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rei 「玲」 ✿ niko「ニコ」 ([personal profile] flowerclips) wrote in [community profile] cetana2019-12-03 04:33 pm

[OPEN] 12/3 IN MY RESTLESS DREAMS, I SEE THAT HOSPITAL

THE HOSPITAL

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12/3 LOCKDOWN

    On the same night of the first snowfall in Hirajiro, a cold gust of wind blows through the town when the Lockdown begins. Although early, it appears that this may be the final dungeon that will contain the Daitengu. After all, the only reason a new dungeon appeared every other month was because the Daitengu was always defeated so late. Now that Yashiro-no-Shugosha has been killed, it only makes sense that a new dungeon has appeared immediately the following month.

    Following the wind, it leads to the Hirajiro General Hospital. The dark windows are locked shut and reveal nothing but pitch darkness inside the building. The front doors are ajar and they give a loud unpleasant squeal when pushed open. This is it. It's the final dungeon. It should be the end, right?

    Rei is no longer found in town.

FLOOR 1 - THE PEDIATRIC WARD

    Descending the stairs to the first floor, a large sign attached to the wall reads "THE PEDIATRIC WARD". Underneath it, a rusty but otherwise colourful sign reads "NO RUNNING IN THE HALLWAY". With nearly half of the lights on, even with their erratic flickering and the nauseating pale blue hue that they give, it's easy to see the floor's surroundings. As appropriate for its name, bright and cheerful colours paint the walls, although parts are stained and chipped off, and giant stickers of various different animals line the hallways, albeit falling apart and torn. It's eerily silent, asides from faint sobbing that comes and goes from nowhere, but stepping with too much force on the chipped tiles will cause them to break and send a piercing cracking sound that echoes throughout the floor. If anyone is foolish enough to ignore the earlier warning sign and begin to run, a Shadow will seep through the fractures of the floor tiles.

    ICHIMATSU
    Type
    Shadow
    Resists
    Physical, Dark
    Weak
    Light
    Attracted to loud sounds, these doll-like Shadows pop out of the ground and act as a physical stop for runners. If they're bumped into, even with the slightest touch, they let out a loud rattle that is followed by disgusting squelching. The doll begins to rise higher and higher until it takes a completely new form and reaches out with its arms to swipe and grab hold of Persona users. If caught, they pull their prey into their bodies and suffocate them in black rotten mud. If the runners are fortunate enough not to bump right into the Ichimatsu, it will simply let out a laugh then shrink back into the ground, awaiting the next time someone tries to break the rules.

    A broken Ichimatsu doll and mannequin arms can be collected as loot.
    Although the ward is littered with doors, only a select few will open. A majority of doors are either locked, broken, or barricaded from the other side. Three will creak open for entry.

    DOOR ONE

      The first door leads to a pitch dark room. Any source of light is immediately rendered useless, only illuminating no more than what the source occupies. Before anyone can leave, however, a pair of invisible hands reach out and pull the intruders in, shutting the door behind. In the complete darkness, multiple hands push everyone seemingly further and further away from the exit until it's impossible to tell where it is. Left might be right and forward might be backwards. In the pitch dark, it's difficult to navigate, especially as the shoving is nonstop and inconsistent enough to prevent any preparation to fight back.

      Numerous voices echo throughout the room, seemingly garbaged all together, but those with careful ears will differentiate four voice: the first, a woman, speaks about not needing a second child and that a second child is unwanted; the second, a man, rejects fatherhood and wants nothing to do with the unwanted child; the third, a man, refuses responsibility for another man's child and refuses to acknowledge them; and the fourth, a girl, spits venom about a bastard child and that she'd never be sisters with one. These voices become louder and louder the further somebody is pushed into the seemingly endless void. Escape or rot here until the Lockdown ends and spits you back out.

    DOOR TWO

      The second door leads to a long hallway with childish drawings and paintings lining the walls. The soulless eyes of the artworks seemingly follow those who wander down the hall, but when glancing at them, their eyes look away. Finally reaching another door at the very end, it reveals an arts and craft room. Small circular tables with matching chairs line the area, each littered with used crayons and markers, but nothing is up on the walls. Chipped and bleached paint covers them, leaving them empty, but for a single crude drawing in the center of the room. On closer examination, it's a crayon sketch of a blue monster. After staring at the picture, it begins to take a life of its own and form a new Shadow.

      BLUEBELL
      Type
      Shadow
      Resists
      Physical, Dark
      Weak
      Light
      The hands and arms rip through the sheet first. Then its head. Then its entire body. The demon stands tall at seven feet and immediately moves to stomp on any nearby prey. By holding either the Persona or its user under their heavy feet, it rips and chews its victims with their sharp fangs before unhinging its jaw to swallow them whole. Stay behind and fight or run out of the room and down the hallway. It'll chase behind at an alarmly fast pace, but stop the moment it approaches the main exit. It slams itself against the door a few times, causing it to rattle, but eventually, it stops. It seems as if it cannot escape from this hallway.

      Sharp fangs and eyeballs the size of dinner plates can be collected as loot.

    DOOR THREE

      The third door leads to a playroom, containing numerous amount of toys. Upon entering, the door makes a loud audible click. Trying to turn the handle is fruitless as it has now been locked from the other side. Faint footsteps running away from the door can be heard from the hallway, but before anything could be done about the situation, the room is plunged into darkness. A grandfather clock rings out a chime before a thundering voice speaks.

      "Oh, you silly little girl, did you lock me in? Did you forget that I know you hid a key in here?"

      With every ten seconds that pass, the grandfather clock rings louder and louder until it becomes physically painful to listen to. Search around the room and find the key needed to unlock the door. Physically breaking it down is impossible as it is impervious to all kinds of attacks. The key is the only way to escape and looking through and in all the different types of toys will take time. It simply comes down to luck and, if by chance, someone takes the rabbit doll with "NIKO" written on the bottom foot and rips off its head, an old bronze key will be found. Use the key and unlock the door to escape, but for the unfortunate ones, once the clock strikes twelve times, they're simply trapped. The room falls into silence and the Doctor appears. Using its large clamps, it grabs hold of characters and laughs.

      "Haha, you naughty children. Patients are not allowed to leave their rooms."

      Those caught by the Doctor are then immediately knocked out before being dragged to the third floor...
    The entrance to the second floor is locked with heavy bars that make it impossible to break down. A key is needed to open the gates and a simple lockpick won't suffice. For the fortunate ones who have found the key in the rabbit doll in the third room, the same key will work on the gate. The door swings open and allows passage to the next floor.

FLOOR 2 - THE ONCOLOGY WARD

    The second floor is marked with another rusty sign that reads "THE ONCOLOGY WARD". Underneath it, another sign is posted that says, "SHHH, SILENCE PLEASE". Unlike the previous floor that was filled with colourful, abliet faded and dated, walls, the oncology ward is bleak and plain. Only a quarter of the lights are on, still taking on a sick pale blue hue and flickering without any sort of pattern, and paints the floor with a despressing outlook. In addition, unlike the previous floor that was devoided of wandering Shadows, two different types of enemies lurk down the hallways.

    NOPPERA-BO
    Type
    Shadow
    Resists
    Physical, Dark
    Weak
    Light
    Although they're technically two separate Shadows, the patient and nurse are often seen together. If one is found alone, the other is not far behind. In fact, a majority of these Shadows travel together in groups, comprising as few as four or as many as twelve. Although they slowly lurch down halls and into rooms, they become extremely fast when reacting to sound. Even a tiny whisper will capture their attention and they will immediately track down the source. Should they find an individual, they use their vast numbers to grab hold and drag the captive to the third floor. Any sort of struggling is faced with an injection from the nurse that drugs characters to sleep or toxic fumes from the patients that render characters paralyzed.

    Syringes with drugs that cause sleep and give a boost of energy can be collected as loot.
    Once again, the exit to the next floor is barred and nearly all of the doors in this ward are unaccessible. All, but three, refuse to budge due to either being locked, destroyed, or barricaded.

    DOOR ONE

      The first door leads into a regular private room with two beds that are laid side-by-side. It's a plain and empty room, but setting foot inside will cause the door to suddenly close. Standing in front of the exit is now a new Shadow, one that's surprisingly very human, with her hand on the lock.

      YUKI-CHAN
      Type
      Shadow
      Resists
      Physical, Dark
      Weak
      Light
      A young girl, no older than nineteen and dressed in a hospital gown, stands in front of the now-locked door. With brown hair tied in a braid and thrown over her shoulder, she approaches with a hammar in hand.

      "You won't leave. You'll never leave.

      With extraordinary strength, she'll pin down the closest person with the intent of hammering their hands with nails into the floor. Anyone who interferes will be dragged away by another Yuki-chan. From the shadows, more and more Yuki-chans appear until the room nearly reaches max capacity. Using their fearsome strength and numbers, they pin down intruders and proceed to nail every part of their body into the ground. They can't be reasoned with and they will not stop until there is not a single spot left that they can't stick a nail into.

      Hammers and metal nails can be collected as loot.

    DOOR TWO

      The second door leads to another plain room with two side-by-side beds. Yet again, the door will be locked from behind and cannot be broken down. Searching for clues will reveal a short book about senbazuru: one thousand origami cranes. It details that an ancient Japanese legend promises that anyone who folds a thousand origami cranes will be granted a wish by the gods. As a result, those who fall seriously ill are often the recipients and/or creators of a senbazuru. Tucked in between one of the pages is a single crane that has already been folded, but flattened in the book. Looking through the drawers of the room reveals thousands of origami paper with instructions on how to fold cranes.

      If it isn't obvious, a thousand cranes must be created in order to escape from the room. Whether they're perfectly folded or clumsily made, it does not matter. A thousand birds must be made and if characters succeed before they are kicked out of the dungeon or starve to death, the door will unclick and open. Just like the wish given after the creation of the senbazuru, absolutely nothing happens.

    DOOR THREE

      The third door leads to yet another empty room with two beds. On the bed furthest from the door, next to the window, a plastic ring lies on the pillow. A bronze key is tied to the toy with a string and by examining it, it appears to unlock the gate that leads to the third floor. However, the moment the ring and key are picked up, a dark shadow appears behind the holder.

      JUON
      Type
      Shadow
      Resists
      Physical, Dark
      Weak
      Light
      This dark shadow has no defining features. Only comprised of black scribbles, this void simply moves to engulf characters in its embrace. Surprisinly fast, it swallows entire beings and puts its captive's mind through overwhelming feelings of despair and agony. As their minds go through their worst nightmares, infected characters will move on their own and proceed to attack others in the room. Those who are trapped under the shadow's influence will only return to normal after either being forcefully removed, being knocked out, or the Shadow being defeated.

      Nothing can be collected as loot.
    Those with the key may proceed down to the third floor...

FLOOR 3 - THE SUGERICAL WARD

    With a sign that marks the floor as the "THE SURGEICAL WARD", another sign underneath reads, "NO OUTSIDE OBJECTS". Before proceeding into ward, a small weight sensor is placed on the last step of the stairs and on the right, a garbage chute is affixed to the wall. Only those who throw everything asides from the clothing their back will be allowed to go through the gate. After disposing of everything, including their omamoris, the door will open and allow for visitors to go through.

    Out of the previous floors, the surgical ward is the darkest one so far. Only a handful of lights are on, though these take on a sickly yellow tint and hardly flicker. In addition, the floor abandons the previous layouts and takes on a completely open concept with only two doors: the entrance and the exit. Large plastic sheets hang from the ceiling and the air is hot and sticky, filled with a terrible odour that is a mix between blood and rotten flesh. Occasionally, loud ear-piercing screams will be heard throughout the floor and those who were unfortunate enough to be captured on the previous floors, they will be brought down here for their operation.

    THE DOCTOR
    Type
    F.O.E.
    Nulls
    Physical, Dark
    Weak
    Light
    The captured will be strapped to an operating bed with an overly bright light hanging over them. The Doctor parts the plastic sheets and stands before the bed, speaking in a thundering voice.

    "Don't worry, you're in good hands. I'll fix you up."

    Those who have been captured together or roughly around the same time will be placed in beds next to each other while the Doctor operates on one patient at a time. Cutting open his patients with various medical tools, he pokes and prods inside. He pulls and snips at organs, saws off limbs, drains the blood, and performs any sort of "surgical procedures" that he can get away with.

    Even if the straps have been pulled apart, the Doctor's large imposing size makes it difficult to resist. With the strength of a F.O.E., the Doctor will not submit to simple, weak attacks and with various medications in his pockets, he can heal himself at any given moment. Occasionally, the Noppera-bo nurses will come to his aid and fight alongside with him. It is best to avoid him rather than fight, though for the ones already captured... there's not much else to do, but scream.
    As tempting as it is to rescue those who are undergoing the Doctor's cruel operation, without any omamoris or weapons, it'd be impossible to take him down. The best solution is to navigate through the floor while not attracting the attention of the Doctor or his nurses. When the F.O.E. isn't operating on a character, he'll tear apart various Shadows instead, occasionally throwing out pieces or entire bodies when he's finished. Nurses will roam the area to wheel in new patients strapped to beds and take the dead bodies out.

    In each corner of the floor is a waste pile, containing dirty clothes, discarded surical equipment, and the occassional body part. Digging through them will prove fruitless as none of them will contain the key to the exit. The more daring ones who come to take a closer look at the Doctor, whether from the operating table or from the sidelines, will notice a string tied around the Doctor's ankle. The string holds a lock of hair wrapped around a bronze key. Grab this key and escape before the Doctor catches on.

FLOOR 4 - THE MORGUE

    The final stairway has no lights. Going down the stairs will be a cautious task as there is no indiciation on where the end is, but upon reaching the bottom, a single light just barely shines on the last door. All the belongings that have been thrown into the chute from the previous floor lie by the door. Bolted to the front of the entrance, a metal plate reads "THE MORGUE" and a note is taped underneath it.

    "To Niko-chan, please rest in peace, Yuki."

    The final key is taped behind the note and can be used to open the door. Upon entering, the area reveals an oversized morgue with multiple lockers, each containing the name of every character in Hirajiro, including Rei's. On a gurney in the back of the room, Rei(?) sits in the back with Ananke, rabbits resting in their laps.

    There is nothing else in the room.

ICHI NOTES

    ⬥ Characters who die in this dungeon may either wake up in the morgue and in their respective locker or thrown out of the dungeon once the Lockdown ends.
    ⬥ The level of gore and severity of the Doctor's operations will be left up to the player's discretion.
    ⬥ The Doctor may appear randomly throughout the floors, wandering around and looking for new patients. He may be fought but it will be difficult to kill as he will heal or retreat if he needs to.
    ⬥ Throughout the first three floors, ghosts of Rei may be found. On the first floor, she will appear as a young child. On the second floor, she will appear as a teenager. On the third floor, she will appear as a teenager, but with a shaven head. All three versions of Rei will never face the characters and immediately run away, fading into the darkness, if chased. Occasionally, she will scream and attract the attention of Shadows. If quietly followed without an attempt to capture her, she may lead to the correct areas that will contain the keys.
    ⬥ If your character really wants to get through an inaccessible door, just let me know and I will create a new horror scenario for you. I cut out a lot so I am filled with ideas for all these gremlins...
    ⬥ The top-level to speak with Shadow Rei will be unscreened once at least one character manages to get through the third floor and down to the fourth. Please let me know when that happens.
    ⬥ This dungeon will last until 12/14 at the latest. Please indicate dates in your top-levels to keep track.
    ⬥ Threads from this log may be used for the dungeon requirement for AC.
    ⬥ Have fun! Don't die.

overstrain: * (pic#5531547)

12/7, terry > kido > niko

[personal profile] overstrain 2019-12-05 08:29 pm (UTC)(link)
[ Terry is the one pockets the key to the morgue this time instead of giving it to Kido. Before walking inside, he rummages through the pile that was discarded by the chute and pockets all his belongings. When he walks inside, it's bigger than he thought. He sees the lockers with all their names on them, and frowns. That's not Rei. ]

... The Shadow is there, Kido.

[ Just so she knows and that she doesn't accidentally send Rei into permanent ego death. ]

[personal profile] reveilation 2019-12-05 08:33 pm (UTC)(link)
[ Kido gives Terry a weird look for digging through things coming out of a garbage chute, but it's his omamori and stuff, so that's fine. She keeps close for the most part, eyes pointing down more often than not because she's convinced zombies are going to start popping out of the drawers to strangle both of them. Nekogami presses against her other side and casts Amrita Shower again to calm her down; the effect is felt for both Terry and Shadow Rei too.

Kido keeps quiet, the same way her own Shadow had kept quiet, anxious, waiting for the other person to speak first so she knows how to react. ]
overstrain: * (pic#5531548)

[personal profile] overstrain 2019-12-05 08:44 pm (UTC)(link)
We came here to take you back home.

[ Terry doesn't want to mess anything up this time, so he'll try to keep himself in check. ]

... We missed you. Let's go back home together.

[personal profile] reveilation 2019-12-05 08:48 pm (UTC)(link)
[ The sorts of Shadows Kido is used to are the asshole Sasuke and the asshole Terry, so seeing the Shadow like this, even with gold eyes, Kido can only see Rei there in front of her— maybe not smiling or acting as lively as she always is- but she's sitting up and talking and interacting and Kido can't help but let go of Terry's hand to approach Rei and pull her into a hug and carry her out the hospital herself if she had to do it. ]

Yeah, let's go home, Rei.
overstrain: (pic#13294430)

[personal profile] overstrain 2019-12-05 08:58 pm (UTC)(link)
[ Terry absolutely refuses to hurt Shadow Rei, even when he sees her trying to shove a scalpel into her neck. However, he reaches over to Kido in a second, pries her off Niko, and creates some distance between them and the Shadow. He hisses under his breath: ]

Kido, what are you doing...?! Don't do that!

[personal profile] reveilation 2019-12-05 09:02 pm (UTC)(link)
Terry, get off! It's Rei!

[ Who is this Niko girl? Don't know her. Kido hisses back at Terry but without lowering her voice, because what did it look like she was doing? Giving her sister a hug after not being able to talk to her in so long and Terry goes "Don't do that"? ]
overstrain: * (pic#13366923)

[personal profile] overstrain 2019-12-05 09:18 pm (UTC)(link)
[ Terry quietly takes a deep breath. Someone save this guy from getting high blood pressure. ]

Rei just tried to stab your neck with a scalpel.

[ He's trying to urge Kido to just take a step back and think about how that sounds for a second. ]

That's her Shadow.

[ Terry looks over at Niko. ]

I missed you too. Come here. We can go home together and leave this place. We promised that we'd stay together, didn't we? So, let's leave this Dungeon.

[personal profile] reveilation 2019-12-05 09:21 pm (UTC)(link)
[ ??? So when Kido tries to take Rei home, she's wrong, but it's okay if Terry says "let's go home"? Wow. There's no difference between the two, and making Rei be the one who has to come to Terry is just mean, so she gives him a little shove towards Rei. They promised to stay together, so take her damn hand. ]
overstrain: * (pic#13331334)

[personal profile] overstrain 2019-12-05 09:33 pm (UTC)(link)
[ Terry just takes the scalpel and throws it off to the side. He's still feeling wary, but maybe Niko has another one. Who knows. He's reluctant, but holds her hand with his right hand, ready to be pull back at any time when he has to. ]

[personal profile] reveilation 2019-12-05 09:38 pm (UTC)(link)
[ What sort of face are you showing your little sister, Terry...

Kido takes Rei's other hand, and since both are now occupied and Rei is -1 stabbing instrument, Kido ignores all of Terry's warnings and gives Rei another hug. ]


I love you too, Rei. No matter what.

[ Even if she's a Shadow, she's still a part of Rei. Even if it's the part of Rei who wants to stab and kill her family, Kido will still love her, because, gestures at the three of them, which one of them isn't stabby? ]
overstrain: * (pic#5531540)

[personal profile] overstrain 2019-12-05 10:28 pm (UTC)(link)
[ This is the first time Terry has seen anything like this, but it's a spell that feels familiar. Vassago wanted it once upon a time, before it got swapped out for Vacuum Wave.

Without a word, Terry falls unconscious instantly, slumping in the hug.
]
reveilation: (022)

[personal profile] reveilation 2019-12-05 10:39 pm (UTC)(link)
[ gdi, thanks for ditching, Terry.

Kido stares in surprise, because she's never seen the attack before, and since she'd been topped off with Salvation earlier, she can't tell if the attack missed her or if Enduring Soul kicked in and saved her or what happened aside from the fact that Terry is now unconscious.

Rei said "I love you." and she agreed to go home, so Kido doesn't understand why she did that. ]


...Are you upset at us, Rei?

[personal profile] reveilation 2019-12-05 11:32 pm (UTC)(link)
[ Good bye, Terry... Kido looks down at Terry's not-dead body for a moment, and then up at Rei who Kido is still loosely hugging, because she's just more and more confused, because it's what she and Terry were saying too, that they would all go home and not worry about this anymore— the dungeon, that is.

Rei: I don't want you to suffer anymore
also Rei: /creates a literal hell dungeon

Kido hugs her a little tighter. ]


The world is tough, isn't it? We've all been through a lot... I think that's what we all want: to be happy together. But this is a dungeon, so what part are you struggling with?

[personal profile] reveilation 2019-12-06 12:00 am (UTC)(link)
[ Kido shakes her head, because the first time she ever heard the name Niko was today, and neither Terry nor Sasuke have ever brought it up. ]

That sort of stuff is personal, isn't it? I'd want to hear it from you, rather than somebody else, anyways.

[personal profile] reveilation 2019-12-06 12:41 am (UTC)(link)
[ The Sea of Souls is something she only heard mentioned in the Attendant's memories, but she understands now from context what sort of place it is. She wants to say something about Souji and Minato still liking her a lot, but they don't even remember all of what happened... Useless. She can't talk about Mr. Dead-on-the-ground either, because he was the one who caused all that trouble last month. ]

Do you really think everybody changed for the worse?

[ Kido's eyes shift from Niko to Ananke, but she doesn't move or let go of her. ]

You're like me, Rei. Neither of us have a home. When we go back, we won't exist. I thought about going home a lot... but even with all the suffering and pain, there were good things too, so I couldn't. Eating together, taking pictures together, those sorts of things, we can't do that if we don't exist.
reveilation: (061)

[personal profile] reveilation 2019-12-06 02:57 am (UTC)(link)
[ Ah. "Quit while the going is good." It's the same sort of thought that Kido had too, that had spurred the creation of her Shadow: the thought that she is going to be betrayed eventually, so she's going to push everybody away and cut off all ties before that can happen. For Rei, the intention is less selfish than Kido's. It's happiness for everybody. It's still wrong. But Kido can't move a muscle, understanding those intentions.

This time, she can tell the different. The first time, the spell was lucky enough to have missed her; this time, there's a distinct death and revival that feels sort of like slipping in and out of consciousness, and just like that, her safeguard is gone. Nekogami appears at her side, wary, because he's always liked Rei, and doesn't want to hurt her now, but between Rei and Kido...

...

He's going to start Spirit Draining in the background and hoping he can siphon off enough SP to prevent any more Mamudooning. ]


—okay, first of all, Terry is a special case and nobody is going to snap as badly as he did. [ Right off the bat, that's impossible. ]

But we're making so much progress in getting rid of everything that's made everybody suffer. We can make it so Shadows and dungeons don't exist anymore. Rei, you were fighting so hard for it too.

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