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rei 「玲」 ✿ niko「ニコ」 ([personal profile] flowerclips) wrote in [community profile] cetana2019-12-03 04:33 pm

[OPEN] 12/3 IN MY RESTLESS DREAMS, I SEE THAT HOSPITAL

THE HOSPITAL

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12/3 LOCKDOWN

    On the same night of the first snowfall in Hirajiro, a cold gust of wind blows through the town when the Lockdown begins. Although early, it appears that this may be the final dungeon that will contain the Daitengu. After all, the only reason a new dungeon appeared every other month was because the Daitengu was always defeated so late. Now that Yashiro-no-Shugosha has been killed, it only makes sense that a new dungeon has appeared immediately the following month.

    Following the wind, it leads to the Hirajiro General Hospital. The dark windows are locked shut and reveal nothing but pitch darkness inside the building. The front doors are ajar and they give a loud unpleasant squeal when pushed open. This is it. It's the final dungeon. It should be the end, right?

    Rei is no longer found in town.

FLOOR 1 - THE PEDIATRIC WARD

    Descending the stairs to the first floor, a large sign attached to the wall reads "THE PEDIATRIC WARD". Underneath it, a rusty but otherwise colourful sign reads "NO RUNNING IN THE HALLWAY". With nearly half of the lights on, even with their erratic flickering and the nauseating pale blue hue that they give, it's easy to see the floor's surroundings. As appropriate for its name, bright and cheerful colours paint the walls, although parts are stained and chipped off, and giant stickers of various different animals line the hallways, albeit falling apart and torn. It's eerily silent, asides from faint sobbing that comes and goes from nowhere, but stepping with too much force on the chipped tiles will cause them to break and send a piercing cracking sound that echoes throughout the floor. If anyone is foolish enough to ignore the earlier warning sign and begin to run, a Shadow will seep through the fractures of the floor tiles.

    ICHIMATSU
    Type
    Shadow
    Resists
    Physical, Dark
    Weak
    Light
    Attracted to loud sounds, these doll-like Shadows pop out of the ground and act as a physical stop for runners. If they're bumped into, even with the slightest touch, they let out a loud rattle that is followed by disgusting squelching. The doll begins to rise higher and higher until it takes a completely new form and reaches out with its arms to swipe and grab hold of Persona users. If caught, they pull their prey into their bodies and suffocate them in black rotten mud. If the runners are fortunate enough not to bump right into the Ichimatsu, it will simply let out a laugh then shrink back into the ground, awaiting the next time someone tries to break the rules.

    A broken Ichimatsu doll and mannequin arms can be collected as loot.
    Although the ward is littered with doors, only a select few will open. A majority of doors are either locked, broken, or barricaded from the other side. Three will creak open for entry.

    DOOR ONE

      The first door leads to a pitch dark room. Any source of light is immediately rendered useless, only illuminating no more than what the source occupies. Before anyone can leave, however, a pair of invisible hands reach out and pull the intruders in, shutting the door behind. In the complete darkness, multiple hands push everyone seemingly further and further away from the exit until it's impossible to tell where it is. Left might be right and forward might be backwards. In the pitch dark, it's difficult to navigate, especially as the shoving is nonstop and inconsistent enough to prevent any preparation to fight back.

      Numerous voices echo throughout the room, seemingly garbaged all together, but those with careful ears will differentiate four voice: the first, a woman, speaks about not needing a second child and that a second child is unwanted; the second, a man, rejects fatherhood and wants nothing to do with the unwanted child; the third, a man, refuses responsibility for another man's child and refuses to acknowledge them; and the fourth, a girl, spits venom about a bastard child and that she'd never be sisters with one. These voices become louder and louder the further somebody is pushed into the seemingly endless void. Escape or rot here until the Lockdown ends and spits you back out.

    DOOR TWO

      The second door leads to a long hallway with childish drawings and paintings lining the walls. The soulless eyes of the artworks seemingly follow those who wander down the hall, but when glancing at them, their eyes look away. Finally reaching another door at the very end, it reveals an arts and craft room. Small circular tables with matching chairs line the area, each littered with used crayons and markers, but nothing is up on the walls. Chipped and bleached paint covers them, leaving them empty, but for a single crude drawing in the center of the room. On closer examination, it's a crayon sketch of a blue monster. After staring at the picture, it begins to take a life of its own and form a new Shadow.

      BLUEBELL
      Type
      Shadow
      Resists
      Physical, Dark
      Weak
      Light
      The hands and arms rip through the sheet first. Then its head. Then its entire body. The demon stands tall at seven feet and immediately moves to stomp on any nearby prey. By holding either the Persona or its user under their heavy feet, it rips and chews its victims with their sharp fangs before unhinging its jaw to swallow them whole. Stay behind and fight or run out of the room and down the hallway. It'll chase behind at an alarmly fast pace, but stop the moment it approaches the main exit. It slams itself against the door a few times, causing it to rattle, but eventually, it stops. It seems as if it cannot escape from this hallway.

      Sharp fangs and eyeballs the size of dinner plates can be collected as loot.

    DOOR THREE

      The third door leads to a playroom, containing numerous amount of toys. Upon entering, the door makes a loud audible click. Trying to turn the handle is fruitless as it has now been locked from the other side. Faint footsteps running away from the door can be heard from the hallway, but before anything could be done about the situation, the room is plunged into darkness. A grandfather clock rings out a chime before a thundering voice speaks.

      "Oh, you silly little girl, did you lock me in? Did you forget that I know you hid a key in here?"

      With every ten seconds that pass, the grandfather clock rings louder and louder until it becomes physically painful to listen to. Search around the room and find the key needed to unlock the door. Physically breaking it down is impossible as it is impervious to all kinds of attacks. The key is the only way to escape and looking through and in all the different types of toys will take time. It simply comes down to luck and, if by chance, someone takes the rabbit doll with "NIKO" written on the bottom foot and rips off its head, an old bronze key will be found. Use the key and unlock the door to escape, but for the unfortunate ones, once the clock strikes twelve times, they're simply trapped. The room falls into silence and the Doctor appears. Using its large clamps, it grabs hold of characters and laughs.

      "Haha, you naughty children. Patients are not allowed to leave their rooms."

      Those caught by the Doctor are then immediately knocked out before being dragged to the third floor...
    The entrance to the second floor is locked with heavy bars that make it impossible to break down. A key is needed to open the gates and a simple lockpick won't suffice. For the fortunate ones who have found the key in the rabbit doll in the third room, the same key will work on the gate. The door swings open and allows passage to the next floor.

FLOOR 2 - THE ONCOLOGY WARD

    The second floor is marked with another rusty sign that reads "THE ONCOLOGY WARD". Underneath it, another sign is posted that says, "SHHH, SILENCE PLEASE". Unlike the previous floor that was filled with colourful, abliet faded and dated, walls, the oncology ward is bleak and plain. Only a quarter of the lights are on, still taking on a sick pale blue hue and flickering without any sort of pattern, and paints the floor with a despressing outlook. In addition, unlike the previous floor that was devoided of wandering Shadows, two different types of enemies lurk down the hallways.

    NOPPERA-BO
    Type
    Shadow
    Resists
    Physical, Dark
    Weak
    Light
    Although they're technically two separate Shadows, the patient and nurse are often seen together. If one is found alone, the other is not far behind. In fact, a majority of these Shadows travel together in groups, comprising as few as four or as many as twelve. Although they slowly lurch down halls and into rooms, they become extremely fast when reacting to sound. Even a tiny whisper will capture their attention and they will immediately track down the source. Should they find an individual, they use their vast numbers to grab hold and drag the captive to the third floor. Any sort of struggling is faced with an injection from the nurse that drugs characters to sleep or toxic fumes from the patients that render characters paralyzed.

    Syringes with drugs that cause sleep and give a boost of energy can be collected as loot.
    Once again, the exit to the next floor is barred and nearly all of the doors in this ward are unaccessible. All, but three, refuse to budge due to either being locked, destroyed, or barricaded.

    DOOR ONE

      The first door leads into a regular private room with two beds that are laid side-by-side. It's a plain and empty room, but setting foot inside will cause the door to suddenly close. Standing in front of the exit is now a new Shadow, one that's surprisingly very human, with her hand on the lock.

      YUKI-CHAN
      Type
      Shadow
      Resists
      Physical, Dark
      Weak
      Light
      A young girl, no older than nineteen and dressed in a hospital gown, stands in front of the now-locked door. With brown hair tied in a braid and thrown over her shoulder, she approaches with a hammar in hand.

      "You won't leave. You'll never leave.

      With extraordinary strength, she'll pin down the closest person with the intent of hammering their hands with nails into the floor. Anyone who interferes will be dragged away by another Yuki-chan. From the shadows, more and more Yuki-chans appear until the room nearly reaches max capacity. Using their fearsome strength and numbers, they pin down intruders and proceed to nail every part of their body into the ground. They can't be reasoned with and they will not stop until there is not a single spot left that they can't stick a nail into.

      Hammers and metal nails can be collected as loot.

    DOOR TWO

      The second door leads to another plain room with two side-by-side beds. Yet again, the door will be locked from behind and cannot be broken down. Searching for clues will reveal a short book about senbazuru: one thousand origami cranes. It details that an ancient Japanese legend promises that anyone who folds a thousand origami cranes will be granted a wish by the gods. As a result, those who fall seriously ill are often the recipients and/or creators of a senbazuru. Tucked in between one of the pages is a single crane that has already been folded, but flattened in the book. Looking through the drawers of the room reveals thousands of origami paper with instructions on how to fold cranes.

      If it isn't obvious, a thousand cranes must be created in order to escape from the room. Whether they're perfectly folded or clumsily made, it does not matter. A thousand birds must be made and if characters succeed before they are kicked out of the dungeon or starve to death, the door will unclick and open. Just like the wish given after the creation of the senbazuru, absolutely nothing happens.

    DOOR THREE

      The third door leads to yet another empty room with two beds. On the bed furthest from the door, next to the window, a plastic ring lies on the pillow. A bronze key is tied to the toy with a string and by examining it, it appears to unlock the gate that leads to the third floor. However, the moment the ring and key are picked up, a dark shadow appears behind the holder.

      JUON
      Type
      Shadow
      Resists
      Physical, Dark
      Weak
      Light
      This dark shadow has no defining features. Only comprised of black scribbles, this void simply moves to engulf characters in its embrace. Surprisinly fast, it swallows entire beings and puts its captive's mind through overwhelming feelings of despair and agony. As their minds go through their worst nightmares, infected characters will move on their own and proceed to attack others in the room. Those who are trapped under the shadow's influence will only return to normal after either being forcefully removed, being knocked out, or the Shadow being defeated.

      Nothing can be collected as loot.
    Those with the key may proceed down to the third floor...

FLOOR 3 - THE SUGERICAL WARD

    With a sign that marks the floor as the "THE SURGEICAL WARD", another sign underneath reads, "NO OUTSIDE OBJECTS". Before proceeding into ward, a small weight sensor is placed on the last step of the stairs and on the right, a garbage chute is affixed to the wall. Only those who throw everything asides from the clothing their back will be allowed to go through the gate. After disposing of everything, including their omamoris, the door will open and allow for visitors to go through.

    Out of the previous floors, the surgical ward is the darkest one so far. Only a handful of lights are on, though these take on a sickly yellow tint and hardly flicker. In addition, the floor abandons the previous layouts and takes on a completely open concept with only two doors: the entrance and the exit. Large plastic sheets hang from the ceiling and the air is hot and sticky, filled with a terrible odour that is a mix between blood and rotten flesh. Occasionally, loud ear-piercing screams will be heard throughout the floor and those who were unfortunate enough to be captured on the previous floors, they will be brought down here for their operation.

    THE DOCTOR
    Type
    F.O.E.
    Nulls
    Physical, Dark
    Weak
    Light
    The captured will be strapped to an operating bed with an overly bright light hanging over them. The Doctor parts the plastic sheets and stands before the bed, speaking in a thundering voice.

    "Don't worry, you're in good hands. I'll fix you up."

    Those who have been captured together or roughly around the same time will be placed in beds next to each other while the Doctor operates on one patient at a time. Cutting open his patients with various medical tools, he pokes and prods inside. He pulls and snips at organs, saws off limbs, drains the blood, and performs any sort of "surgical procedures" that he can get away with.

    Even if the straps have been pulled apart, the Doctor's large imposing size makes it difficult to resist. With the strength of a F.O.E., the Doctor will not submit to simple, weak attacks and with various medications in his pockets, he can heal himself at any given moment. Occasionally, the Noppera-bo nurses will come to his aid and fight alongside with him. It is best to avoid him rather than fight, though for the ones already captured... there's not much else to do, but scream.
    As tempting as it is to rescue those who are undergoing the Doctor's cruel operation, without any omamoris or weapons, it'd be impossible to take him down. The best solution is to navigate through the floor while not attracting the attention of the Doctor or his nurses. When the F.O.E. isn't operating on a character, he'll tear apart various Shadows instead, occasionally throwing out pieces or entire bodies when he's finished. Nurses will roam the area to wheel in new patients strapped to beds and take the dead bodies out.

    In each corner of the floor is a waste pile, containing dirty clothes, discarded surical equipment, and the occassional body part. Digging through them will prove fruitless as none of them will contain the key to the exit. The more daring ones who come to take a closer look at the Doctor, whether from the operating table or from the sidelines, will notice a string tied around the Doctor's ankle. The string holds a lock of hair wrapped around a bronze key. Grab this key and escape before the Doctor catches on.

FLOOR 4 - THE MORGUE

    The final stairway has no lights. Going down the stairs will be a cautious task as there is no indiciation on where the end is, but upon reaching the bottom, a single light just barely shines on the last door. All the belongings that have been thrown into the chute from the previous floor lie by the door. Bolted to the front of the entrance, a metal plate reads "THE MORGUE" and a note is taped underneath it.

    "To Niko-chan, please rest in peace, Yuki."

    The final key is taped behind the note and can be used to open the door. Upon entering, the area reveals an oversized morgue with multiple lockers, each containing the name of every character in Hirajiro, including Rei's. On a gurney in the back of the room, Rei(?) sits in the back with Ananke, rabbits resting in their laps.

    There is nothing else in the room.

ICHI NOTES

    ⬥ Characters who die in this dungeon may either wake up in the morgue and in their respective locker or thrown out of the dungeon once the Lockdown ends.
    ⬥ The level of gore and severity of the Doctor's operations will be left up to the player's discretion.
    ⬥ The Doctor may appear randomly throughout the floors, wandering around and looking for new patients. He may be fought but it will be difficult to kill as he will heal or retreat if he needs to.
    ⬥ Throughout the first three floors, ghosts of Rei may be found. On the first floor, she will appear as a young child. On the second floor, she will appear as a teenager. On the third floor, she will appear as a teenager, but with a shaven head. All three versions of Rei will never face the characters and immediately run away, fading into the darkness, if chased. Occasionally, she will scream and attract the attention of Shadows. If quietly followed without an attempt to capture her, she may lead to the correct areas that will contain the keys.
    ⬥ If your character really wants to get through an inaccessible door, just let me know and I will create a new horror scenario for you. I cut out a lot so I am filled with ideas for all these gremlins...
    ⬥ The top-level to speak with Shadow Rei will be unscreened once at least one character manages to get through the third floor and down to the fourth. Please let me know when that happens.
    ⬥ This dungeon will last until 12/14 at the latest. Please indicate dates in your top-levels to keep track.
    ⬥ Threads from this log may be used for the dungeon requirement for AC.
    ⬥ Have fun! Don't die.

windbreakers: (63)

[personal profile] windbreakers 2019-12-06 03:36 pm (UTC)(link)
[ The dampness is a little uncomfortable, but it's nothing that concerning. It'll dry up eventually so when Terry pulls back, Seto does so as well and sits straight up while Hachiko continues to stay on Terry's lap, comfortable with his position. When Terry asks if he's hurt, he freezes for a second. He's not a good of a liar like Kano, so it's probably written all over his face that the answer is yes, he's injured. ]

Oh, no, you didn't hug too tightly. I just got a little hurt a bit earlier.

[ He adds a bit of a weak laughter at the end. Yeah, just a little... ]
overstrain: * (pic#13280482)

[personal profile] overstrain 2019-12-06 03:40 pm (UTC)(link)
[ Terry won't get mad, but he does look concerned. ]

Where...? Do you have any healing spells on you? If not, I have a roll of bandages and... a weird way of healing.
windbreakers: (64)

[personal profile] windbreakers 2019-12-06 03:43 pm (UTC)(link)
Hachiko has a bit of healing, but it's kind of weak.

[ It can handle cuts and a few bruises, but definitely nothing about broken bones. Healing can speed up the process, but this is just something that Seto has to deal with. ]

I just fell earlier, so it's all right. I think I should get better later.
overstrain: * (pic#13366923)

[personal profile] overstrain 2019-12-06 03:45 pm (UTC)(link)
[ Terry assumes that Seto has Dia, which is weak healing, but if it's something Dia can't solve, he'll have to assume the worst. He gets out his fancy scissors and hands it to Seto. ]

... It'll sound weird, but make a small cut on your finger with the scissors. It'll heal it back up, and wherever you're hurting from.
windbreakers: (43)

[personal profile] windbreakers 2019-12-06 03:51 pm (UTC)(link)
[ He takes the scissors but uhhhhhhhh??? ]

It'll heal up injuries? Of any kind?
overstrain: * (pic#13280470)

[personal profile] overstrain 2019-12-06 03:53 pm (UTC)(link)
Yeah. It'll heal everything and anything.

[ Except for Terry's scars because he's fucking cursed by his original. ]

... I know it sounds weird, but trust me. It'll work.
windbreakers: (58)

[personal profile] windbreakers 2019-12-06 05:08 pm (UTC)(link)
[ i guess seto is going to have healed ribs and then break them again later so i can make timelines work, laughs. seto is truly suffering. ]

[ But Seto nods and does what he was told, snipping a bit at the end of his finger. Just like Terry says, both his cut and ribs heal up. This is such a weird feeling. ]


Wow, what is this? I immediately feel better!
overstrain: * (pic#5531548)

[personal profile] overstrain 2019-12-06 05:29 pm (UTC)(link)
[ There's no typical warmth that happens when healing because this pair of scissors was originally Terrence's that's been passed down to Terry, but it does get the job done. It even replenishes lost blood, if any, back to normal levels without making you feel sick. Terry puts out a hand so he can take the scissors back. ]

It's a weird pair of scissors, but it only heals the wielder if they injure themselves with it.
windbreakers: (05)

[personal profile] windbreakers 2019-12-06 08:02 pm (UTC)(link)
[ Seto passes the scissors back to Terry. ]

That's a pretty scary way to heal yourself. You'd have to be pretty courageous to use that on yourself, haha.
overstrain: * (pic#5531541)

[personal profile] overstrain 2019-12-06 08:21 pm (UTC)(link)
Yeah, I don't like it either... It wasn't mine originally, but I just got used to it because I get injured often and I don't have any way to heal myself.

[ He quietly sighs. ]

I try not to let other people use it if I can, because it's already weird just having that on me in the first place.
windbreakers: (34)

[personal profile] windbreakers 2019-12-06 09:25 pm (UTC)(link)
That makes sense. It must be pretty awkward trying to explain how it works.

[ Just like Terry did a bit before. Seto is one of the nicer ones around here so he didn't say anything weird about it. ]

All right, we still have a lot more cranes to go. We might be here for a while.

[ then the doctor can just come in and be like holy fuck stop bonding and die already ]
overstrain: * (pic#13299622)

[personal profile] overstrain 2019-12-07 12:35 am (UTC)(link)
Yeah... let's get back to it.

[ Terry smiles and gets back to folding cranes while petting Hachiko occasionally.

Are we handwaving that or are we playing it out. I'm up for either.
]
windbreakers: (Default)

[personal profile] windbreakers 2019-12-07 11:20 am (UTC)(link)
[ Let's play it out so they can scream together, haha. Seto smiles back at Terry and starts folding some cranes, continuing to sit on the floor so he can be right next to Hachiko and Terry. It's a peaceful little moment, but it's immediately broken when the door breaks open and the Doctor comes in, breaking the overall door frame and the wall around it due to his sheer size. ]

"It's time for your check-up. Let's be good and follow the doctor out, hm?"
overstrain: * (pic#13280494)

[personal profile] overstrain 2019-12-07 02:37 pm (UTC)(link)
[ When the door breaks, Terry immediately ditches the cranes and stands in front of Seto to protect him. He doesn't have time to pinpoint the Doctor's info, so he moves in to attack with his charm knife, but then he gets his head bashed with the Doctor's weapon, which makes him falter enough to get caught in the pincers. He screams. ]

Run!!
windbreakers: (52)

[personal profile] windbreakers 2019-12-07 02:53 pm (UTC)(link)
[ Hachiko immediately begins to bark and Seto is frozen for a second, seeing the Doctor and how grotesque he is. Terry's scream is enough to pull him out, but he does the complete opposite of what he's told to do. Instead of running, he and Hachiko immediately move to try and bodyslam the Doctor together. They hoped to get him to drop his oversized tool, but it barely even fazes the FOE. The Doctor simply lets one hand go of the pincers and moves his arm to swipe both Seto and Hachiko at once, causing them to fly into a drawer and break it beyond repair. Hachiko lets out a loud pained whine and Seto lets out a similar sound. ]

Terry!

[ The two stand up again and clearly don't learn their lesson because they go for another body slam. ]
overstrain: * (pic#13280461)

[personal profile] overstrain 2019-12-07 02:57 pm (UTC)(link)
[ It would have been a great time to tell Seto that Terry doesn't die, but the pain is overriding his mind. The pincers hurt. ]

Seto--

[ He tries to reach for any weapon in his pockets, but it's still his unlucky day, so the Doctor easily dislocates his shoulder, rendering the arm useless. ]
windbreakers: (Default)

[personal profile] windbreakers 2019-12-07 03:23 pm (UTC)(link)
[ Regardless if Terry can die or not, Seto still wouldn't have left him behind. It's clear that Terry can still feel pain, so he can't be left like this. The novel route of Seto is just as dumb as the first manga route: they both charge at enemies that they clearly have no chance at defeating. ]

[ Immediately after the Doctor dislocates Terry's shoulder, he moves to grab both Seto and Hachiko in his single large hand. They struggle, kicking and biting but just like the earlier bodyslam, they don't do much. At all the noise, the nurses and patients of the floor have gathered around the Doctor, holding onto all parts of the three to ensure that they can't even move a finger. A few of the nurses come and, without any gentle touch at all, stab a needle into both Terry and Seto, lulling them to sleep. ]

[ The next time that they wake up, they'll be strapped to tables that sit right by one another so they can have a clear view of everything that'd happen to each other. ]
overstrain: * (pic#5531540)

[personal profile] overstrain 2019-12-07 03:26 pm (UTC)(link)
[ Terry's filter would have him resist the injection, so I'm gonna say he was stabbed with tons more until he conked out. When Terry wakes up, he feels absolutely groggy. ]

Where... operation room...? Seto...?
windbreakers: (44)

[personal profile] windbreakers 2019-12-08 12:54 pm (UTC)(link)
[ Look at Terry taking multiple injections and wasting so many needles. The nurses would have been frustrated at that, but the Doctor will make him pay for wasting so many supplies. As for Seto, since he was knocked out far sooner, he woke up first and has been struggling since. Pulling on his restraints and wanting to summon Hachiko, but not being able to without his omamori. By the time Terry wakes up, the fear and panic have already sunk their teeth into Seto. ]

Terry! Are you all right?!
overstrain: * (pic#13280458)

[personal profile] overstrain 2019-12-08 07:35 pm (UTC)(link)
I'm... okay.

[ It takes a moment to shake off the grogginess, but he turns his head to find Seto strapped onto the gurney too. That's not a good sign. He tries to summons Vassago, but it's no use. ]

We gotta get you out of here--

[ Terry tries getting out of his restraints, but right. Orien sealed his offensive powers tonight. He curses under his breath and struggles a lot more. ]
windbreakers: (53)

[personal profile] windbreakers 2019-12-09 01:41 am (UTC)(link)
[ Seto's relieved to hear that Terry is doing all right, but it's definitely troubling that neither of them can get out. He continues to struggle, using all of his strength to pull the restraints off him, but it's futile. ]

Shit, it's not coming off--

[ And it's at that moment that the Doctor returns. He has left the pincers and replaced them with a set of tools that he placed out on a trolley. There are numerous scalpels, scissors, clamps, and other typical items that you'd see for a surgery, but there is also a handsaw, hammer, and blowtorch. ]

"Oh, my sick patients. Don't worry, I'll make sure that you feel better. That's why I'm here."

[ He pushes the trolley as he walks into the little area that's surrounding by blood wraps. Who should he operate on first? I will leave that decision to you, Haki. ]
overstrain: * (pic#13280482)

CW GORE AND TORTURE...

[personal profile] overstrain 2019-12-09 01:52 am (UTC)(link)
[ Plurk coin toss gave me Terry, so the Doctor can operate on him first, find out he doesn't die, and then move onto Seto while trying to see how long Terry can last while being unattended. How about that...

Terry looks at the tools on the trolley and he's pretty sure that all those times when he worked as Jace's assistant, half of those tools shouldn't even be allowed in the surgical ward.
]

We're not patients--

[ What follows is a scream. The Doctor quickly revs up the chainsaw and immediately hacks off two of Terry's fingers while saying something about his pain tolerance levels. They don't have anesthesia. Who cares about those? Words don't process well through Terry's head while the Doctor looks through his other tools, talking about lobotomy and needing a heart sample. He stabs the scalpel through Terry's chest so deep that there's a clunk noise as it reaches the gurney through him. The Doctor looks in wonder--my, my... how does a patient live without a heart? He must look into this further. ]
windbreakers: (02)

[personal profile] windbreakers 2019-12-09 01:31 pm (UTC)(link)
[ Seto doesn't take his eyes off Terry the entire time, no matter how gruesome it gets. He wants to throw up, he wants to cry, but all he can do is scream and trash around wildly. ]

Stop!! Stop it!!

[ He begins to shift all of jus weight and power into the side of the gurney, trying to move it closer towards Terry. He doesn't know what he can do by achieving that, but there's nothing else that he can do. Eventually, he topples over the gurney and it crashes to the floor with a loud unpleasant sound of metal hitting ceramic floors. ]
overstrain: * (pic#13280494)

[personal profile] overstrain 2019-12-09 01:55 pm (UTC)(link)
[ The Noppera-bos come to haul Seto's gurney right side up again and makes sure if stays that way this time. Meanwhile, the Doctor digs out a circular hole with the scalpel where Terry's heart would be if he still had one. It's nothing but a black void.

Next, he shifts his jacket and shirt upwards to peel his skin with the same scalpel, holding the peeled skin to the side with metal hooks. Terry holds back a scream each and every time the Doctor does something horrific and it forces his tears to come out from his eyes again. He coughs up blood, a whistling sound whenever he tries to breathe in because there's a gaping hole in his left lung from the hole in his chest.

The Doctor gets out stainless steel scissors and starts cutting away at Terry's stomach muscles and carelessly rummages through his internal organs. It doesn't take long for Terry to throw up while turning his head away from Seto with blood mixed in there. He can't hold his screams back any longer, so he lets it out. It hurts so much.
]
windbreakers: (56)

[personal profile] windbreakers 2019-12-10 03:13 pm (UTC)(link)
[ It doesn't take long for Seto's tears to begin to fall, seeing all that the hellish Doctor is doing to his friend. It's just like the final battle again. Terry is going to die and he won't be able to do anything about it at all. He feels so helpless and sick. Under all the stress, Stealing Eyes forcefully activates and it only makes everything so much worse. Hearing all these thoughts and feelings of despair, anguish, death from absolutely everyone and everything in this hospital makes it feel like his head is going to crack open. The Doctor wouldn't even have to do anything to Seto. He's already in pain. ]

Please... stop... stop it...

[ That's all he can muster out right now in between his tears and trying to block out the voices that keep filling his head. It's like that one time when the voices wouldn't stop and he just ran. Ran as far away as possible until he eventually ran into Marie and the voices all stopped. Unfortunately for him, such a thing can't happen here. ]

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[personal profile] overstrain - 2019-12-10 15:31 (UTC) - Expand

CW EYE STUFF...

[personal profile] windbreakers - 2019-12-10 19:03 (UTC) - Expand

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[personal profile] windbreakers - 2019-12-11 20:38 (UTC) - Expand

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[personal profile] overstrain - 2019-12-11 20:51 (UTC) - Expand

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[personal profile] windbreakers - 2019-12-11 21:06 (UTC) - Expand