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rei 「玲」 ✿ niko「ニコ」 ([personal profile] flowerclips) wrote in [community profile] cetana2019-12-03 04:33 pm

[OPEN] 12/3 IN MY RESTLESS DREAMS, I SEE THAT HOSPITAL

THE HOSPITAL

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12/3 LOCKDOWN

    On the same night of the first snowfall in Hirajiro, a cold gust of wind blows through the town when the Lockdown begins. Although early, it appears that this may be the final dungeon that will contain the Daitengu. After all, the only reason a new dungeon appeared every other month was because the Daitengu was always defeated so late. Now that Yashiro-no-Shugosha has been killed, it only makes sense that a new dungeon has appeared immediately the following month.

    Following the wind, it leads to the Hirajiro General Hospital. The dark windows are locked shut and reveal nothing but pitch darkness inside the building. The front doors are ajar and they give a loud unpleasant squeal when pushed open. This is it. It's the final dungeon. It should be the end, right?

    Rei is no longer found in town.

FLOOR 1 - THE PEDIATRIC WARD

    Descending the stairs to the first floor, a large sign attached to the wall reads "THE PEDIATRIC WARD". Underneath it, a rusty but otherwise colourful sign reads "NO RUNNING IN THE HALLWAY". With nearly half of the lights on, even with their erratic flickering and the nauseating pale blue hue that they give, it's easy to see the floor's surroundings. As appropriate for its name, bright and cheerful colours paint the walls, although parts are stained and chipped off, and giant stickers of various different animals line the hallways, albeit falling apart and torn. It's eerily silent, asides from faint sobbing that comes and goes from nowhere, but stepping with too much force on the chipped tiles will cause them to break and send a piercing cracking sound that echoes throughout the floor. If anyone is foolish enough to ignore the earlier warning sign and begin to run, a Shadow will seep through the fractures of the floor tiles.

    ICHIMATSU
    Type
    Shadow
    Resists
    Physical, Dark
    Weak
    Light
    Attracted to loud sounds, these doll-like Shadows pop out of the ground and act as a physical stop for runners. If they're bumped into, even with the slightest touch, they let out a loud rattle that is followed by disgusting squelching. The doll begins to rise higher and higher until it takes a completely new form and reaches out with its arms to swipe and grab hold of Persona users. If caught, they pull their prey into their bodies and suffocate them in black rotten mud. If the runners are fortunate enough not to bump right into the Ichimatsu, it will simply let out a laugh then shrink back into the ground, awaiting the next time someone tries to break the rules.

    A broken Ichimatsu doll and mannequin arms can be collected as loot.
    Although the ward is littered with doors, only a select few will open. A majority of doors are either locked, broken, or barricaded from the other side. Three will creak open for entry.

    DOOR ONE

      The first door leads to a pitch dark room. Any source of light is immediately rendered useless, only illuminating no more than what the source occupies. Before anyone can leave, however, a pair of invisible hands reach out and pull the intruders in, shutting the door behind. In the complete darkness, multiple hands push everyone seemingly further and further away from the exit until it's impossible to tell where it is. Left might be right and forward might be backwards. In the pitch dark, it's difficult to navigate, especially as the shoving is nonstop and inconsistent enough to prevent any preparation to fight back.

      Numerous voices echo throughout the room, seemingly garbaged all together, but those with careful ears will differentiate four voice: the first, a woman, speaks about not needing a second child and that a second child is unwanted; the second, a man, rejects fatherhood and wants nothing to do with the unwanted child; the third, a man, refuses responsibility for another man's child and refuses to acknowledge them; and the fourth, a girl, spits venom about a bastard child and that she'd never be sisters with one. These voices become louder and louder the further somebody is pushed into the seemingly endless void. Escape or rot here until the Lockdown ends and spits you back out.

    DOOR TWO

      The second door leads to a long hallway with childish drawings and paintings lining the walls. The soulless eyes of the artworks seemingly follow those who wander down the hall, but when glancing at them, their eyes look away. Finally reaching another door at the very end, it reveals an arts and craft room. Small circular tables with matching chairs line the area, each littered with used crayons and markers, but nothing is up on the walls. Chipped and bleached paint covers them, leaving them empty, but for a single crude drawing in the center of the room. On closer examination, it's a crayon sketch of a blue monster. After staring at the picture, it begins to take a life of its own and form a new Shadow.

      BLUEBELL
      Type
      Shadow
      Resists
      Physical, Dark
      Weak
      Light
      The hands and arms rip through the sheet first. Then its head. Then its entire body. The demon stands tall at seven feet and immediately moves to stomp on any nearby prey. By holding either the Persona or its user under their heavy feet, it rips and chews its victims with their sharp fangs before unhinging its jaw to swallow them whole. Stay behind and fight or run out of the room and down the hallway. It'll chase behind at an alarmly fast pace, but stop the moment it approaches the main exit. It slams itself against the door a few times, causing it to rattle, but eventually, it stops. It seems as if it cannot escape from this hallway.

      Sharp fangs and eyeballs the size of dinner plates can be collected as loot.

    DOOR THREE

      The third door leads to a playroom, containing numerous amount of toys. Upon entering, the door makes a loud audible click. Trying to turn the handle is fruitless as it has now been locked from the other side. Faint footsteps running away from the door can be heard from the hallway, but before anything could be done about the situation, the room is plunged into darkness. A grandfather clock rings out a chime before a thundering voice speaks.

      "Oh, you silly little girl, did you lock me in? Did you forget that I know you hid a key in here?"

      With every ten seconds that pass, the grandfather clock rings louder and louder until it becomes physically painful to listen to. Search around the room and find the key needed to unlock the door. Physically breaking it down is impossible as it is impervious to all kinds of attacks. The key is the only way to escape and looking through and in all the different types of toys will take time. It simply comes down to luck and, if by chance, someone takes the rabbit doll with "NIKO" written on the bottom foot and rips off its head, an old bronze key will be found. Use the key and unlock the door to escape, but for the unfortunate ones, once the clock strikes twelve times, they're simply trapped. The room falls into silence and the Doctor appears. Using its large clamps, it grabs hold of characters and laughs.

      "Haha, you naughty children. Patients are not allowed to leave their rooms."

      Those caught by the Doctor are then immediately knocked out before being dragged to the third floor...
    The entrance to the second floor is locked with heavy bars that make it impossible to break down. A key is needed to open the gates and a simple lockpick won't suffice. For the fortunate ones who have found the key in the rabbit doll in the third room, the same key will work on the gate. The door swings open and allows passage to the next floor.

FLOOR 2 - THE ONCOLOGY WARD

    The second floor is marked with another rusty sign that reads "THE ONCOLOGY WARD". Underneath it, another sign is posted that says, "SHHH, SILENCE PLEASE". Unlike the previous floor that was filled with colourful, abliet faded and dated, walls, the oncology ward is bleak and plain. Only a quarter of the lights are on, still taking on a sick pale blue hue and flickering without any sort of pattern, and paints the floor with a despressing outlook. In addition, unlike the previous floor that was devoided of wandering Shadows, two different types of enemies lurk down the hallways.

    NOPPERA-BO
    Type
    Shadow
    Resists
    Physical, Dark
    Weak
    Light
    Although they're technically two separate Shadows, the patient and nurse are often seen together. If one is found alone, the other is not far behind. In fact, a majority of these Shadows travel together in groups, comprising as few as four or as many as twelve. Although they slowly lurch down halls and into rooms, they become extremely fast when reacting to sound. Even a tiny whisper will capture their attention and they will immediately track down the source. Should they find an individual, they use their vast numbers to grab hold and drag the captive to the third floor. Any sort of struggling is faced with an injection from the nurse that drugs characters to sleep or toxic fumes from the patients that render characters paralyzed.

    Syringes with drugs that cause sleep and give a boost of energy can be collected as loot.
    Once again, the exit to the next floor is barred and nearly all of the doors in this ward are unaccessible. All, but three, refuse to budge due to either being locked, destroyed, or barricaded.

    DOOR ONE

      The first door leads into a regular private room with two beds that are laid side-by-side. It's a plain and empty room, but setting foot inside will cause the door to suddenly close. Standing in front of the exit is now a new Shadow, one that's surprisingly very human, with her hand on the lock.

      YUKI-CHAN
      Type
      Shadow
      Resists
      Physical, Dark
      Weak
      Light
      A young girl, no older than nineteen and dressed in a hospital gown, stands in front of the now-locked door. With brown hair tied in a braid and thrown over her shoulder, she approaches with a hammar in hand.

      "You won't leave. You'll never leave.

      With extraordinary strength, she'll pin down the closest person with the intent of hammering their hands with nails into the floor. Anyone who interferes will be dragged away by another Yuki-chan. From the shadows, more and more Yuki-chans appear until the room nearly reaches max capacity. Using their fearsome strength and numbers, they pin down intruders and proceed to nail every part of their body into the ground. They can't be reasoned with and they will not stop until there is not a single spot left that they can't stick a nail into.

      Hammers and metal nails can be collected as loot.

    DOOR TWO

      The second door leads to another plain room with two side-by-side beds. Yet again, the door will be locked from behind and cannot be broken down. Searching for clues will reveal a short book about senbazuru: one thousand origami cranes. It details that an ancient Japanese legend promises that anyone who folds a thousand origami cranes will be granted a wish by the gods. As a result, those who fall seriously ill are often the recipients and/or creators of a senbazuru. Tucked in between one of the pages is a single crane that has already been folded, but flattened in the book. Looking through the drawers of the room reveals thousands of origami paper with instructions on how to fold cranes.

      If it isn't obvious, a thousand cranes must be created in order to escape from the room. Whether they're perfectly folded or clumsily made, it does not matter. A thousand birds must be made and if characters succeed before they are kicked out of the dungeon or starve to death, the door will unclick and open. Just like the wish given after the creation of the senbazuru, absolutely nothing happens.

    DOOR THREE

      The third door leads to yet another empty room with two beds. On the bed furthest from the door, next to the window, a plastic ring lies on the pillow. A bronze key is tied to the toy with a string and by examining it, it appears to unlock the gate that leads to the third floor. However, the moment the ring and key are picked up, a dark shadow appears behind the holder.

      JUON
      Type
      Shadow
      Resists
      Physical, Dark
      Weak
      Light
      This dark shadow has no defining features. Only comprised of black scribbles, this void simply moves to engulf characters in its embrace. Surprisinly fast, it swallows entire beings and puts its captive's mind through overwhelming feelings of despair and agony. As their minds go through their worst nightmares, infected characters will move on their own and proceed to attack others in the room. Those who are trapped under the shadow's influence will only return to normal after either being forcefully removed, being knocked out, or the Shadow being defeated.

      Nothing can be collected as loot.
    Those with the key may proceed down to the third floor...

FLOOR 3 - THE SUGERICAL WARD

    With a sign that marks the floor as the "THE SURGEICAL WARD", another sign underneath reads, "NO OUTSIDE OBJECTS". Before proceeding into ward, a small weight sensor is placed on the last step of the stairs and on the right, a garbage chute is affixed to the wall. Only those who throw everything asides from the clothing their back will be allowed to go through the gate. After disposing of everything, including their omamoris, the door will open and allow for visitors to go through.

    Out of the previous floors, the surgical ward is the darkest one so far. Only a handful of lights are on, though these take on a sickly yellow tint and hardly flicker. In addition, the floor abandons the previous layouts and takes on a completely open concept with only two doors: the entrance and the exit. Large plastic sheets hang from the ceiling and the air is hot and sticky, filled with a terrible odour that is a mix between blood and rotten flesh. Occasionally, loud ear-piercing screams will be heard throughout the floor and those who were unfortunate enough to be captured on the previous floors, they will be brought down here for their operation.

    THE DOCTOR
    Type
    F.O.E.
    Nulls
    Physical, Dark
    Weak
    Light
    The captured will be strapped to an operating bed with an overly bright light hanging over them. The Doctor parts the plastic sheets and stands before the bed, speaking in a thundering voice.

    "Don't worry, you're in good hands. I'll fix you up."

    Those who have been captured together or roughly around the same time will be placed in beds next to each other while the Doctor operates on one patient at a time. Cutting open his patients with various medical tools, he pokes and prods inside. He pulls and snips at organs, saws off limbs, drains the blood, and performs any sort of "surgical procedures" that he can get away with.

    Even if the straps have been pulled apart, the Doctor's large imposing size makes it difficult to resist. With the strength of a F.O.E., the Doctor will not submit to simple, weak attacks and with various medications in his pockets, he can heal himself at any given moment. Occasionally, the Noppera-bo nurses will come to his aid and fight alongside with him. It is best to avoid him rather than fight, though for the ones already captured... there's not much else to do, but scream.
    As tempting as it is to rescue those who are undergoing the Doctor's cruel operation, without any omamoris or weapons, it'd be impossible to take him down. The best solution is to navigate through the floor while not attracting the attention of the Doctor or his nurses. When the F.O.E. isn't operating on a character, he'll tear apart various Shadows instead, occasionally throwing out pieces or entire bodies when he's finished. Nurses will roam the area to wheel in new patients strapped to beds and take the dead bodies out.

    In each corner of the floor is a waste pile, containing dirty clothes, discarded surical equipment, and the occassional body part. Digging through them will prove fruitless as none of them will contain the key to the exit. The more daring ones who come to take a closer look at the Doctor, whether from the operating table or from the sidelines, will notice a string tied around the Doctor's ankle. The string holds a lock of hair wrapped around a bronze key. Grab this key and escape before the Doctor catches on.

FLOOR 4 - THE MORGUE

    The final stairway has no lights. Going down the stairs will be a cautious task as there is no indiciation on where the end is, but upon reaching the bottom, a single light just barely shines on the last door. All the belongings that have been thrown into the chute from the previous floor lie by the door. Bolted to the front of the entrance, a metal plate reads "THE MORGUE" and a note is taped underneath it.

    "To Niko-chan, please rest in peace, Yuki."

    The final key is taped behind the note and can be used to open the door. Upon entering, the area reveals an oversized morgue with multiple lockers, each containing the name of every character in Hirajiro, including Rei's. On a gurney in the back of the room, Rei(?) sits in the back with Ananke, rabbits resting in their laps.

    There is nothing else in the room.

ICHI NOTES

    ⬥ Characters who die in this dungeon may either wake up in the morgue and in their respective locker or thrown out of the dungeon once the Lockdown ends.
    ⬥ The level of gore and severity of the Doctor's operations will be left up to the player's discretion.
    ⬥ The Doctor may appear randomly throughout the floors, wandering around and looking for new patients. He may be fought but it will be difficult to kill as he will heal or retreat if he needs to.
    ⬥ Throughout the first three floors, ghosts of Rei may be found. On the first floor, she will appear as a young child. On the second floor, she will appear as a teenager. On the third floor, she will appear as a teenager, but with a shaven head. All three versions of Rei will never face the characters and immediately run away, fading into the darkness, if chased. Occasionally, she will scream and attract the attention of Shadows. If quietly followed without an attempt to capture her, she may lead to the correct areas that will contain the keys.
    ⬥ If your character really wants to get through an inaccessible door, just let me know and I will create a new horror scenario for you. I cut out a lot so I am filled with ideas for all these gremlins...
    ⬥ The top-level to speak with Shadow Rei will be unscreened once at least one character manages to get through the third floor and down to the fourth. Please let me know when that happens.
    ⬥ This dungeon will last until 12/14 at the latest. Please indicate dates in your top-levels to keep track.
    ⬥ Threads from this log may be used for the dungeon requirement for AC.
    ⬥ Have fun! Don't die.

overstrain: * (pic#5531548)

[personal profile] overstrain 2019-12-04 01:39 am (UTC)(link)
I. 12/3: FLOOR 1



[ Terry is running in the halls and has good enough reflexes to move out of the way to avoid an Ichimatsu, but not good enough to bump into you. Sorry for the Crash Into Hello, because him bumping into you probably got you and him locked into one of the rooms. Good going, Terry. It's also his very unlucky day. ]


II. 12/3: FLOOR 2

[ Even though his shoes light up with each pressing step, it's still making him anxious. Just a little. He has a shortbow with kouha-infused arrows. He figured out they're weak to bless/light after pinpointing. He also figured out how to read by now. Amazing. ]

Should I snipe one from here, nya...?

[ But apparently not well enough. ]


III. 12/3: locked to seto

[ Floor two has been disastrous, because he can't open his mouth. Pinpointing is five seconds too slow to do anything useful like conveying messages and stuff, so Terry has just spent the entire time killing Noppera-bos. Fuck resist physical. There are so many syringes on the floor... ]


wildcard

[ 12/3 is Terry's very unlucky day, brought to you by one of Cetana's bonuses! If you want to take a crack at Rei's dungeon but on another day, hit me up with a prompt! Also see this other top level for his bonus schedule until the 15th. ]
Edited 2019-12-04 01:43 (UTC)
windbreakers: (17)

iii

[personal profile] windbreakers 2019-12-04 10:57 am (UTC)(link)
[ Seto has to make sure that he's careful and doesn't step on a syringe on the floor... but he slowly and quietly makes his way through the floor, staying low to hide behind counters and walls so he can avoid as much conflict as possible. He's pretty weak considering he just recently arrived, so he can't afford to get into a fight. ]

[ Spotting Terry, he silently makes his way over and taps him on the shoulder. Hopefully, Terry won't jump and scream... but if Seto properly gets his attention, he'll activate his eye ability. He rather prefers not to use this on friends, but the situation calls for it so he can't avoid it. His eyes turn a shade of red and he hopes that Terry remembers what that means. ]
overstrain: * (pic#5531548)

[personal profile] overstrain 2019-12-04 03:03 pm (UTC)(link)
[ Terry turns normally when Seto taps him on the shoulder as if they're not in a haunted hospital with monsters roaming around. When Seto starts reading Terry's mind, there's nothing. However, Terry's eyes refocus with the charm knife in his hand and quickly understands what Seto's trying to do.

"Did you want to stick around with me...? It can be dangerous. I'm only trying to clear the floor so that other people won't have to worry about them."
]
windbreakers: (94)

[personal profile] windbreakers 2019-12-04 03:51 pm (UTC)(link)
[ It's a shame that he can't communicate telepathically so he's just resorted an awkward game of charades. He nods. He agrees that keeping together is probably best, but he throws an apologetic look. He can't help that much considering how much weaker he and Hachiko are. He just has to rely on sneaking around, but with his eye ability, he should be able to scout the area. If Terry wants to clear the floor then he can help with that. ]

[ ... though their thoughts and feeling are, for a lack of a better word, unpleasant. ]

[ He motions towards the Shadows around the corner, points to his eyes, then to his temple. ]
overstrain: * (pic#13294414)

[personal profile] overstrain 2019-12-04 03:57 pm (UTC)(link)
[ Terry already knows that Seto is reading his mind so that they can keep quiet, so he's not sure what he's trying to communicate here. But thanks to Seto, he's aware that there's a Shadow around the corner, so he readies his shortbow with the kouha arrows, ready to shoot them. They gotta ambush this. ]
windbreakers: (Default)

[personal profile] windbreakers 2019-12-04 05:31 pm (UTC)(link)
[ The Shadow, a nurse and patient duo, have their backs turned to Terry. They don't notice anything out of the ordinary and continue to waddle their way down the hall. It should be an easy shot for him. Right before he fires, though, Seto puts a hand on his shoulder and puts up a finger. Wait. ]

[ After a few seconds, another pair turns the corner at the end and groups up with the first. There are now four Shadows altogether, huddled and idly standing in the hall. ]
overstrain: * (pic#5531547)

[personal profile] overstrain 2019-12-04 06:33 pm (UTC)(link)
[ Four Shadows... Terry thinks he can take them on. He closes his eyes for five seconds to get a relative scanning of the area. There are a lot more on this floor than he thought, but he can probably get Vassago to clear them all. He puts his shortbow and arrows away and gets out the charm knife again.

"I can probably take them all... but I'm not sure if I can protect you in the process."
]

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CW SUICIDE MENTIONS

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1/2

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CW GORE AND TORTURE...

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CW EYE STUFF...

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overstrain: * (pic#13280445)

12/9, wildcard, closed to minato

[personal profile] overstrain 2019-12-06 04:33 am (UTC)(link)
[ Terry went to pick up Minato from the Velvet Room and here they are--the hospital dungeon. ]

--okay, so for the first floor you shouldn't run.

[personal profile] compendiem 2019-12-06 04:52 am (UTC)(link)
[ Minato looks over at Terry, as if he ever runs anywhere instead of doing his slow shuffle steps. ]

No spoilers. That takes away all the fun.

[ Don't forget why he's here, Terry. ]
overstrain: * (pic#13280455)

[personal profile] overstrain 2019-12-06 04:57 am (UTC)(link)
[ Terry is imagining Minato just kicking over an Ichimatsu... he sighs and walks inside. He'll make sure not to tell Minato anything unless he asks for it then. He's been relegated to a guide again. Why does this keep happening. At least this time, he only brought his omamori. That's probably all he will need.

First floor. Let's go.
]
Edited 2019-12-06 04:57 (UTC)

[personal profile] compendiem 2019-12-06 05:10 am (UTC)(link)
[ First floor, let's go. Minato doesn't run, but he's also taking his sweet time doing everything else, stopping in front of the sign warning people not to run while he nods solemnly at it, squinting a little up at the flickering lights, and then staring at the stickers on the walls. Cute. He uses his thumb to try to smooth some of them over and get them to stick back on the wall, but they're so old, it's futile. ]

...should bring glue next time...

[ He mutters under his breath while the sobbing starts up, and he frowns a little. ]
overstrain: * (pic#5531552)

[personal profile] overstrain 2019-12-06 02:17 pm (UTC)(link)
[ Terry's shoes continue to obnoxiously light up during Lockdown, but Terry's gotten used to it that he can easily ignore it. ]

... Did you want to try following the sound?
Edited 2019-12-06 14:17 (UTC)

[personal profile] compendiem 2019-12-06 04:02 pm (UTC)(link)
[ Minato shakes his head ]

If someone's crying in a hospital, there's a good reason. Leave 'em alone.

[ He's curious about certain things, but like 45 had witnessed, crying children is not one of them. He's the one who makes children cry, anyways.

That said, he starts rattling doorknobs, trying every single door one at a time and peering through the darkness of the window on the door of each locked one; when a door does open, he leaves it ajar and moves onto the next one until he's tried all of them and there's only the three open ones. He taps his feet on the tiles a little, but they don't break.

Is Terry having fun yet? ]

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I. 12/3: FLOOR 1

[personal profile] cicadashell 2019-12-07 03:03 am (UTC)(link)
[It is indeed Terry's unlucky day, because he's run into Jiro. The room they enter is a hallway of child's drawings. It's not immediately a concern, but the door doesn't open, which means he's locked in an enclosed space with Terry.]

Read the fucking signs next time!
overstrain: * (pic#13280470)

[personal profile] overstrain 2019-12-07 03:13 am (UTC)(link)
Those kind of generic signs are everywhere in these kinds of buildings. Why would anyone pay attention to them in a dungeon like this...

[ Terry gets up and starts walking down the hall while ignoring the drawings. ]

[personal profile] cicadashell 2019-12-07 03:23 am (UTC)(link)
Because it's a dungeon.

[Everything is there for a reason. Jiro stops to look at the drawings, because they eyes keep moving, and then they don't. He pokes one in the eye.]
overstrain: * (pic#13280445)

[personal profile] overstrain 2019-12-07 03:25 am (UTC)(link)
[ Terry stops before the door that leads into the crafts room and looks back at Jiro... is he poking an eye?

???
]

... Does it actually feel like an eye when you poke it?

[personal profile] cicadashell 2019-12-07 03:30 am (UTC)(link)
No!

[He jerks his finger back in case it does start to become a real eye. As soon as he starts walking again, the eyes are moving. He brushes past Terry to open the door. Old tables and chairs, crayons, creepy drawing.]

There's nothing in here.
overstrain: * (pic#13280460)

[personal profile] overstrain 2019-12-07 03:39 am (UTC)(link)
[ Terry looks around the room to see if he can find anything that resembles a key, but he can't find anything either. ]

Hm...? There's a drawing on the table...

[ It looks hideous and Terry can't help but to put it back down in distaste, but then it's not the typical Bluebell. It's Bluebell v3.0. It's basically a giant head with tentacles sprouting underneath it that's rising from the drawing. ]

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windbreakers: (71)

12/5 - wildcard

[personal profile] windbreakers 2019-12-11 09:19 pm (UTC)(link)
[ Seto wakes up in cold sweat. ]

[ Lying on the ground, right by the entrance of the hospital, he finds himself staring at the night sky. Was everything just a dream? Was it a terrible nightmare? The pain felt so real and it's only until he sits up that he realizes that everything was real. His ribs, the ones that the Doctor broke in order to reach for his heart, feel like they're going to crack open at any moment. His heart, the one taken away from him, has a faint heartbeat, one that he can barely even pinpoint. His eye - no, Terry's eye - can barely see anything, especially in the darkness of the night. Everything from that night was completely real and Seto begins to sob. ]

[ He cries, remembering all the pain and suffering that he was put under, but also how Terry was put through the worst. At least Seto died quickly after he was operated on, but Terry had to go through so much more. It's absolutely heartbreaking, both the fact that it happened, but because it happened right after they had such a good talk. Life couldn't be crueler. ]

[ Despite the pain searing through his entire body, the fact that he can't see out of one eye, and that he can no longer button up the top of his jumpsuit, he reenters the dungeon. He doesn't see Terry around so he assumes the worst, that Terry is still down there, being tortured. He doesn't know how much time has passed, so to him, it's only been a few minutes. He has to get down there quickly to save him and eventually, he does. He throws everything he has into the chute and begins to descent into the third floor. ]
overstrain: * (pic#13294433)

cw gore descriptions

[personal profile] overstrain 2019-12-11 10:09 pm (UTC)(link)
[ Terry is a literal bloody mess.

The Doctor is no longer around and he doesn't know how much time had passed. He had to see other people be subjected to the Doctor's "surgical procedures" and watched it all. He doesn't know how much he cried. He doesn't know how long he's been strapped to the bloody gurney, but he's finally free. He can't find his things in the pile of gore, so he just ends up crawling painfully on the floor, trying to catch his breath every time he moves forward. Everything hurts...

But his 180 bonus kicks in and he suddenly can't find himself to care about anything anymore. His healing rate has always been shitty and it's something that hasn't changed, even with post-update. That's why his body is still cut up and open, still perpetually bleeding... it's the worst. He can't feel his legs anymore either. He gives up, lying on the floor, slumping. He doesn't care what happens to him anymore.
]
windbreakers: (44)

[personal profile] windbreakers 2019-12-12 12:21 am (UTC)(link)
[ It takes Seto longer than he likes, reaching the third floor. He has been using his ability to its fullest extent, forcing himself to hear every single bit of despair and agony from the Shadows' thoughts, but it allows for him to avoid them. He continues to have it on as he gets past the third gate, on guard for the Doctor or any of his nurses, but he doesn't hear anything. Only whatever thoughts or feelings that Terry is going through. ]

Terry!

[ Seeing him lying on the ground, slumped over, Seto rushes at him. He kneels down and tries to flip him over to take a good look at him, but something in his stomach knots up when he sees all the blood. God, is he too late? ]
overstrain: * (pic#13280453)

[personal profile] overstrain 2019-12-12 12:53 am (UTC)(link)
[ When Seto gets in the vicinity, Terry's left eye also turns red. Terry himself doesn't seem to realize this though, and still lies down on his back because Seto flipped him over. His eyes are still open and they shift to look over at him. ]

Mm... it's Seto.

[ That's all he says. His thoughts are like a void--there's nothing. He stopped thinking, and maybe that would mean that he would stop existing. It's a terrible spin to "cogito ergo sum". ]
windbreakers: (Default)

[personal profile] windbreakers 2019-12-16 06:48 pm (UTC)(link)
[ That's definitely not the reaction that Seto would have expected from Terry, but perhaps he's in shock. It wouldn't surprise him at all if that was the case, but what does surprise him, it's the red eye. ]

Your--

[ Staring at Terry's face, he can't look away from the eye that once belonged to him. He hasn't looked in any reflections since he woke up so it completely takes him off guard, staying silent for a long two seconds, before he can snap out of it. He needs to worry about this later. He needs to get Terry out of here instead.]

--let's get you out of here. L-Let me know if this hurts.

[ He goes around to host Terry on his back, doing as best as he can while Terry is lying down and severely injured. The blood that soaks his clothes and sticks to his back is highly unsettling, but it's not something that will stop him. ]
overstrain: * (pic#5531541)

[personal profile] overstrain 2019-12-16 06:50 pm (UTC)(link)
It's been hurting already... what's not some more...

[ His voice sounds dead, unlike how he was full of emotions the other day when speaking to Seto. ]

Drag me however you want.

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