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[OPEN] 12/3 IN MY RESTLESS DREAMS, I SEE THAT HOSPITAL
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→ 12/3 LOCKDOWN
On the same night of the first snowfall in Hirajiro, a cold gust of wind blows through the town when the Lockdown begins. Although early, it appears that this may be the final dungeon that will contain the Daitengu. After all, the only reason a new dungeon appeared every other month was because the Daitengu was always defeated so late. Now that Yashiro-no-Shugosha has been killed, it only makes sense that a new dungeon has appeared immediately the following month.
Following the wind, it leads to the Hirajiro General Hospital. The dark windows are locked shut and reveal nothing but pitch darkness inside the building. The front doors are ajar and they give a loud unpleasant squeal when pushed open. This is it. It's the final dungeon. It should be the end, right?
Rei is no longer found in town.
→ FLOOR 1 - THE PEDIATRIC WARD
Descending the stairs to the first floor, a large sign attached to the wall reads "THE PEDIATRIC WARD". Underneath it, a rusty but otherwise colourful sign reads "NO RUNNING IN THE HALLWAY". With nearly half of the lights on, even with their erratic flickering and the nauseating pale blue hue that they give, it's easy to see the floor's surroundings. As appropriate for its name, bright and cheerful colours paint the walls, although parts are stained and chipped off, and giant stickers of various different animals line the hallways, albeit falling apart and torn. It's eerily silent, asides from faint sobbing that comes and goes from nowhere, but stepping with too much force on the chipped tiles will cause them to break and send a piercing cracking sound that echoes throughout the floor. If anyone is foolish enough to ignore the earlier warning sign and begin to run, a Shadow will seep through the fractures of the floor tiles.
ICHIMATSU
Type
ShadowResists
Physical, DarkWeak
Light
A broken Ichimatsu doll and mannequin arms can be collected as loot.DOOR ONE
The first door leads to a pitch dark room. Any source of light is immediately rendered useless, only illuminating no more than what the source occupies. Before anyone can leave, however, a pair of invisible hands reach out and pull the intruders in, shutting the door behind. In the complete darkness, multiple hands push everyone seemingly further and further away from the exit until it's impossible to tell where it is. Left might be right and forward might be backwards. In the pitch dark, it's difficult to navigate, especially as the shoving is nonstop and inconsistent enough to prevent any preparation to fight back.
Numerous voices echo throughout the room, seemingly garbaged all together, but those with careful ears will differentiate four voice: the first, a woman, speaks about not needing a second child and that a second child is unwanted; the second, a man, rejects fatherhood and wants nothing to do with the unwanted child; the third, a man, refuses responsibility for another man's child and refuses to acknowledge them; and the fourth, a girl, spits venom about a bastard child and that she'd never be sisters with one. These voices become louder and louder the further somebody is pushed into the seemingly endless void. Escape or rot here until the Lockdown ends and spits you back out.DOOR TWO
The second door leads to a long hallway with childish drawings and paintings lining the walls. The soulless eyes of the artworks seemingly follow those who wander down the hall, but when glancing at them, their eyes look away. Finally reaching another door at the very end, it reveals an arts and craft room. Small circular tables with matching chairs line the area, each littered with used crayons and markers, but nothing is up on the walls. Chipped and bleached paint covers them, leaving them empty, but for a single crude drawing in the center of the room. On closer examination, it's a crayon sketch of a blue monster. After staring at the picture, it begins to take a life of its own and form a new Shadow.
BLUEBELL
Type
ShadowResists
Physical, DarkWeak
Light
Sharp fangs and eyeballs the size of dinner plates can be collected as loot.DOOR THREE
The third door leads to a playroom, containing numerous amount of toys. Upon entering, the door makes a loud audible click. Trying to turn the handle is fruitless as it has now been locked from the other side. Faint footsteps running away from the door can be heard from the hallway, but before anything could be done about the situation, the room is plunged into darkness. A grandfather clock rings out a chime before a thundering voice speaks.
The entrance to the second floor is locked with heavy bars that make it impossible to break down. A key is needed to open the gates and a simple lockpick won't suffice. For the fortunate ones who have found the key in the rabbit doll in the third room, the same key will work on the gate. The door swings open and allows passage to the next floor.
"Oh, you silly little girl, did you lock me in? Did you forget that I know you hid a key in here?"
With every ten seconds that pass, the grandfather clock rings louder and louder until it becomes physically painful to listen to. Search around the room and find the key needed to unlock the door. Physically breaking it down is impossible as it is impervious to all kinds of attacks. The key is the only way to escape and looking through and in all the different types of toys will take time. It simply comes down to luck and, if by chance, someone takes the rabbit doll with "NIKO" written on the bottom foot and rips off its head, an old bronze key will be found. Use the key and unlock the door to escape, but for the unfortunate ones, once the clock strikes twelve times, they're simply trapped. The room falls into silence and the Doctor appears. Using its large clamps, it grabs hold of characters and laughs.
"Haha, you naughty children. Patients are not allowed to leave their rooms."
Those caught by the Doctor are then immediately knocked out before being dragged to the third floor...
→ FLOOR 2 - THE ONCOLOGY WARD
The second floor is marked with another rusty sign that reads "THE ONCOLOGY WARD". Underneath it, another sign is posted that says, "SHHH, SILENCE PLEASE". Unlike the previous floor that was filled with colourful, abliet faded and dated, walls, the oncology ward is bleak and plain. Only a quarter of the lights are on, still taking on a sick pale blue hue and flickering without any sort of pattern, and paints the floor with a despressing outlook. In addition, unlike the previous floor that was devoided of wandering Shadows, two different types of enemies lurk down the hallways.
NOPPERA-BO
Type
ShadowResists
Physical, DarkWeak
Light
Syringes with drugs that cause sleep and give a boost of energy can be collected as loot.DOOR ONE
The first door leads into a regular private room with two beds that are laid side-by-side. It's a plain and empty room, but setting foot inside will cause the door to suddenly close. Standing in front of the exit is now a new Shadow, one that's surprisingly very human, with her hand on the lock.
YUKI-CHAN
Type
ShadowResists
Physical, DarkWeak
Light
"You won't leave. You'll never leave.
With extraordinary strength, she'll pin down the closest person with the intent of hammering their hands with nails into the floor. Anyone who interferes will be dragged away by another Yuki-chan. From the shadows, more and more Yuki-chans appear until the room nearly reaches max capacity. Using their fearsome strength and numbers, they pin down intruders and proceed to nail every part of their body into the ground. They can't be reasoned with and they will not stop until there is not a single spot left that they can't stick a nail into.
Hammers and metal nails can be collected as loot.
DOOR TWO
- The second door leads to another plain room with two side-by-side beds. Yet again, the door will be locked from behind and cannot be broken down. Searching for clues will reveal a short book about senbazuru: one thousand origami cranes. It details that an ancient Japanese legend promises that anyone who folds a thousand origami cranes will be granted a wish by the gods. As a result, those who fall seriously ill are often the recipients and/or creators of a senbazuru. Tucked in between one of the pages is a single crane that has already been folded, but flattened in the book. Looking through the drawers of the room reveals thousands of origami paper with instructions on how to fold cranes.
If it isn't obvious, a thousand cranes must be created in order to escape from the room. Whether they're perfectly folded or clumsily made, it does not matter. A thousand birds must be made and if characters succeed before they are kicked out of the dungeon or starve to death, the door will unclick and open. Just like the wish given after the creation of the senbazuru, absolutely nothing happens.
DOOR THREE
- The third door leads to yet another empty room with two beds. On the bed furthest from the door, next to the window, a plastic ring lies on the pillow. A bronze key is tied to the toy with a string and by examining it, it appears to unlock the gate that leads to the third floor. However, the moment the ring and key are picked up, a dark shadow appears behind the holder.
JUON | ||
Type Shadow |
Resists Physical, Dark |
Weak Light |
This dark shadow has no defining features. Only comprised of black scribbles, this void simply moves to engulf characters in its embrace. Surprisinly fast, it swallows entire beings and puts its captive's mind through overwhelming feelings of despair and agony. As their minds go through their worst nightmares, infected characters will move on their own and proceed to attack others in the room. Those who are trapped under the shadow's influence will only return to normal after either being forcefully removed, being knocked out, or the Shadow being defeated. Nothing can be collected as loot. |
→ FLOOR 3 - THE SUGERICAL WARD
With a sign that marks the floor as the "THE SURGEICAL WARD", another sign underneath reads, "NO OUTSIDE OBJECTS". Before proceeding into ward, a small weight sensor is placed on the last step of the stairs and on the right, a garbage chute is affixed to the wall. Only those who throw everything asides from the clothing their back will be allowed to go through the gate. After disposing of everything, including their omamoris, the door will open and allow for visitors to go through.
Out of the previous floors, the surgical ward is the darkest one so far. Only a handful of lights are on, though these take on a sickly yellow tint and hardly flicker. In addition, the floor abandons the previous layouts and takes on a completely open concept with only two doors: the entrance and the exit. Large plastic sheets hang from the ceiling and the air is hot and sticky, filled with a terrible odour that is a mix between blood and rotten flesh. Occasionally, loud ear-piercing screams will be heard throughout the floor and those who were unfortunate enough to be captured on the previous floors, they will be brought down here for their operation.
THE DOCTOR
Type
F.O.E.Nulls
Physical, DarkWeak
Light
"Don't worry, you're in good hands. I'll fix you up."
Those who have been captured together or roughly around the same time will be placed in beds next to each other while the Doctor operates on one patient at a time. Cutting open his patients with various medical tools, he pokes and prods inside. He pulls and snips at organs, saws off limbs, drains the blood, and performs any sort of "surgical procedures" that he can get away with.
Even if the straps have been pulled apart, the Doctor's large imposing size makes it difficult to resist. With the strength of a F.O.E., the Doctor will not submit to simple, weak attacks and with various medications in his pockets, he can heal himself at any given moment. Occasionally, the Noppera-bo nurses will come to his aid and fight alongside with him. It is best to avoid him rather than fight, though for the ones already captured... there's not much else to do, but scream.
In each corner of the floor is a waste pile, containing dirty clothes, discarded surical equipment, and the occassional body part. Digging through them will prove fruitless as none of them will contain the key to the exit. The more daring ones who come to take a closer look at the Doctor, whether from the operating table or from the sidelines, will notice a string tied around the Doctor's ankle. The string holds a lock of hair wrapped around a bronze key. Grab this key and escape before the Doctor catches on.
→ FLOOR 4 - THE MORGUE
The final stairway has no lights. Going down the stairs will be a cautious task as there is no indiciation on where the end is, but upon reaching the bottom, a single light just barely shines on the last door. All the belongings that have been thrown into the chute from the previous floor lie by the door. Bolted to the front of the entrance, a metal plate reads "THE MORGUE" and a note is taped underneath it.
"To Niko-chan, please rest in peace, Yuki."
The final key is taped behind the note and can be used to open the door. Upon entering, the area reveals an oversized morgue with multiple lockers, each containing the name of every character in Hirajiro, including Rei's. On a gurney in the back of the room, Rei(?) sits in the back with Ananke, rabbits resting in their laps.
There is nothing else in the room.
→
ICHI NOTES
⬥ Characters who die in this dungeon may either wake up in the morgue and in their respective locker or thrown out of the dungeon once the Lockdown ends.
⬥ The level of gore and severity of the Doctor's operations will be left up to the player's discretion.
⬥ The Doctor may appear randomly throughout the floors, wandering around and looking for new patients. He may be fought but it will be difficult to kill as he will heal or retreat if he needs to.
⬥ Throughout the first three floors, ghosts of Rei may be found. On the first floor, she will appear as a young child. On the second floor, she will appear as a teenager. On the third floor, she will appear as a teenager, but with a shaven head. All three versions of Rei will never face the characters and immediately run away, fading into the darkness, if chased. Occasionally, she will scream and attract the attention of Shadows. If quietly followed without an attempt to capture her, she may lead to the correct areas that will contain the keys.
⬥ If your character really wants to get through an inaccessible door, just let me know and I will create a new horror scenario for you. I cut out a lot so I am filled with ideas for all these gremlins...
⬥ The top-level to speak with Shadow Rei will be unscreened once at least one character manages to get through the third floor and down to the fourth. Please let me know when that happens.
⬥ This dungeon will last until 12/14 at the latest. Please indicate dates in your top-levels to keep track.
⬥ Threads from this log may be used for the dungeon requirement for AC.
⬥ Have fun! Don't die.
i
Are you doing all right so far, Kido?
[ He sticks close by to be within the range of Kido's eye ability. Hachiko is also out to carefully listen and sniff for clues, but that's about it. He's pretty weak so he can't contribute much when it comes to strength. ]
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That's how high tension is running right now, with Kido scowling a little at needing to be checked on like this even though it's very fair for Seto to be worried about her. She wouldn't normally step into a place like this unless held at gunpoint, and the prospect of getting at the last Daitengu dangling in front of her face is sort of like that. ]
I'm fine. It's just a quick in and out today. No fighting. Scout out the path to the boss' door, and come back with everybody tomorrow night. It'll be a simple mission.
[ That everybody's screwed up already since people kept dying all of the week prior I GUESS but Kido doesn't know since she doesn't come here until week 2. ]
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There's at least three floors, I know that, but I don't know if there's anything besides that.
[ He has no idea how deep these dungeons can go. ]
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At least she can gather up the courage when she's in leader mode, trying to distance herself from all of this and focus on gathering what info she can, and coming up with a plan. Once they have a solid plan, it's just the matter of carrying out all the steps, and all of this wouldn't be so overwhelming. ]
At least three floors... This looks more like a traditional dungeon than the last one. All the others only had three or four floors total, so hopefully this ends on the fourth. Have you been up to the third? What's the fastest way there?
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... I'm not sure. I got dragged there so I didn't pay attention, but there was a lock on the second-floor exit, so I think we'll have to find another key.
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[ They're all so stupid about dungeons still, but this is how rp's got to be. ]
It doesn't hurt to have more than one copy, though, and there's always a chance the keys are all on this first floor to start. I haven't gone inside the second door yet, so let's check that out.
[ Ichi what the fuck is Bluebell ]
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It's a long hallway. I think I see a door at the end, but I don't know...
[ This feels kind of weird, like one of those long hallways before you find the boss or something terrible. Maybe he's just being paranoid because of the Doctor. ]
[ also, bluebell is my friend. don't insult him, okay, he's lonely and wants friends. ]
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Let's hurry up and get to the door.
[ There's nothing to be scared of. Kido tugs her hood a little further over her head too so she doesn't have to look at the pictures on the walls, which is also really stupid because now she has no peripheral vision to spot anything coming from either side of her. It's okay. They're fine. The entire trek down the hall is uneventful, and Kido lets herself fall into a false sense of security as she turns the doorknob at the end of the hall and flings it open. ]
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[ Okay... they can just march in, he supposes... he wanted to scout the area a bit more, but since they have Kido's eye ability to keep them hidden, it probably is unnecessary. He follows along, making the mistake of looking at the drawings and paintings on the walls. Ah, how unsettling... it reminds him of an unpleasant experience and he looks away, focusing on the door. Kido opens it and... ]
Oh, it's an room for arts and crafts. That's kind of cute.
[ If you ignore how everything else is creepy, but look at the cute little chairs and the child-sized supplies. ]
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What the hell is that drawing, though. Kido looks down at it and makes a face. ]
Ugh. Gross.
[ Kido is mean and Bluebell is justified in tearing them apart. ]
no subject
Don't be mean. I'm sure someone put a lot of effort into drawing that.
[ It's a kid's drawing, Kido!!! Don't say that it's gross!! Though the paper starts to shake and wrinkle up as a hand suddenly reaches out and tries to grab anyone. ]
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Kido--!!
[ He immediately grabs onto her other hand and engages in a game of tug-o-war. Hachiko jumps out and tries to chew through Bluebell's arm but it's useless. It's like sinking your teeth into concrete. ]
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Kido is screaming for several different reasons, while Bluebell tries to chomp on her hand but she's null physical so ??? it's also like sinking his teeth into concrete, sorry Bluebell. Meanwhile, Nekogami is trying to set the entire room on fire, and if they all burn to death in here, so be it. ]
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[ Oh great, the entire room is on fire and Seto is not fireproof at all... with the wooden chairs, tables, and flammable arts and crafts supplies, the room quickly turns into a blazing hell. Bluebell catches on fire, but he doesn't even seem to mind. Just like how he's determined to eat Kido despite missing his lower half and bleeding out, he holds on even tighter while hot flames engulf him. His skin begins to melt, revealing the muscle underneath, but he just smiles. If he can't bite down to chew his prey, he'll just try to swallow her whole, unhinging his jaw until it's big enough to sit a person of Kido's size through. ]
[ Hachiko has let go of Bluebell and just resorts to throwing himself at the monster to try and knock him back. Parts of his fur is now singed and scorched, but he keeps at it. Seto, seeing that the Shadow is still not letting go, he begins to try and stomp at its head while still having an iron grip on Kido's hand. Everything is just a disaster and they're going to suffocate to death in the smoke or burn... ]
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Nekogami has ice, but no, he's no longer a cute ice cat, he's a fire tiger who forgets not everybody is fire proof and he blasts Bluebell with Megidolaon without really caring who gets caught in the crossfire because Kido can automatically heal right up after this monster is dead, and Seto and Hachiko... well, fine, they're weak but also family, so Nekogami SUPPOSES he can heal the both of them in between his Megidolaon spamming.
Seto gets to feel the flip-flop between being close to death, and being fully healed and raring to go multiple times until Bluebell dies. ]
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[ This is... terrible. One moment, Seto is stomping on a monster with Hachiko and the next, they're both on the ground, wheezing and trying to not pass out. It's definitely a strange feeling, thinking that he's dying one moment then feeling perfectly fine the next. It repeats while Nekogami continues to spam his Megidolan over and over again. Bluebell finally disintegrates and disappears, leaving only behind a few fangs and his two large eyes and freeing Kido from his grip. ]
[ Seto and Hachiko just lie down on the floor, not too far away, trying to catch their breath from everything that just happened. They are... exhausted, that was a lot to go through, and hopefully, Nekogami can also take out the fire so they don't burn. Seto's clothes are completely fucked up and aw man, he's gotta buy more after this. ]
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Why can't Seto have happiness
Victory Cry kicks in and Kido is predictably fine at the end, using her hoodie sleeve to slap away the last of the flames on Seto's clothes. Don't be such a big baby, and get up already, you're fine. ]
Still alive...? Good. Come on, get up. We have to keep going.
[ The room is still sort of on fire, but they're just going to leave and let it keep burning. ]
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That was a little excessive, don't you think...?
[ He says in between pants as he's trying to find his heart and figure out whether or not he's actually alive or this is just a weird hallucination that happens when you die and your brain releases a bunch of chemicals. ]
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[ Maybe Seto is dead. It doesn't matter. She takes him by the arm to drag him out the door, and he can continue having his existential crisis outside.
Once they are, she'll also vandalize this door by writing "DO NOT ENTER. NO KEY. JUST AN ASSHOLE MONSTER." on it with a marker. ]
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[ He looks at the writing and smiles a bit. ]
Did you check out the other doors?
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The third one, I was there with Terry and found a key. We hadn't gone into the first one, though. It's dark, so...
[ So she was too chicken to go inside. ]
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I haven't gone into that one either.
[ Because he was too busy suffering... ]
Wouldn't Nekogami's flames light up the room?
no subject
[ He's a very handy portable heater and light source, and if the room ends up going on and on, he can always set the entire thing on fire to give them a good look. ]
Might as well check it out while we're here. We shouldn't expect a key inside, but there could still be something useful.
[ Into the first door they go. Nekogami's going to look really weird being a flaming tiger that gives off no light. ]
no subject
I'll lead.
[ He's trying to save Kido the trouble of making an excuse to lag behind and pretend that she's totally not scared, even though Seto is also kind of unsettled by the darkness. Hachiko at least stays right by him, pressing up against his leg so Seto knows where he is every step of the way. ]
Nekogami isn't giving as much light as I th--
[ He was going to finish his sentence, but then a pair of invisible hands grab onto both him and Kido, pulling them deep into the room and throwing them onto the ground before shutting the door closed. ]
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