empty. She hopes he doesn't, like, keep it in his shoe or something. ]
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[personal profile] defragment 2019-11-20 03:46 am (UTC)(link)
[ 45 doesn't even give Souji time to breathe as she quickly drags the dagger to damage his other eye too, while shooting at his neck up close with multiple shots. She can dual-wield. nbd. ]

[personal profile] reveilation 2019-11-20 03:53 am (UTC)(link)
[ Minato is throwing a tantrum on the other side of the room, and this side fills with lightning bolts too, Kido yelping with one hits right by her feet, despite her resistance to it. Other pocket, other pocket...

Is also empty.

She stares at Souji's behind, and sighs. ]
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[personal profile] defragment 2019-11-20 03:55 am (UTC)(link)
[ After she slashes Souji's face one more time, she backs up to barely dodge it and resumes shooting at Souji's heart after quickly reloading. Souji might as well be full of bullets in his neck and chest now to the point it makes him maybe twenty pounds heavier. ]

[personal profile] reveilation 2019-11-20 04:06 am (UTC)(link)
[ If only they were real people. Souji doesn't seem to care about the pain, and Izanagi can leave himself open for attack for a second to heal Souji, wounds closing up and ??? whatever happens to those bullets, whether they're pushed out as he heals or remain inside him forever.

Neither of his back pockets have the omamori, but anybody touching your backside like that is surely going to be noticed, so Souji turns, jabbing his elbow back and catching Kido on the face. She's back into view, but looks unhurt, hands empty. His shoes? No. This is Souji. Careful, proper Souji who would never keep his omamori in his pocket where he could so easily lose it. If he wanted to keep it close by without worrying about losing it, or being able to feel and immediately see if it's gone, then—

Kido grabs at his arm, pulling back the left sleeve. There, an omamori is strapped in his wrist just like Kido had worn hers months ago. ]
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[personal profile] defragment 2019-11-20 04:08 am (UTC)(link)
[ And just in case Kido is too slow to react, 45 immediately shoots up the newly discovered omamori in an attempt to blow it into pieces. ]

[personal profile] reveilation 2019-11-20 04:13 am (UTC)(link)
[ Even if Kido was fast enough to react, she wouldn't have had anything to cut the straps to take the omamori, so her hand's withdrawn real fast as bullets fly and tear apart the fabric. The omamori is destroyed.

But Izanagi is still there, and he's beating Nekogami down because the difference in power is too great; as hard as Nekogami works, he can only keep Izanagi at bay, but can't get an edge on him.

The omamori is used to summon, but it doesn't matter if the Persona is already summoned; it's not like the Persona disappears without the omamori. Kido looks to 45 as for what to do now. ]

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