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[OPEN] 12/3 IN MY RESTLESS DREAMS, I SEE THAT HOSPITAL
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→ 12/3 LOCKDOWN
On the same night of the first snowfall in Hirajiro, a cold gust of wind blows through the town when the Lockdown begins. Although early, it appears that this may be the final dungeon that will contain the Daitengu. After all, the only reason a new dungeon appeared every other month was because the Daitengu was always defeated so late. Now that Yashiro-no-Shugosha has been killed, it only makes sense that a new dungeon has appeared immediately the following month.
Following the wind, it leads to the Hirajiro General Hospital. The dark windows are locked shut and reveal nothing but pitch darkness inside the building. The front doors are ajar and they give a loud unpleasant squeal when pushed open. This is it. It's the final dungeon. It should be the end, right?
Rei is no longer found in town.
→ FLOOR 1 - THE PEDIATRIC WARD
Descending the stairs to the first floor, a large sign attached to the wall reads "THE PEDIATRIC WARD". Underneath it, a rusty but otherwise colourful sign reads "NO RUNNING IN THE HALLWAY". With nearly half of the lights on, even with their erratic flickering and the nauseating pale blue hue that they give, it's easy to see the floor's surroundings. As appropriate for its name, bright and cheerful colours paint the walls, although parts are stained and chipped off, and giant stickers of various different animals line the hallways, albeit falling apart and torn. It's eerily silent, asides from faint sobbing that comes and goes from nowhere, but stepping with too much force on the chipped tiles will cause them to break and send a piercing cracking sound that echoes throughout the floor. If anyone is foolish enough to ignore the earlier warning sign and begin to run, a Shadow will seep through the fractures of the floor tiles.
ICHIMATSU
Type
ShadowResists
Physical, DarkWeak
Light
A broken Ichimatsu doll and mannequin arms can be collected as loot.DOOR ONE
The first door leads to a pitch dark room. Any source of light is immediately rendered useless, only illuminating no more than what the source occupies. Before anyone can leave, however, a pair of invisible hands reach out and pull the intruders in, shutting the door behind. In the complete darkness, multiple hands push everyone seemingly further and further away from the exit until it's impossible to tell where it is. Left might be right and forward might be backwards. In the pitch dark, it's difficult to navigate, especially as the shoving is nonstop and inconsistent enough to prevent any preparation to fight back.
Numerous voices echo throughout the room, seemingly garbaged all together, but those with careful ears will differentiate four voice: the first, a woman, speaks about not needing a second child and that a second child is unwanted; the second, a man, rejects fatherhood and wants nothing to do with the unwanted child; the third, a man, refuses responsibility for another man's child and refuses to acknowledge them; and the fourth, a girl, spits venom about a bastard child and that she'd never be sisters with one. These voices become louder and louder the further somebody is pushed into the seemingly endless void. Escape or rot here until the Lockdown ends and spits you back out.DOOR TWO
The second door leads to a long hallway with childish drawings and paintings lining the walls. The soulless eyes of the artworks seemingly follow those who wander down the hall, but when glancing at them, their eyes look away. Finally reaching another door at the very end, it reveals an arts and craft room. Small circular tables with matching chairs line the area, each littered with used crayons and markers, but nothing is up on the walls. Chipped and bleached paint covers them, leaving them empty, but for a single crude drawing in the center of the room. On closer examination, it's a crayon sketch of a blue monster. After staring at the picture, it begins to take a life of its own and form a new Shadow.
BLUEBELL
Type
ShadowResists
Physical, DarkWeak
Light
Sharp fangs and eyeballs the size of dinner plates can be collected as loot.DOOR THREE
The third door leads to a playroom, containing numerous amount of toys. Upon entering, the door makes a loud audible click. Trying to turn the handle is fruitless as it has now been locked from the other side. Faint footsteps running away from the door can be heard from the hallway, but before anything could be done about the situation, the room is plunged into darkness. A grandfather clock rings out a chime before a thundering voice speaks.
The entrance to the second floor is locked with heavy bars that make it impossible to break down. A key is needed to open the gates and a simple lockpick won't suffice. For the fortunate ones who have found the key in the rabbit doll in the third room, the same key will work on the gate. The door swings open and allows passage to the next floor.
"Oh, you silly little girl, did you lock me in? Did you forget that I know you hid a key in here?"
With every ten seconds that pass, the grandfather clock rings louder and louder until it becomes physically painful to listen to. Search around the room and find the key needed to unlock the door. Physically breaking it down is impossible as it is impervious to all kinds of attacks. The key is the only way to escape and looking through and in all the different types of toys will take time. It simply comes down to luck and, if by chance, someone takes the rabbit doll with "NIKO" written on the bottom foot and rips off its head, an old bronze key will be found. Use the key and unlock the door to escape, but for the unfortunate ones, once the clock strikes twelve times, they're simply trapped. The room falls into silence and the Doctor appears. Using its large clamps, it grabs hold of characters and laughs.
"Haha, you naughty children. Patients are not allowed to leave their rooms."
Those caught by the Doctor are then immediately knocked out before being dragged to the third floor...
→ FLOOR 2 - THE ONCOLOGY WARD
The second floor is marked with another rusty sign that reads "THE ONCOLOGY WARD". Underneath it, another sign is posted that says, "SHHH, SILENCE PLEASE". Unlike the previous floor that was filled with colourful, abliet faded and dated, walls, the oncology ward is bleak and plain. Only a quarter of the lights are on, still taking on a sick pale blue hue and flickering without any sort of pattern, and paints the floor with a despressing outlook. In addition, unlike the previous floor that was devoided of wandering Shadows, two different types of enemies lurk down the hallways.
NOPPERA-BO
Type
ShadowResists
Physical, DarkWeak
Light
Syringes with drugs that cause sleep and give a boost of energy can be collected as loot.DOOR ONE
The first door leads into a regular private room with two beds that are laid side-by-side. It's a plain and empty room, but setting foot inside will cause the door to suddenly close. Standing in front of the exit is now a new Shadow, one that's surprisingly very human, with her hand on the lock.
YUKI-CHAN
Type
ShadowResists
Physical, DarkWeak
Light
"You won't leave. You'll never leave.
With extraordinary strength, she'll pin down the closest person with the intent of hammering their hands with nails into the floor. Anyone who interferes will be dragged away by another Yuki-chan. From the shadows, more and more Yuki-chans appear until the room nearly reaches max capacity. Using their fearsome strength and numbers, they pin down intruders and proceed to nail every part of their body into the ground. They can't be reasoned with and they will not stop until there is not a single spot left that they can't stick a nail into.
Hammers and metal nails can be collected as loot.
DOOR TWO
- The second door leads to another plain room with two side-by-side beds. Yet again, the door will be locked from behind and cannot be broken down. Searching for clues will reveal a short book about senbazuru: one thousand origami cranes. It details that an ancient Japanese legend promises that anyone who folds a thousand origami cranes will be granted a wish by the gods. As a result, those who fall seriously ill are often the recipients and/or creators of a senbazuru. Tucked in between one of the pages is a single crane that has already been folded, but flattened in the book. Looking through the drawers of the room reveals thousands of origami paper with instructions on how to fold cranes.
If it isn't obvious, a thousand cranes must be created in order to escape from the room. Whether they're perfectly folded or clumsily made, it does not matter. A thousand birds must be made and if characters succeed before they are kicked out of the dungeon or starve to death, the door will unclick and open. Just like the wish given after the creation of the senbazuru, absolutely nothing happens.
DOOR THREE
- The third door leads to yet another empty room with two beds. On the bed furthest from the door, next to the window, a plastic ring lies on the pillow. A bronze key is tied to the toy with a string and by examining it, it appears to unlock the gate that leads to the third floor. However, the moment the ring and key are picked up, a dark shadow appears behind the holder.
JUON | ||
Type Shadow |
Resists Physical, Dark |
Weak Light |
This dark shadow has no defining features. Only comprised of black scribbles, this void simply moves to engulf characters in its embrace. Surprisinly fast, it swallows entire beings and puts its captive's mind through overwhelming feelings of despair and agony. As their minds go through their worst nightmares, infected characters will move on their own and proceed to attack others in the room. Those who are trapped under the shadow's influence will only return to normal after either being forcefully removed, being knocked out, or the Shadow being defeated. Nothing can be collected as loot. |
→ FLOOR 3 - THE SUGERICAL WARD
With a sign that marks the floor as the "THE SURGEICAL WARD", another sign underneath reads, "NO OUTSIDE OBJECTS". Before proceeding into ward, a small weight sensor is placed on the last step of the stairs and on the right, a garbage chute is affixed to the wall. Only those who throw everything asides from the clothing their back will be allowed to go through the gate. After disposing of everything, including their omamoris, the door will open and allow for visitors to go through.
Out of the previous floors, the surgical ward is the darkest one so far. Only a handful of lights are on, though these take on a sickly yellow tint and hardly flicker. In addition, the floor abandons the previous layouts and takes on a completely open concept with only two doors: the entrance and the exit. Large plastic sheets hang from the ceiling and the air is hot and sticky, filled with a terrible odour that is a mix between blood and rotten flesh. Occasionally, loud ear-piercing screams will be heard throughout the floor and those who were unfortunate enough to be captured on the previous floors, they will be brought down here for their operation.
THE DOCTOR
Type
F.O.E.Nulls
Physical, DarkWeak
Light
"Don't worry, you're in good hands. I'll fix you up."
Those who have been captured together or roughly around the same time will be placed in beds next to each other while the Doctor operates on one patient at a time. Cutting open his patients with various medical tools, he pokes and prods inside. He pulls and snips at organs, saws off limbs, drains the blood, and performs any sort of "surgical procedures" that he can get away with.
Even if the straps have been pulled apart, the Doctor's large imposing size makes it difficult to resist. With the strength of a F.O.E., the Doctor will not submit to simple, weak attacks and with various medications in his pockets, he can heal himself at any given moment. Occasionally, the Noppera-bo nurses will come to his aid and fight alongside with him. It is best to avoid him rather than fight, though for the ones already captured... there's not much else to do, but scream.
In each corner of the floor is a waste pile, containing dirty clothes, discarded surical equipment, and the occassional body part. Digging through them will prove fruitless as none of them will contain the key to the exit. The more daring ones who come to take a closer look at the Doctor, whether from the operating table or from the sidelines, will notice a string tied around the Doctor's ankle. The string holds a lock of hair wrapped around a bronze key. Grab this key and escape before the Doctor catches on.
→ FLOOR 4 - THE MORGUE
The final stairway has no lights. Going down the stairs will be a cautious task as there is no indiciation on where the end is, but upon reaching the bottom, a single light just barely shines on the last door. All the belongings that have been thrown into the chute from the previous floor lie by the door. Bolted to the front of the entrance, a metal plate reads "THE MORGUE" and a note is taped underneath it.
"To Niko-chan, please rest in peace, Yuki."
The final key is taped behind the note and can be used to open the door. Upon entering, the area reveals an oversized morgue with multiple lockers, each containing the name of every character in Hirajiro, including Rei's. On a gurney in the back of the room, Rei(?) sits in the back with Ananke, rabbits resting in their laps.
There is nothing else in the room.
→
ICHI NOTES
⬥ Characters who die in this dungeon may either wake up in the morgue and in their respective locker or thrown out of the dungeon once the Lockdown ends.
⬥ The level of gore and severity of the Doctor's operations will be left up to the player's discretion.
⬥ The Doctor may appear randomly throughout the floors, wandering around and looking for new patients. He may be fought but it will be difficult to kill as he will heal or retreat if he needs to.
⬥ Throughout the first three floors, ghosts of Rei may be found. On the first floor, she will appear as a young child. On the second floor, she will appear as a teenager. On the third floor, she will appear as a teenager, but with a shaven head. All three versions of Rei will never face the characters and immediately run away, fading into the darkness, if chased. Occasionally, she will scream and attract the attention of Shadows. If quietly followed without an attempt to capture her, she may lead to the correct areas that will contain the keys.
⬥ If your character really wants to get through an inaccessible door, just let me know and I will create a new horror scenario for you. I cut out a lot so I am filled with ideas for all these gremlins...
⬥ The top-level to speak with Shadow Rei will be unscreened once at least one character manages to get through the third floor and down to the fourth. Please let me know when that happens.
⬥ This dungeon will last until 12/14 at the latest. Please indicate dates in your top-levels to keep track.
⬥ Threads from this log may be used for the dungeon requirement for AC.
⬥ Have fun! Don't die.
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Toki peers at the room cautiously. It does appear to be gone.]
I'm f-fine...
[He tries to take deep breaths and calm down.]
Are you okay?
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[ He calls over the dog, who walks up and sits next to him. He nods his head and rests it on Seto's leg. Please don't scream again, Toki... ]
Thanks for the help. These dungeons are really no joke.
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They're horrible!
[Toki tries to open the closest door just to get out of here, but it's not budging.]
Joroko! Kick it down!
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H-Hey, we shouldn't be breaking down random doors, should we?!
[ This is his first dungeon so who knows if this is how it works, but for some reason, he doesn't think so... this just might bring more attention to them. ]
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[Joroko does as commanded, and kicks at the door. She'll break the wood with the pointed ends of her legs if she has to.]
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guess he's going in...
Let's go!
[Without waiting for confirmation that Seto will follow him, Toki steps into the room.]
gl toki...
[ Seto still has an uneasy feeling about just charging into a room that's pitch dark so he reaches out to grab hold of Toki's wrist. However, as Toki steps in, he'll fall down a deep and dark hole that's three feet down. It'd be a hard landing as there'd be nothing to cushion him asides from something that crunches wherever he and Seto land. Without any light, it's difficult to tell what is in this hole with them, but with every little movement that each of them takes, there's an unpleasant crunch and it doesn't stop. ]
[ Soon, they'll feel tiny little feet that crawl all over their bodies, getting underneath clothes, into the hair, into the ears and mouth, anywhere that they can reach. Hopefully, neither of them broke any bones on the way down and can find a way out... ]
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He's just going to scream for several minutes, in panic and pain.]
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[ He's the first to force himself to get up, to bite the side of his cheek so hard that it begins to bleed, and feel around for Toki's shoulder. ]
Where are you hurt?!
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[He can't tell. Everything hurts, and they're crawling all over. Every time he tries to move, the broken ribs grate against each other. Toki tries to brush a few of the centipedes off, and that's when he discovers the bone sticking out.]
Oh my god! It came out!
[He's getting hysterical, and completely forgetting about Joroko for the millionth time.]
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[ Seto can't see in this damn darkness and he's starting to feel the panic as well. Hachiko won't stop barking and he has to keep telling himself mentally that he doesn't want to hear anything, he wants to shut it all out, but it's hard. He doesn't know what's wrong with Toki and his screaming is making Seto close to hysterical as well. ]
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A b-bone! A bone came out!
[That doesn't help at all.]
Should I shove it back in!?
[He's too panicked for it to hurt much anymore.]
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Hachiko, stop barking!
[ He yells and the Persona complies. Seto then focuses back on Toki with some silence for him to think. ]
No, just leave it! We need to get you to a doctor right away. Can you stand?
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I think so...
[There's a sharp intake of breath and some whimpering noises, but he managed to get to his knees, and that's the first step.]
Almost there... I-is there a door?
[Seto can maybe look for that while Toki tries to get up.]
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I'll check. In the meanwhile, Hachiko, help him.
[ The dog barks once as confirmation as he goes over to gently nuzzle Toki's side, letting him know where he is. Put your weight on him and stand up, he's okay with that. While that's happening, Seto limps forward, hands out as he tries to feel around. Each step he takes makes an unpleasant crunch and while bugs don't creep him out individually, this large amount is just unsettling. He had to deal with crickets crawling all over him late last month and this is just reminding him of that incident. This is far worse, though. ]
[ He eventually reaches a wall and it takes everything in him not to jump back when his hands touch a group of bugs. He feels the wall and moves around until he can feel something that might resemble an opening? There aren't any knobs on it, however. ]
I think I found something, but it's not budging.
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Can we break it open!?
[He summons Joroko, now remembering that she exists. Instead of going to the door Seto found, she's... eating the bugs, making little slurping noises in the dark. Gross.]
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Hachiko!
[ The dog leaves Toki's side and immediately knows what to do, powering himself up with a Tarukaja before lunging at the door. It makes a loud thump but it doesn't break down. ]
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Joroko finishes her snack, and then moves to the door. She tries to break through it like the last one, with both her spider legs and some icicle projectiles. Toki can't tell what she's doing in the dark, but it's a lot of thudding.]
Can't you like make a web trampoline and we just go back up?
[Joroko's gives him a "look", but he can't see it. Toki comes up with the such ridiculous things for her webs.]
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Are you able to climb up the walls?
[ He's addressing Joroko, but he doesn't know her name and it's rude to just go "hey, spider lady"... ]
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[Toki thinks that's a weird question. Joroko sighs, because she knows Seto meant her.]
"Yes. Do you want to go back up? I won't make a trampoline."
[The last part is said with exasperation. Doesn't Toki remember the hang gliding disaster?]
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Yes, if you can carry us one at a time to the surface.
[ Sorry, Toki, you're being ignored... ]
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"I can, but this will be quicker."
[She makes a web basket and sets Toki in it. She'll drag him behind them as she crawls up the wall. Seto gets picked up into her human arms and cradled against the ample breasts. Joroko looks down at him with her eight eyes; they wink individually.
She scurries up the wall and back to the floor they fell from. Hachiko is left behind for Seto to recall at his leisure.]
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[ Once they're finally up and back on the first floor, Seto squints and has to let his eyes readjust to light. He hopes that Joroko will let him down gently... ]
Thank you.
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"You're welcome."
[Toki laughs nervously.]
No more doors that don't open~!
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