[OPEN] 12/3 IN MY RESTLESS DREAMS, I SEE THAT HOSPITAL
premise ⬥ taken ⬥ faq ⬥ navigation
→ 12/3 LOCKDOWN
On the same night of the first snowfall in Hirajiro, a cold gust of wind blows through the town when the Lockdown begins. Although early, it appears that this may be the final dungeon that will contain the Daitengu. After all, the only reason a new dungeon appeared every other month was because the Daitengu was always defeated so late. Now that Yashiro-no-Shugosha has been killed, it only makes sense that a new dungeon has appeared immediately the following month.
Following the wind, it leads to the Hirajiro General Hospital. The dark windows are locked shut and reveal nothing but pitch darkness inside the building. The front doors are ajar and they give a loud unpleasant squeal when pushed open. This is it. It's the final dungeon. It should be the end, right?
Rei is no longer found in town.
→ FLOOR 1 - THE PEDIATRIC WARD
Descending the stairs to the first floor, a large sign attached to the wall reads "THE PEDIATRIC WARD". Underneath it, a rusty but otherwise colourful sign reads "NO RUNNING IN THE HALLWAY". With nearly half of the lights on, even with their erratic flickering and the nauseating pale blue hue that they give, it's easy to see the floor's surroundings. As appropriate for its name, bright and cheerful colours paint the walls, although parts are stained and chipped off, and giant stickers of various different animals line the hallways, albeit falling apart and torn. It's eerily silent, asides from faint sobbing that comes and goes from nowhere, but stepping with too much force on the chipped tiles will cause them to break and send a piercing cracking sound that echoes throughout the floor. If anyone is foolish enough to ignore the earlier warning sign and begin to run, a Shadow will seep through the fractures of the floor tiles.
ICHIMATSU
Type
ShadowResists
Physical, DarkWeak
Light
A broken Ichimatsu doll and mannequin arms can be collected as loot.DOOR ONE
The first door leads to a pitch dark room. Any source of light is immediately rendered useless, only illuminating no more than what the source occupies. Before anyone can leave, however, a pair of invisible hands reach out and pull the intruders in, shutting the door behind. In the complete darkness, multiple hands push everyone seemingly further and further away from the exit until it's impossible to tell where it is. Left might be right and forward might be backwards. In the pitch dark, it's difficult to navigate, especially as the shoving is nonstop and inconsistent enough to prevent any preparation to fight back.
Numerous voices echo throughout the room, seemingly garbaged all together, but those with careful ears will differentiate four voice: the first, a woman, speaks about not needing a second child and that a second child is unwanted; the second, a man, rejects fatherhood and wants nothing to do with the unwanted child; the third, a man, refuses responsibility for another man's child and refuses to acknowledge them; and the fourth, a girl, spits venom about a bastard child and that she'd never be sisters with one. These voices become louder and louder the further somebody is pushed into the seemingly endless void. Escape or rot here until the Lockdown ends and spits you back out.DOOR TWO
The second door leads to a long hallway with childish drawings and paintings lining the walls. The soulless eyes of the artworks seemingly follow those who wander down the hall, but when glancing at them, their eyes look away. Finally reaching another door at the very end, it reveals an arts and craft room. Small circular tables with matching chairs line the area, each littered with used crayons and markers, but nothing is up on the walls. Chipped and bleached paint covers them, leaving them empty, but for a single crude drawing in the center of the room. On closer examination, it's a crayon sketch of a blue monster. After staring at the picture, it begins to take a life of its own and form a new Shadow.
BLUEBELL
Type
ShadowResists
Physical, DarkWeak
Light
Sharp fangs and eyeballs the size of dinner plates can be collected as loot.DOOR THREE
The third door leads to a playroom, containing numerous amount of toys. Upon entering, the door makes a loud audible click. Trying to turn the handle is fruitless as it has now been locked from the other side. Faint footsteps running away from the door can be heard from the hallway, but before anything could be done about the situation, the room is plunged into darkness. A grandfather clock rings out a chime before a thundering voice speaks.
The entrance to the second floor is locked with heavy bars that make it impossible to break down. A key is needed to open the gates and a simple lockpick won't suffice. For the fortunate ones who have found the key in the rabbit doll in the third room, the same key will work on the gate. The door swings open and allows passage to the next floor.
"Oh, you silly little girl, did you lock me in? Did you forget that I know you hid a key in here?"
With every ten seconds that pass, the grandfather clock rings louder and louder until it becomes physically painful to listen to. Search around the room and find the key needed to unlock the door. Physically breaking it down is impossible as it is impervious to all kinds of attacks. The key is the only way to escape and looking through and in all the different types of toys will take time. It simply comes down to luck and, if by chance, someone takes the rabbit doll with "NIKO" written on the bottom foot and rips off its head, an old bronze key will be found. Use the key and unlock the door to escape, but for the unfortunate ones, once the clock strikes twelve times, they're simply trapped. The room falls into silence and the Doctor appears. Using its large clamps, it grabs hold of characters and laughs.
"Haha, you naughty children. Patients are not allowed to leave their rooms."
Those caught by the Doctor are then immediately knocked out before being dragged to the third floor...
→ FLOOR 2 - THE ONCOLOGY WARD
The second floor is marked with another rusty sign that reads "THE ONCOLOGY WARD". Underneath it, another sign is posted that says, "SHHH, SILENCE PLEASE". Unlike the previous floor that was filled with colourful, abliet faded and dated, walls, the oncology ward is bleak and plain. Only a quarter of the lights are on, still taking on a sick pale blue hue and flickering without any sort of pattern, and paints the floor with a despressing outlook. In addition, unlike the previous floor that was devoided of wandering Shadows, two different types of enemies lurk down the hallways.
NOPPERA-BO
Type
ShadowResists
Physical, DarkWeak
Light
Syringes with drugs that cause sleep and give a boost of energy can be collected as loot.DOOR ONE
The first door leads into a regular private room with two beds that are laid side-by-side. It's a plain and empty room, but setting foot inside will cause the door to suddenly close. Standing in front of the exit is now a new Shadow, one that's surprisingly very human, with her hand on the lock.
YUKI-CHAN
Type
ShadowResists
Physical, DarkWeak
Light
"You won't leave. You'll never leave.
With extraordinary strength, she'll pin down the closest person with the intent of hammering their hands with nails into the floor. Anyone who interferes will be dragged away by another Yuki-chan. From the shadows, more and more Yuki-chans appear until the room nearly reaches max capacity. Using their fearsome strength and numbers, they pin down intruders and proceed to nail every part of their body into the ground. They can't be reasoned with and they will not stop until there is not a single spot left that they can't stick a nail into.
Hammers and metal nails can be collected as loot.
DOOR TWO
- The second door leads to another plain room with two side-by-side beds. Yet again, the door will be locked from behind and cannot be broken down. Searching for clues will reveal a short book about senbazuru: one thousand origami cranes. It details that an ancient Japanese legend promises that anyone who folds a thousand origami cranes will be granted a wish by the gods. As a result, those who fall seriously ill are often the recipients and/or creators of a senbazuru. Tucked in between one of the pages is a single crane that has already been folded, but flattened in the book. Looking through the drawers of the room reveals thousands of origami paper with instructions on how to fold cranes.
If it isn't obvious, a thousand cranes must be created in order to escape from the room. Whether they're perfectly folded or clumsily made, it does not matter. A thousand birds must be made and if characters succeed before they are kicked out of the dungeon or starve to death, the door will unclick and open. Just like the wish given after the creation of the senbazuru, absolutely nothing happens.
DOOR THREE
- The third door leads to yet another empty room with two beds. On the bed furthest from the door, next to the window, a plastic ring lies on the pillow. A bronze key is tied to the toy with a string and by examining it, it appears to unlock the gate that leads to the third floor. However, the moment the ring and key are picked up, a dark shadow appears behind the holder.
| JUON | ||
| Type Shadow |
Resists Physical, Dark |
Weak Light |
This dark shadow has no defining features. Only comprised of black scribbles, this void simply moves to engulf characters in its embrace. Surprisinly fast, it swallows entire beings and puts its captive's mind through overwhelming feelings of despair and agony. As their minds go through their worst nightmares, infected characters will move on their own and proceed to attack others in the room. Those who are trapped under the shadow's influence will only return to normal after either being forcefully removed, being knocked out, or the Shadow being defeated. Nothing can be collected as loot. | ||
→ FLOOR 3 - THE SUGERICAL WARD
With a sign that marks the floor as the "THE SURGEICAL WARD", another sign underneath reads, "NO OUTSIDE OBJECTS". Before proceeding into ward, a small weight sensor is placed on the last step of the stairs and on the right, a garbage chute is affixed to the wall. Only those who throw everything asides from the clothing their back will be allowed to go through the gate. After disposing of everything, including their omamoris, the door will open and allow for visitors to go through.
Out of the previous floors, the surgical ward is the darkest one so far. Only a handful of lights are on, though these take on a sickly yellow tint and hardly flicker. In addition, the floor abandons the previous layouts and takes on a completely open concept with only two doors: the entrance and the exit. Large plastic sheets hang from the ceiling and the air is hot and sticky, filled with a terrible odour that is a mix between blood and rotten flesh. Occasionally, loud ear-piercing screams will be heard throughout the floor and those who were unfortunate enough to be captured on the previous floors, they will be brought down here for their operation.
THE DOCTOR
Type
F.O.E.Nulls
Physical, DarkWeak
Light
"Don't worry, you're in good hands. I'll fix you up."
Those who have been captured together or roughly around the same time will be placed in beds next to each other while the Doctor operates on one patient at a time. Cutting open his patients with various medical tools, he pokes and prods inside. He pulls and snips at organs, saws off limbs, drains the blood, and performs any sort of "surgical procedures" that he can get away with.
Even if the straps have been pulled apart, the Doctor's large imposing size makes it difficult to resist. With the strength of a F.O.E., the Doctor will not submit to simple, weak attacks and with various medications in his pockets, he can heal himself at any given moment. Occasionally, the Noppera-bo nurses will come to his aid and fight alongside with him. It is best to avoid him rather than fight, though for the ones already captured... there's not much else to do, but scream.
In each corner of the floor is a waste pile, containing dirty clothes, discarded surical equipment, and the occassional body part. Digging through them will prove fruitless as none of them will contain the key to the exit. The more daring ones who come to take a closer look at the Doctor, whether from the operating table or from the sidelines, will notice a string tied around the Doctor's ankle. The string holds a lock of hair wrapped around a bronze key. Grab this key and escape before the Doctor catches on.
→ FLOOR 4 - THE MORGUE
The final stairway has no lights. Going down the stairs will be a cautious task as there is no indiciation on where the end is, but upon reaching the bottom, a single light just barely shines on the last door. All the belongings that have been thrown into the chute from the previous floor lie by the door. Bolted to the front of the entrance, a metal plate reads "THE MORGUE" and a note is taped underneath it.
"To Niko-chan, please rest in peace, Yuki."
The final key is taped behind the note and can be used to open the door. Upon entering, the area reveals an oversized morgue with multiple lockers, each containing the name of every character in Hirajiro, including Rei's. On a gurney in the back of the room, Rei(?) sits in the back with Ananke, rabbits resting in their laps.
There is nothing else in the room.
→
ICHI NOTES
⬥ Characters who die in this dungeon may either wake up in the morgue and in their respective locker or thrown out of the dungeon once the Lockdown ends.
⬥ The level of gore and severity of the Doctor's operations will be left up to the player's discretion.
⬥ The Doctor may appear randomly throughout the floors, wandering around and looking for new patients. He may be fought but it will be difficult to kill as he will heal or retreat if he needs to.
⬥ Throughout the first three floors, ghosts of Rei may be found. On the first floor, she will appear as a young child. On the second floor, she will appear as a teenager. On the third floor, she will appear as a teenager, but with a shaven head. All three versions of Rei will never face the characters and immediately run away, fading into the darkness, if chased. Occasionally, she will scream and attract the attention of Shadows. If quietly followed without an attempt to capture her, she may lead to the correct areas that will contain the keys.
⬥ If your character really wants to get through an inaccessible door, just let me know and I will create a new horror scenario for you. I cut out a lot so I am filled with ideas for all these gremlins...
⬥ The top-level to speak with Shadow Rei will be unscreened once at least one character manages to get through the third floor and down to the fourth. Please let me know when that happens.
⬥ This dungeon will last until 12/14 at the latest. Please indicate dates in your top-levels to keep track.
⬥ Threads from this log may be used for the dungeon requirement for AC.
⬥ Have fun! Don't die.

QUESTIONS
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... Also, Terry doesn't die but he'll probably get caught by the doctor. Can the surgery last two days? Are powers also disabled in the surgery room?
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SHADOW REI (NIKO)
12/7, terry > kido > niko
... The Shadow is there, Kido.
[ Just so she knows and that she doesn't accidentally send Rei into permanent ego death. ]
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12/5, 45 > toki > niko
Toki, stop!
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12/9
He's taken one of Kido's rabbits along, and he holds it tightly. He has faith he will find Niko, but doesn't have a plan here.]
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12/3
There's a moment of panic when he wakes up in a dark and enclosed space, and by the time he successfully kicks himself out of it, he's gasping for breath - overly aware he can gasp for breath again.]
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12/9, after toki
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CW SUICIDE
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12/11
Next time she dies, she's never going to wake up again. Not here. Not anywhere else. Maybe that's peace and happiness, but for Kido, it's just plain terrifying.
She comes to the hospital with just her omamoris, and a goho-m in her pocket. It'd be nice if she were able to go ho-m with Rei again too. ]
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12/10
Since it sounds like she just wants to talk, Red decides to head back into the dungeon during the next Lockdown period, Pikachu perched on his shoulder and Espeon leading the way to the room Toki told them Niko is hiding in. The sheer lack of Shadows makes it an oddly leisurely walk over to her room, and once they're outside the door, Red knocks on it a few times.]
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12/10
[Kindness. Kindness. Kindness.]
[He finds his way to the door that Toki explained, admittedly nervous. He tries to keep his hands out of his pockets, having been promised that the Shadow does not want to fight, even though it makes him feel helpless. After a quick check of the area to make sure there are no Shadows to hear him, he speaks.]
Niko? Ananke? Are you here?
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12/11 - CONCLUSION
[ Rather than sitting on the bed, she stands at the centre of the room. She holds the rabbit that Toki brought and Ananke stands by her. ]
I've come to my decision. I hope that you can forgive me. Rei can be found in the morgue. Her locker is now unlocked.
[ She then bows. ]
Goodbye. Thank you.
[ She fades away, taking Ananke and their rabbits with hers. Toki's still remains and lands on the ground. There is nothing else that remains in the examination room. All of the floors have been unlocked, there is no longer any need to use the keys and all the Shadows have disappeared. The hazards and annoyances have been sent away and heading into the morgue, Rei's locker is unlocked, just as Niko said it was. Opening it, Rei is laid out, still wearing the exact same clothes before her disappearance, and her hands are balled up to her eyes. ]
[ She's crying, but she's alive. That's what matters. ]
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post-toki thread
Toki and I are getting married! You're all invited to the wedding!
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Rei-?!
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[ Terry is running in the halls and has good enough reflexes to move out of the way to avoid an Ichimatsu, but not good enough to bump into you. Sorry for the Crash Into Hello, because him bumping into you probably got you and him locked into one of the rooms. Good going, Terry. It's also his very unlucky day. ]
II. 12/3: FLOOR 2
[ Even though his shoes light up with each pressing step, it's still making him anxious. Just a little. He has a shortbow with kouha-infused arrows. He figured out they're weak to bless/light after pinpointing. He also figured out how to read by now. Amazing. ]
Should I snipe one from here, nya...?
[ But apparently not well enough. ]
III. 12/3: locked to seto
[ Floor two has been disastrous, because he can't open his mouth. Pinpointing is five seconds too slow to do anything useful like conveying messages and stuff, so Terry has just spent the entire time killing Noppera-bos. Fuck resist physical. There are so many syringes on the floor... ]
wildcard
[ 12/3 is Terry's very unlucky day, brought to you by one of Cetana's bonuses! If you want to take a crack at Rei's dungeon but on another day, hit me up with a prompt! Also see this other top level for his bonus schedule until the 15th. ]
iii
[ Spotting Terry, he silently makes his way over and taps him on the shoulder. Hopefully, Terry won't jump and scream... but if Seto properly gets his attention, he'll activate his eye ability. He rather prefers not to use this on friends, but the situation calls for it so he can't avoid it. His eyes turn a shade of red and he hopes that Terry remembers what that means. ]
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12/9, wildcard, closed to minato
--okay, so for the first floor you shouldn't run.
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I. 12/3: FLOOR 1
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12/5 - wildcard
cw gore descriptions
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[Going down the stairs in the hospital is frightening already. Toki doesn't like hospitals, and he grips the railing tightly. He looks at the sign on the wall, but he's not quite sure of the meaning. The lights flicker and everything is bathed in blue. It's very disorienting. As they go along, he notes the animal stickers on the walls. Bear, tiger, giraffe. He screams.]
2 - wildcard~
I'll write starters as well if anyone wants...
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Shh... It'll be okay. You're here to save your girl. Let that courage fuel you.
[ She doesn't sound like she's teasing either. She eyes the sign of "don't run in the halls", but she thinks that's a normal hospital thing. She hasn't actually been to one before. ]
We're going to take this slowly.
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12/9 (Seto)
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For the person with her, there is exactly one ground rule she's forcing them to abide by: if you leave her side, she is ditching you. The entire time, she will have her eye ability activated so none of the Shadows or FOEs will be able to notice the two of them as long as they stay together. She also has Nekogami out the entire time, who sticks close so she can hide him too and use the flames on his body for light that anything outside of her two meter radius cannot see. Every minute or two, Nekogami casts Amrita Shower to dispel Kido's fear, because she is going to be Afraid the entire time without fail, and this is the only way she can keep moving. ]
i. floor 1, 12/7 - 12/14, maybe
[ No running in the hallway is a very easy rule to abide by, because Kido suspects that if she tried to run, her legs aren't going to work properly enough and she's going to fall right over. This is the worst Daitengu. She hates this place. When she gets to the end she's going to punch the guy in the face. These are the thoughts she clings to in order to get through this place.
Of the three doors that open up on the third floor, door one is dark and is immediately vetoed, but the second and third doors are kind of cute from what Kido's seen when she peeked inside without entering, trying to debate on which to go through. Dolls, she thinks, are more likely to have a knife and will stab her. ]
ii. floor 3, 12/7 - 12/??, who knows
[ We're skipping floor 2 because that depends on if she ever gets past floor 1 with somebody, but she'll probably make her way up to the third floor somehow. Anyways, Kido is screaming and crying and she doesn't even need to have been caught by the doctor to be doing this; she's going to hide in the corner next to the pile of dead body parts and hyperventilate despite Nekogami's best attempts to Amrita Shower her, until she sees somebody she knows. Who is saving who here... ]
wc.
[ Kido is ??? very scared of everything, so she's resigned herself to the role of somebody who can get somebody else through this dungeon, instead of wanting to go through it herself. To actually getting to Shadow Rei, I'd like them to start from floor 1 to have the full experience instead of jumping straight to a higher floor. Let's ganba o7 ]
I
... Which one should we go to?
[ He will leave the choice up to her, so that she doesn't scream at him if he picks the "wrong" door. ]
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i
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12/8 - wildcard
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12/13, wildcard
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[Jiro expected to wake up outside the dungeon, not... in here. He should easily be able to break the restraints with Rago's help, but he can't. Rago seems to be unavailable, much like his omamori, which is fucking bullshit. The dungeons fucking suck. What good is having powers or these Persona things if they don't work when you actually need them? Red apparently didn't make it out of that room either, and the Pokemon aren't around or they'd already be out of here. In hindsight, it was maybe a bad idea for them to pair up, having some of the weakest Personas.
It smells like rotting flesh and bile and stale blood in here, and with the stained plastic surrounding the beds and the bright, hot lights; it's not hard to figure out what this place is used for. There's a rustling and then the plastic curtain parts. The Doctor enters, wheeling in a squeaky cart of assorted medical instruments in varying conditions. Some are sharp and shiny, some dull and rusted. There's... a hacksaw, and Jiro's pretty sure that's not something that should be there. He very clearly remembers every moment of dismembering Kido in her memory floor. He thinks, like that dungeon, that this isn't real, but either way it will feel real. He pulls harder on the straps and yells at Red. He may be slightly panicking... slightly.]
Fucking do something!
[He's died so many times already, and Ellie and Kano are evidence that there will be a last time.]
ii. wildcard
Whatever.
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[ It's pretty easy enough to follow the rules and walk through the hallways. Seto doesn't particularly want to avoid anything or face whatever consequences that might pop up, so he takes it slow. However, Hachiko is a dog and can't read. Signs won't stop him. Before Seto can even stop him, the Akita rushes out and into the first floor. However, he immediately bumps into an Ichimatsu and the Shadow grows larger and larger. It takes Hachiko into its arms and he barks wildly, struggling to get free. ]
Hachiko!
[ Well, Seto doesn't have any weapons and he realizes too late that he should really carry one around. He pulls on the mannequin arm of the Shadow and tries to bring his Persona back to him. Please help, he's so weak. ]
12/3 - ꜰʟᴏᴏʀ ᴛᴡᴏ (ᴘʀᴇ-ᴅᴇᴀᴛʜ)
[ Seto does better on the second floor. After learning the consequences from the first floor, he and Hachiko are far more cautious. They take it slow and steady, hiding behind walls and crouching down low. His eyes take on a red glow, different from their usual brown colour, as he scans the area. Terry told him that it'd be a good idea to hide his power away from others and he can understand that. The power to read minds is... unpleasant and he doesn't like using it at all, but with this, he can get an understanding where everyone on the floor is. ]
[ He seeks out someone who's on the same floor, quietly maneuvering around until he finds them. He taps them on the shoulder, putting a hand up to either cover their mouth if they scream (please don't scream) or to put a finger to his own mouth to indicate for silence. It'd be best if they team up and work through this together. ]
ᴡɪʟᴅᴄᴀʀᴅ
[ hmu if you want to do anything else! seto will die on 12/3 and be "dead" until ~12/5. i need him to die once more to avoid him from reaching rei, haha, so come die with him or something. ]
ꜰʟᴏᴏʀ ᴏɴᴇ
He summons Joroko, still screaming. At least she understands what to do, being quite independent. She jabs her sharp spider legs at the Ichimatsu, not having much luck, but trying to free Hachiko.]
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12/8 - wildcard (Yamato)
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12/8 - wildcard (Jiro)
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[This is... a bizarre room. Sasuke's already having trouble by himself, because he's still extremely ineffective against basically everything here, but. He's smart and sneaky, surely those skills will help him?
Anyway, the smart thing to do right now is examine everything, right? Which includes the strange childish drawings. Which includes one of a blue... person? Thing?]
What's this...?
[Floor Two, Door One]
[Yuki-chan is, unsurprisingly, extremely alarming. Fortunately, a Masukukaja gives them an edge in evading her.]
Where's the key?!
[This is the one where he gets caught and dies - 12/3]
[Just wandering the halls! Surely nothing bad could possibly happen as long as he stays on the alert, right?
He gives the bars leading to the second floor an experimental shake. No good.]
More keys...
[Wildcard]
[He can be found here most nights other than the 4th, as he needs that time to recover from getting caught and subsequently murdered. If someone wants to try to free him while he's on the operating bed, I'm open to it, but it can probably be assumed they can spot him inside and oddly silent even as he's being operated on :'D]
FLOOR ONE, DOOR TWO
[ Terry peeks over at the drawing too. ]
Isn't it kinda weird that it's the only one in this room, but the hall was full of it? They reminded me of the moving eyes in the school...
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floor two, door one
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12/3 wildcard
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cw gore imagery?
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