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rei 「玲」 ✿ niko「ニコ」 ([personal profile] flowerclips) wrote in [community profile] cetana2019-12-03 04:33 pm

[OPEN] 12/3 IN MY RESTLESS DREAMS, I SEE THAT HOSPITAL

THE HOSPITAL

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12/3 LOCKDOWN

    On the same night of the first snowfall in Hirajiro, a cold gust of wind blows through the town when the Lockdown begins. Although early, it appears that this may be the final dungeon that will contain the Daitengu. After all, the only reason a new dungeon appeared every other month was because the Daitengu was always defeated so late. Now that Yashiro-no-Shugosha has been killed, it only makes sense that a new dungeon has appeared immediately the following month.

    Following the wind, it leads to the Hirajiro General Hospital. The dark windows are locked shut and reveal nothing but pitch darkness inside the building. The front doors are ajar and they give a loud unpleasant squeal when pushed open. This is it. It's the final dungeon. It should be the end, right?

    Rei is no longer found in town.

FLOOR 1 - THE PEDIATRIC WARD

    Descending the stairs to the first floor, a large sign attached to the wall reads "THE PEDIATRIC WARD". Underneath it, a rusty but otherwise colourful sign reads "NO RUNNING IN THE HALLWAY". With nearly half of the lights on, even with their erratic flickering and the nauseating pale blue hue that they give, it's easy to see the floor's surroundings. As appropriate for its name, bright and cheerful colours paint the walls, although parts are stained and chipped off, and giant stickers of various different animals line the hallways, albeit falling apart and torn. It's eerily silent, asides from faint sobbing that comes and goes from nowhere, but stepping with too much force on the chipped tiles will cause them to break and send a piercing cracking sound that echoes throughout the floor. If anyone is foolish enough to ignore the earlier warning sign and begin to run, a Shadow will seep through the fractures of the floor tiles.

    ICHIMATSU
    Type
    Shadow
    Resists
    Physical, Dark
    Weak
    Light
    Attracted to loud sounds, these doll-like Shadows pop out of the ground and act as a physical stop for runners. If they're bumped into, even with the slightest touch, they let out a loud rattle that is followed by disgusting squelching. The doll begins to rise higher and higher until it takes a completely new form and reaches out with its arms to swipe and grab hold of Persona users. If caught, they pull their prey into their bodies and suffocate them in black rotten mud. If the runners are fortunate enough not to bump right into the Ichimatsu, it will simply let out a laugh then shrink back into the ground, awaiting the next time someone tries to break the rules.

    A broken Ichimatsu doll and mannequin arms can be collected as loot.
    Although the ward is littered with doors, only a select few will open. A majority of doors are either locked, broken, or barricaded from the other side. Three will creak open for entry.

    DOOR ONE

      The first door leads to a pitch dark room. Any source of light is immediately rendered useless, only illuminating no more than what the source occupies. Before anyone can leave, however, a pair of invisible hands reach out and pull the intruders in, shutting the door behind. In the complete darkness, multiple hands push everyone seemingly further and further away from the exit until it's impossible to tell where it is. Left might be right and forward might be backwards. In the pitch dark, it's difficult to navigate, especially as the shoving is nonstop and inconsistent enough to prevent any preparation to fight back.

      Numerous voices echo throughout the room, seemingly garbaged all together, but those with careful ears will differentiate four voice: the first, a woman, speaks about not needing a second child and that a second child is unwanted; the second, a man, rejects fatherhood and wants nothing to do with the unwanted child; the third, a man, refuses responsibility for another man's child and refuses to acknowledge them; and the fourth, a girl, spits venom about a bastard child and that she'd never be sisters with one. These voices become louder and louder the further somebody is pushed into the seemingly endless void. Escape or rot here until the Lockdown ends and spits you back out.

    DOOR TWO

      The second door leads to a long hallway with childish drawings and paintings lining the walls. The soulless eyes of the artworks seemingly follow those who wander down the hall, but when glancing at them, their eyes look away. Finally reaching another door at the very end, it reveals an arts and craft room. Small circular tables with matching chairs line the area, each littered with used crayons and markers, but nothing is up on the walls. Chipped and bleached paint covers them, leaving them empty, but for a single crude drawing in the center of the room. On closer examination, it's a crayon sketch of a blue monster. After staring at the picture, it begins to take a life of its own and form a new Shadow.

      BLUEBELL
      Type
      Shadow
      Resists
      Physical, Dark
      Weak
      Light
      The hands and arms rip through the sheet first. Then its head. Then its entire body. The demon stands tall at seven feet and immediately moves to stomp on any nearby prey. By holding either the Persona or its user under their heavy feet, it rips and chews its victims with their sharp fangs before unhinging its jaw to swallow them whole. Stay behind and fight or run out of the room and down the hallway. It'll chase behind at an alarmly fast pace, but stop the moment it approaches the main exit. It slams itself against the door a few times, causing it to rattle, but eventually, it stops. It seems as if it cannot escape from this hallway.

      Sharp fangs and eyeballs the size of dinner plates can be collected as loot.

    DOOR THREE

      The third door leads to a playroom, containing numerous amount of toys. Upon entering, the door makes a loud audible click. Trying to turn the handle is fruitless as it has now been locked from the other side. Faint footsteps running away from the door can be heard from the hallway, but before anything could be done about the situation, the room is plunged into darkness. A grandfather clock rings out a chime before a thundering voice speaks.

      "Oh, you silly little girl, did you lock me in? Did you forget that I know you hid a key in here?"

      With every ten seconds that pass, the grandfather clock rings louder and louder until it becomes physically painful to listen to. Search around the room and find the key needed to unlock the door. Physically breaking it down is impossible as it is impervious to all kinds of attacks. The key is the only way to escape and looking through and in all the different types of toys will take time. It simply comes down to luck and, if by chance, someone takes the rabbit doll with "NIKO" written on the bottom foot and rips off its head, an old bronze key will be found. Use the key and unlock the door to escape, but for the unfortunate ones, once the clock strikes twelve times, they're simply trapped. The room falls into silence and the Doctor appears. Using its large clamps, it grabs hold of characters and laughs.

      "Haha, you naughty children. Patients are not allowed to leave their rooms."

      Those caught by the Doctor are then immediately knocked out before being dragged to the third floor...
    The entrance to the second floor is locked with heavy bars that make it impossible to break down. A key is needed to open the gates and a simple lockpick won't suffice. For the fortunate ones who have found the key in the rabbit doll in the third room, the same key will work on the gate. The door swings open and allows passage to the next floor.

FLOOR 2 - THE ONCOLOGY WARD

    The second floor is marked with another rusty sign that reads "THE ONCOLOGY WARD". Underneath it, another sign is posted that says, "SHHH, SILENCE PLEASE". Unlike the previous floor that was filled with colourful, abliet faded and dated, walls, the oncology ward is bleak and plain. Only a quarter of the lights are on, still taking on a sick pale blue hue and flickering without any sort of pattern, and paints the floor with a despressing outlook. In addition, unlike the previous floor that was devoided of wandering Shadows, two different types of enemies lurk down the hallways.

    NOPPERA-BO
    Type
    Shadow
    Resists
    Physical, Dark
    Weak
    Light
    Although they're technically two separate Shadows, the patient and nurse are often seen together. If one is found alone, the other is not far behind. In fact, a majority of these Shadows travel together in groups, comprising as few as four or as many as twelve. Although they slowly lurch down halls and into rooms, they become extremely fast when reacting to sound. Even a tiny whisper will capture their attention and they will immediately track down the source. Should they find an individual, they use their vast numbers to grab hold and drag the captive to the third floor. Any sort of struggling is faced with an injection from the nurse that drugs characters to sleep or toxic fumes from the patients that render characters paralyzed.

    Syringes with drugs that cause sleep and give a boost of energy can be collected as loot.
    Once again, the exit to the next floor is barred and nearly all of the doors in this ward are unaccessible. All, but three, refuse to budge due to either being locked, destroyed, or barricaded.

    DOOR ONE

      The first door leads into a regular private room with two beds that are laid side-by-side. It's a plain and empty room, but setting foot inside will cause the door to suddenly close. Standing in front of the exit is now a new Shadow, one that's surprisingly very human, with her hand on the lock.

      YUKI-CHAN
      Type
      Shadow
      Resists
      Physical, Dark
      Weak
      Light
      A young girl, no older than nineteen and dressed in a hospital gown, stands in front of the now-locked door. With brown hair tied in a braid and thrown over her shoulder, she approaches with a hammar in hand.

      "You won't leave. You'll never leave.

      With extraordinary strength, she'll pin down the closest person with the intent of hammering their hands with nails into the floor. Anyone who interferes will be dragged away by another Yuki-chan. From the shadows, more and more Yuki-chans appear until the room nearly reaches max capacity. Using their fearsome strength and numbers, they pin down intruders and proceed to nail every part of their body into the ground. They can't be reasoned with and they will not stop until there is not a single spot left that they can't stick a nail into.

      Hammers and metal nails can be collected as loot.

    DOOR TWO

      The second door leads to another plain room with two side-by-side beds. Yet again, the door will be locked from behind and cannot be broken down. Searching for clues will reveal a short book about senbazuru: one thousand origami cranes. It details that an ancient Japanese legend promises that anyone who folds a thousand origami cranes will be granted a wish by the gods. As a result, those who fall seriously ill are often the recipients and/or creators of a senbazuru. Tucked in between one of the pages is a single crane that has already been folded, but flattened in the book. Looking through the drawers of the room reveals thousands of origami paper with instructions on how to fold cranes.

      If it isn't obvious, a thousand cranes must be created in order to escape from the room. Whether they're perfectly folded or clumsily made, it does not matter. A thousand birds must be made and if characters succeed before they are kicked out of the dungeon or starve to death, the door will unclick and open. Just like the wish given after the creation of the senbazuru, absolutely nothing happens.

    DOOR THREE

      The third door leads to yet another empty room with two beds. On the bed furthest from the door, next to the window, a plastic ring lies on the pillow. A bronze key is tied to the toy with a string and by examining it, it appears to unlock the gate that leads to the third floor. However, the moment the ring and key are picked up, a dark shadow appears behind the holder.

      JUON
      Type
      Shadow
      Resists
      Physical, Dark
      Weak
      Light
      This dark shadow has no defining features. Only comprised of black scribbles, this void simply moves to engulf characters in its embrace. Surprisinly fast, it swallows entire beings and puts its captive's mind through overwhelming feelings of despair and agony. As their minds go through their worst nightmares, infected characters will move on their own and proceed to attack others in the room. Those who are trapped under the shadow's influence will only return to normal after either being forcefully removed, being knocked out, or the Shadow being defeated.

      Nothing can be collected as loot.
    Those with the key may proceed down to the third floor...

FLOOR 3 - THE SUGERICAL WARD

    With a sign that marks the floor as the "THE SURGEICAL WARD", another sign underneath reads, "NO OUTSIDE OBJECTS". Before proceeding into ward, a small weight sensor is placed on the last step of the stairs and on the right, a garbage chute is affixed to the wall. Only those who throw everything asides from the clothing their back will be allowed to go through the gate. After disposing of everything, including their omamoris, the door will open and allow for visitors to go through.

    Out of the previous floors, the surgical ward is the darkest one so far. Only a handful of lights are on, though these take on a sickly yellow tint and hardly flicker. In addition, the floor abandons the previous layouts and takes on a completely open concept with only two doors: the entrance and the exit. Large plastic sheets hang from the ceiling and the air is hot and sticky, filled with a terrible odour that is a mix between blood and rotten flesh. Occasionally, loud ear-piercing screams will be heard throughout the floor and those who were unfortunate enough to be captured on the previous floors, they will be brought down here for their operation.

    THE DOCTOR
    Type
    F.O.E.
    Nulls
    Physical, Dark
    Weak
    Light
    The captured will be strapped to an operating bed with an overly bright light hanging over them. The Doctor parts the plastic sheets and stands before the bed, speaking in a thundering voice.

    "Don't worry, you're in good hands. I'll fix you up."

    Those who have been captured together or roughly around the same time will be placed in beds next to each other while the Doctor operates on one patient at a time. Cutting open his patients with various medical tools, he pokes and prods inside. He pulls and snips at organs, saws off limbs, drains the blood, and performs any sort of "surgical procedures" that he can get away with.

    Even if the straps have been pulled apart, the Doctor's large imposing size makes it difficult to resist. With the strength of a F.O.E., the Doctor will not submit to simple, weak attacks and with various medications in his pockets, he can heal himself at any given moment. Occasionally, the Noppera-bo nurses will come to his aid and fight alongside with him. It is best to avoid him rather than fight, though for the ones already captured... there's not much else to do, but scream.
    As tempting as it is to rescue those who are undergoing the Doctor's cruel operation, without any omamoris or weapons, it'd be impossible to take him down. The best solution is to navigate through the floor while not attracting the attention of the Doctor or his nurses. When the F.O.E. isn't operating on a character, he'll tear apart various Shadows instead, occasionally throwing out pieces or entire bodies when he's finished. Nurses will roam the area to wheel in new patients strapped to beds and take the dead bodies out.

    In each corner of the floor is a waste pile, containing dirty clothes, discarded surical equipment, and the occassional body part. Digging through them will prove fruitless as none of them will contain the key to the exit. The more daring ones who come to take a closer look at the Doctor, whether from the operating table or from the sidelines, will notice a string tied around the Doctor's ankle. The string holds a lock of hair wrapped around a bronze key. Grab this key and escape before the Doctor catches on.

FLOOR 4 - THE MORGUE

    The final stairway has no lights. Going down the stairs will be a cautious task as there is no indiciation on where the end is, but upon reaching the bottom, a single light just barely shines on the last door. All the belongings that have been thrown into the chute from the previous floor lie by the door. Bolted to the front of the entrance, a metal plate reads "THE MORGUE" and a note is taped underneath it.

    "To Niko-chan, please rest in peace, Yuki."

    The final key is taped behind the note and can be used to open the door. Upon entering, the area reveals an oversized morgue with multiple lockers, each containing the name of every character in Hirajiro, including Rei's. On a gurney in the back of the room, Rei(?) sits in the back with Ananke, rabbits resting in their laps.

    There is nothing else in the room.

ICHI NOTES

    ⬥ Characters who die in this dungeon may either wake up in the morgue and in their respective locker or thrown out of the dungeon once the Lockdown ends.
    ⬥ The level of gore and severity of the Doctor's operations will be left up to the player's discretion.
    ⬥ The Doctor may appear randomly throughout the floors, wandering around and looking for new patients. He may be fought but it will be difficult to kill as he will heal or retreat if he needs to.
    ⬥ Throughout the first three floors, ghosts of Rei may be found. On the first floor, she will appear as a young child. On the second floor, she will appear as a teenager. On the third floor, she will appear as a teenager, but with a shaven head. All three versions of Rei will never face the characters and immediately run away, fading into the darkness, if chased. Occasionally, she will scream and attract the attention of Shadows. If quietly followed without an attempt to capture her, she may lead to the correct areas that will contain the keys.
    ⬥ If your character really wants to get through an inaccessible door, just let me know and I will create a new horror scenario for you. I cut out a lot so I am filled with ideas for all these gremlins...
    ⬥ The top-level to speak with Shadow Rei will be unscreened once at least one character manages to get through the third floor and down to the fourth. Please let me know when that happens.
    ⬥ This dungeon will last until 12/14 at the latest. Please indicate dates in your top-levels to keep track.
    ⬥ Threads from this log may be used for the dungeon requirement for AC.
    ⬥ Have fun! Don't die.

overstrain: * (pic#5531545)

[personal profile] overstrain 2019-12-07 03:48 am (UTC)(link)
[ Terry reacts fast, but Bluebell is faster and smacks the shortbow and kouha arrows out of his hands. His offensive powers are sealed, so he can't summon his longbow with magical arrows right now. When it's catches on fire, it wildly flails its tentacles and it feels so gross oh god it snatches Terry's wrist and flings him in the air when he was trying to grab his omamori. freaking rip. He's about to reach for his other pocket to get his ziodyne taser, but his other arm gets grabbed too. This is misfortune that's rapidly piling on Terry's head... ]

[personal profile] cicadashell 2019-12-07 04:44 am (UTC)(link)
[Holy fucking shit. Terry is way off his game. Priam flies up to try and rip Terry away from the tentacles, but he's a lion and Terry's probably getting clawed a little. The snake tail lashes out to electrocute Bluebell.]
overstrain: (pic#13294430)

[personal profile] overstrain 2019-12-07 04:50 am (UTC)(link)
[ Terry absolutely hates pain, but he can endure it. It's fine. Priam tears Terry away from the tentacles successfully, but the electrocution isn't enough and Terry thinks Jiro wasting all his SP here would be a terrible idea, so-- ]

Run!! There's no key in here!!

[personal profile] cicadashell 2019-12-07 05:01 am (UTC)(link)
[Running is the best plan. Bluebell isn't far behind the entire time, banging on the door as soon as it closes and they're back in the main area of the first floor.]

Fucking tentacle monsters.

[At least it wasn't a dick.]
overstrain: * (pic#13294426)

[personal profile] overstrain 2019-12-07 05:26 am (UTC)(link)
[ If it was an actual dick, Terry would have screamed because what the fuck would that be doing in Rei's dungeon... Terry shoots a glance at Jiro. ]

... Did you fight something like that before?

[personal profile] cicadashell 2019-12-07 05:32 am (UTC)(link)
[Terry wasn't at the last Daitengu fight, but Jiro thought Mara would be common knowledge.]

You've never seen... Mara?
overstrain: * (pic#13280467)

[personal profile] overstrain 2019-12-07 01:55 pm (UTC)(link)
... Oh.

[ Terry said "fought", so he didn't think of Mara. Flashback ensues. His face has a conflicting expression.

...
]

That... okay. I've seen him before. Did it bully you or something...?

[personal profile] cicadashell 2019-12-07 02:09 pm (UTC)(link)
No, but it touched me.

[With its tentacles.]

Which we're not talking about.

[Jiro heads straight for another door.]
overstrain: * (pic#5531545)

[personal profile] overstrain 2019-12-07 02:33 pm (UTC)(link)
[ If it were Terry, he wouldn't want to talk about it either, so he follows Jiro into another room. Everything is dark, and his light up shoes barely make any light, but it still does... only to show where he is in this pitch black room. ]

What's shoving me--move it!

[ It feels hundred times worse than a crowded warehouse in a Black Friday sale because Terry can't shove whoever is shoving him. ]

[personal profile] cicadashell 2019-12-07 02:43 pm (UTC)(link)
[They're getting further and further from the door, and Jiro can only think about Terry's fear floor. In the dark, who knows where the hands are coming from.]

It's disembodied hands!

[Suffer, Terry. Jiro's just going to have Priam set this place on fire too.]
overstrain: * (pic#5531550)

[personal profile] overstrain 2019-12-07 02:46 pm (UTC)(link)
[ Terry immediately screams and summons Vassago who whips up a tornado to combine with the fire. Unfortunately the fire tornado doesn't give the room any light, but it's chaos in here. ]

[personal profile] cicadashell 2019-12-07 03:05 pm (UTC)(link)
[Jiro immediately regrets that remark. This is overkill, but Priam resists fire and wind, so Jiro stays close to the chimera. The voices are being drowned out by the tornado.

He doesn't have much to work with here, so Priam casts Wolvaan on Terry. Guess he's a pom again?]
overstrain: * (pic#5531542)

[personal profile] overstrain 2019-12-07 03:10 pm (UTC)(link)
[ Vassago disappears and the fire tornado dissipates. There's a bunch of pom crying noises in the background now. Even though Jiro can understand animal speech, Terry the pom is just dog crying. ]

[personal profile] cicadashell 2019-12-07 03:36 pm (UTC)(link)
[Jiro picks up the pom and continues to just light things on fire as he makes his way out of the dark room of hands. Terry's crying and it's freaking him out.

Once free of the room, Terry can be human again. And hopefully not crying.]
overstrain: * (pic#13294437)

[personal profile] overstrain 2019-12-07 03:42 pm (UTC)(link)
[ Terry the pom stops making crying noises once they're out of the room, though it does take several seconds for him to fully stop. After that, he turns back into a humanoid, but he's still being held by Jiro.

...

At least he's not crying.
]

[personal profile] cicadashell 2019-12-07 04:42 pm (UTC)(link)
[He drops Terry to the floor.]

The fuck is wrong with you today?

[Terry isn't going to be reliable in this dungeon, it seems.]
overstrain: * (pic#5531541)

[personal profile] overstrain 2019-12-07 04:54 pm (UTC)(link)
[ At least Terry can easily stand due to the height difference when Jiro drops him. ]

Nothing...? At least, I don't think so.

[ Between crashing into Jiro, having his weapons knocked out of his hands, and everything preventing him from grabbing onto most of his weapons, Terry just thinks the monsters just got smarter. He pulls out his omamori from his pocket and stuffs it into his shoe. Shadows definitely won't reach into his shoe and yank out the omamori, right...? ]

[personal profile] cicadashell 2019-12-07 05:04 pm (UTC)(link)
You're really off.

[Whatever. There isn't time to talk about Terry's problems. This hasn't been anywhere near as bad as Jiro's last dungeon experiences at the shrine, yet. So, he going ahead, even if Terry is less help and more of an annoyance at this point. It's only the first floor, and Priam is weak. Ditching Terry would be a bad idea.

Jiro opens the third door... to a playroom. Again, a little creepy, but that's it. Until the door locks again and it's dark.]
overstrain: * (pic#13280460)

[personal profile] overstrain 2019-12-07 05:09 pm (UTC)(link)
[ He was about to reply to Jiro, but then he figures... yeah, maybe he really is off. Terry starts rummaging through the room, but at least he can see here as compared to the other room where it was pitch black. He looks around the toys to try and find a key, but he's not having such luck. The grandfather clock rings every ten seconds and only gets louder with each ring. ]

[personal profile] cicadashell 2019-12-07 05:20 pm (UTC)(link)
[Inspecting the toys for hidden compartments takes too much time, so Jiro's just going to throw them at the floor until they break. He won't find the key any time soon because stuffed toys don't break and he'll go through those last. The clock getting louder is concerning. It's counting down to something.]
overstrain: * (pic#13280483)

[personal profile] overstrain 2019-12-07 05:30 pm (UTC)(link)
[ Terry handles the stuffed animals since Jiro is working on the other ones that break. He quickly feels them around, squishing to feel anything weird inside the dolls, but then he finds the rabbit doll with NIKO on the bottom of its foot. He stands there with some realization before the ringing from the grandfather clock brings him back to his senses and grabs the key. ]

I got it! Let's go.

[ His ear feels like it'll bleed at any moment. ]

[personal profile] cicadashell 2019-12-07 05:36 pm (UTC)(link)
[Jiro drops the toy he was holding and is very ready to get out of that room. He also wants to smash the clock, but decides against it in case it just traps them in here.]
overstrain: * (pic#5531548)

[personal profile] overstrain 2019-12-07 05:40 pm (UTC)(link)
[ Terry unlocks the door so that they can escape that horrendous toy room and finds the barred gates that lead to the stairwell. He unlocks it with the key he found in the rabbit doll and goes down the stairs.

Terry will pay attention to the sign this time that tells them to be quiet and looks around to see if there are any Shadows around in the halls.
]

[personal profile] cicadashell 2019-12-07 07:14 pm (UTC)(link)
[A few of the Noppera-Bo are wandering slowly around the floor, but apparently not doing anything. Okay, then. The first room they're able to enter seems completely empty, until Yuki-chan appears and locks the door.]
overstrain: * (pic#5531553)

[personal profile] overstrain 2019-12-07 07:30 pm (UTC)(link)
[ Terry gets startled when the door locks again. He didn't even have time to search the room, and it's already like this... When Vassago is summoned, he immediately unleashes a God's Hand right on top of Yuki-chan, immediately turning her into Shadow gunk. That's great, except there are five more Yuki-chans after one dies and they keep multiplying. ]

Watch out--

[ Then Terry's head gets struck by a hammer and nail combo. That... hurts. He's trying to back away from the other Shadows while he's trying to pull the nail out of his head. THIS ENTIRE DAY IS PAINFUL ]

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