flowerclips: (( ̄︿ ̄))
rei 「玲」 ✿ niko「ニコ」 ([personal profile] flowerclips) wrote in [community profile] cetana2019-12-03 04:33 pm

[OPEN] 12/3 IN MY RESTLESS DREAMS, I SEE THAT HOSPITAL

THE HOSPITAL

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12/3 LOCKDOWN

    On the same night of the first snowfall in Hirajiro, a cold gust of wind blows through the town when the Lockdown begins. Although early, it appears that this may be the final dungeon that will contain the Daitengu. After all, the only reason a new dungeon appeared every other month was because the Daitengu was always defeated so late. Now that Yashiro-no-Shugosha has been killed, it only makes sense that a new dungeon has appeared immediately the following month.

    Following the wind, it leads to the Hirajiro General Hospital. The dark windows are locked shut and reveal nothing but pitch darkness inside the building. The front doors are ajar and they give a loud unpleasant squeal when pushed open. This is it. It's the final dungeon. It should be the end, right?

    Rei is no longer found in town.

FLOOR 1 - THE PEDIATRIC WARD

    Descending the stairs to the first floor, a large sign attached to the wall reads "THE PEDIATRIC WARD". Underneath it, a rusty but otherwise colourful sign reads "NO RUNNING IN THE HALLWAY". With nearly half of the lights on, even with their erratic flickering and the nauseating pale blue hue that they give, it's easy to see the floor's surroundings. As appropriate for its name, bright and cheerful colours paint the walls, although parts are stained and chipped off, and giant stickers of various different animals line the hallways, albeit falling apart and torn. It's eerily silent, asides from faint sobbing that comes and goes from nowhere, but stepping with too much force on the chipped tiles will cause them to break and send a piercing cracking sound that echoes throughout the floor. If anyone is foolish enough to ignore the earlier warning sign and begin to run, a Shadow will seep through the fractures of the floor tiles.

    ICHIMATSU
    Type
    Shadow
    Resists
    Physical, Dark
    Weak
    Light
    Attracted to loud sounds, these doll-like Shadows pop out of the ground and act as a physical stop for runners. If they're bumped into, even with the slightest touch, they let out a loud rattle that is followed by disgusting squelching. The doll begins to rise higher and higher until it takes a completely new form and reaches out with its arms to swipe and grab hold of Persona users. If caught, they pull their prey into their bodies and suffocate them in black rotten mud. If the runners are fortunate enough not to bump right into the Ichimatsu, it will simply let out a laugh then shrink back into the ground, awaiting the next time someone tries to break the rules.

    A broken Ichimatsu doll and mannequin arms can be collected as loot.
    Although the ward is littered with doors, only a select few will open. A majority of doors are either locked, broken, or barricaded from the other side. Three will creak open for entry.

    DOOR ONE

      The first door leads to a pitch dark room. Any source of light is immediately rendered useless, only illuminating no more than what the source occupies. Before anyone can leave, however, a pair of invisible hands reach out and pull the intruders in, shutting the door behind. In the complete darkness, multiple hands push everyone seemingly further and further away from the exit until it's impossible to tell where it is. Left might be right and forward might be backwards. In the pitch dark, it's difficult to navigate, especially as the shoving is nonstop and inconsistent enough to prevent any preparation to fight back.

      Numerous voices echo throughout the room, seemingly garbaged all together, but those with careful ears will differentiate four voice: the first, a woman, speaks about not needing a second child and that a second child is unwanted; the second, a man, rejects fatherhood and wants nothing to do with the unwanted child; the third, a man, refuses responsibility for another man's child and refuses to acknowledge them; and the fourth, a girl, spits venom about a bastard child and that she'd never be sisters with one. These voices become louder and louder the further somebody is pushed into the seemingly endless void. Escape or rot here until the Lockdown ends and spits you back out.

    DOOR TWO

      The second door leads to a long hallway with childish drawings and paintings lining the walls. The soulless eyes of the artworks seemingly follow those who wander down the hall, but when glancing at them, their eyes look away. Finally reaching another door at the very end, it reveals an arts and craft room. Small circular tables with matching chairs line the area, each littered with used crayons and markers, but nothing is up on the walls. Chipped and bleached paint covers them, leaving them empty, but for a single crude drawing in the center of the room. On closer examination, it's a crayon sketch of a blue monster. After staring at the picture, it begins to take a life of its own and form a new Shadow.

      BLUEBELL
      Type
      Shadow
      Resists
      Physical, Dark
      Weak
      Light
      The hands and arms rip through the sheet first. Then its head. Then its entire body. The demon stands tall at seven feet and immediately moves to stomp on any nearby prey. By holding either the Persona or its user under their heavy feet, it rips and chews its victims with their sharp fangs before unhinging its jaw to swallow them whole. Stay behind and fight or run out of the room and down the hallway. It'll chase behind at an alarmly fast pace, but stop the moment it approaches the main exit. It slams itself against the door a few times, causing it to rattle, but eventually, it stops. It seems as if it cannot escape from this hallway.

      Sharp fangs and eyeballs the size of dinner plates can be collected as loot.

    DOOR THREE

      The third door leads to a playroom, containing numerous amount of toys. Upon entering, the door makes a loud audible click. Trying to turn the handle is fruitless as it has now been locked from the other side. Faint footsteps running away from the door can be heard from the hallway, but before anything could be done about the situation, the room is plunged into darkness. A grandfather clock rings out a chime before a thundering voice speaks.

      "Oh, you silly little girl, did you lock me in? Did you forget that I know you hid a key in here?"

      With every ten seconds that pass, the grandfather clock rings louder and louder until it becomes physically painful to listen to. Search around the room and find the key needed to unlock the door. Physically breaking it down is impossible as it is impervious to all kinds of attacks. The key is the only way to escape and looking through and in all the different types of toys will take time. It simply comes down to luck and, if by chance, someone takes the rabbit doll with "NIKO" written on the bottom foot and rips off its head, an old bronze key will be found. Use the key and unlock the door to escape, but for the unfortunate ones, once the clock strikes twelve times, they're simply trapped. The room falls into silence and the Doctor appears. Using its large clamps, it grabs hold of characters and laughs.

      "Haha, you naughty children. Patients are not allowed to leave their rooms."

      Those caught by the Doctor are then immediately knocked out before being dragged to the third floor...
    The entrance to the second floor is locked with heavy bars that make it impossible to break down. A key is needed to open the gates and a simple lockpick won't suffice. For the fortunate ones who have found the key in the rabbit doll in the third room, the same key will work on the gate. The door swings open and allows passage to the next floor.

FLOOR 2 - THE ONCOLOGY WARD

    The second floor is marked with another rusty sign that reads "THE ONCOLOGY WARD". Underneath it, another sign is posted that says, "SHHH, SILENCE PLEASE". Unlike the previous floor that was filled with colourful, abliet faded and dated, walls, the oncology ward is bleak and plain. Only a quarter of the lights are on, still taking on a sick pale blue hue and flickering without any sort of pattern, and paints the floor with a despressing outlook. In addition, unlike the previous floor that was devoided of wandering Shadows, two different types of enemies lurk down the hallways.

    NOPPERA-BO
    Type
    Shadow
    Resists
    Physical, Dark
    Weak
    Light
    Although they're technically two separate Shadows, the patient and nurse are often seen together. If one is found alone, the other is not far behind. In fact, a majority of these Shadows travel together in groups, comprising as few as four or as many as twelve. Although they slowly lurch down halls and into rooms, they become extremely fast when reacting to sound. Even a tiny whisper will capture their attention and they will immediately track down the source. Should they find an individual, they use their vast numbers to grab hold and drag the captive to the third floor. Any sort of struggling is faced with an injection from the nurse that drugs characters to sleep or toxic fumes from the patients that render characters paralyzed.

    Syringes with drugs that cause sleep and give a boost of energy can be collected as loot.
    Once again, the exit to the next floor is barred and nearly all of the doors in this ward are unaccessible. All, but three, refuse to budge due to either being locked, destroyed, or barricaded.

    DOOR ONE

      The first door leads into a regular private room with two beds that are laid side-by-side. It's a plain and empty room, but setting foot inside will cause the door to suddenly close. Standing in front of the exit is now a new Shadow, one that's surprisingly very human, with her hand on the lock.

      YUKI-CHAN
      Type
      Shadow
      Resists
      Physical, Dark
      Weak
      Light
      A young girl, no older than nineteen and dressed in a hospital gown, stands in front of the now-locked door. With brown hair tied in a braid and thrown over her shoulder, she approaches with a hammar in hand.

      "You won't leave. You'll never leave.

      With extraordinary strength, she'll pin down the closest person with the intent of hammering their hands with nails into the floor. Anyone who interferes will be dragged away by another Yuki-chan. From the shadows, more and more Yuki-chans appear until the room nearly reaches max capacity. Using their fearsome strength and numbers, they pin down intruders and proceed to nail every part of their body into the ground. They can't be reasoned with and they will not stop until there is not a single spot left that they can't stick a nail into.

      Hammers and metal nails can be collected as loot.

    DOOR TWO

      The second door leads to another plain room with two side-by-side beds. Yet again, the door will be locked from behind and cannot be broken down. Searching for clues will reveal a short book about senbazuru: one thousand origami cranes. It details that an ancient Japanese legend promises that anyone who folds a thousand origami cranes will be granted a wish by the gods. As a result, those who fall seriously ill are often the recipients and/or creators of a senbazuru. Tucked in between one of the pages is a single crane that has already been folded, but flattened in the book. Looking through the drawers of the room reveals thousands of origami paper with instructions on how to fold cranes.

      If it isn't obvious, a thousand cranes must be created in order to escape from the room. Whether they're perfectly folded or clumsily made, it does not matter. A thousand birds must be made and if characters succeed before they are kicked out of the dungeon or starve to death, the door will unclick and open. Just like the wish given after the creation of the senbazuru, absolutely nothing happens.

    DOOR THREE

      The third door leads to yet another empty room with two beds. On the bed furthest from the door, next to the window, a plastic ring lies on the pillow. A bronze key is tied to the toy with a string and by examining it, it appears to unlock the gate that leads to the third floor. However, the moment the ring and key are picked up, a dark shadow appears behind the holder.

      JUON
      Type
      Shadow
      Resists
      Physical, Dark
      Weak
      Light
      This dark shadow has no defining features. Only comprised of black scribbles, this void simply moves to engulf characters in its embrace. Surprisinly fast, it swallows entire beings and puts its captive's mind through overwhelming feelings of despair and agony. As their minds go through their worst nightmares, infected characters will move on their own and proceed to attack others in the room. Those who are trapped under the shadow's influence will only return to normal after either being forcefully removed, being knocked out, or the Shadow being defeated.

      Nothing can be collected as loot.
    Those with the key may proceed down to the third floor...

FLOOR 3 - THE SUGERICAL WARD

    With a sign that marks the floor as the "THE SURGEICAL WARD", another sign underneath reads, "NO OUTSIDE OBJECTS". Before proceeding into ward, a small weight sensor is placed on the last step of the stairs and on the right, a garbage chute is affixed to the wall. Only those who throw everything asides from the clothing their back will be allowed to go through the gate. After disposing of everything, including their omamoris, the door will open and allow for visitors to go through.

    Out of the previous floors, the surgical ward is the darkest one so far. Only a handful of lights are on, though these take on a sickly yellow tint and hardly flicker. In addition, the floor abandons the previous layouts and takes on a completely open concept with only two doors: the entrance and the exit. Large plastic sheets hang from the ceiling and the air is hot and sticky, filled with a terrible odour that is a mix between blood and rotten flesh. Occasionally, loud ear-piercing screams will be heard throughout the floor and those who were unfortunate enough to be captured on the previous floors, they will be brought down here for their operation.

    THE DOCTOR
    Type
    F.O.E.
    Nulls
    Physical, Dark
    Weak
    Light
    The captured will be strapped to an operating bed with an overly bright light hanging over them. The Doctor parts the plastic sheets and stands before the bed, speaking in a thundering voice.

    "Don't worry, you're in good hands. I'll fix you up."

    Those who have been captured together or roughly around the same time will be placed in beds next to each other while the Doctor operates on one patient at a time. Cutting open his patients with various medical tools, he pokes and prods inside. He pulls and snips at organs, saws off limbs, drains the blood, and performs any sort of "surgical procedures" that he can get away with.

    Even if the straps have been pulled apart, the Doctor's large imposing size makes it difficult to resist. With the strength of a F.O.E., the Doctor will not submit to simple, weak attacks and with various medications in his pockets, he can heal himself at any given moment. Occasionally, the Noppera-bo nurses will come to his aid and fight alongside with him. It is best to avoid him rather than fight, though for the ones already captured... there's not much else to do, but scream.
    As tempting as it is to rescue those who are undergoing the Doctor's cruel operation, without any omamoris or weapons, it'd be impossible to take him down. The best solution is to navigate through the floor while not attracting the attention of the Doctor or his nurses. When the F.O.E. isn't operating on a character, he'll tear apart various Shadows instead, occasionally throwing out pieces or entire bodies when he's finished. Nurses will roam the area to wheel in new patients strapped to beds and take the dead bodies out.

    In each corner of the floor is a waste pile, containing dirty clothes, discarded surical equipment, and the occassional body part. Digging through them will prove fruitless as none of them will contain the key to the exit. The more daring ones who come to take a closer look at the Doctor, whether from the operating table or from the sidelines, will notice a string tied around the Doctor's ankle. The string holds a lock of hair wrapped around a bronze key. Grab this key and escape before the Doctor catches on.

FLOOR 4 - THE MORGUE

    The final stairway has no lights. Going down the stairs will be a cautious task as there is no indiciation on where the end is, but upon reaching the bottom, a single light just barely shines on the last door. All the belongings that have been thrown into the chute from the previous floor lie by the door. Bolted to the front of the entrance, a metal plate reads "THE MORGUE" and a note is taped underneath it.

    "To Niko-chan, please rest in peace, Yuki."

    The final key is taped behind the note and can be used to open the door. Upon entering, the area reveals an oversized morgue with multiple lockers, each containing the name of every character in Hirajiro, including Rei's. On a gurney in the back of the room, Rei(?) sits in the back with Ananke, rabbits resting in their laps.

    There is nothing else in the room.

ICHI NOTES

    ⬥ Characters who die in this dungeon may either wake up in the morgue and in their respective locker or thrown out of the dungeon once the Lockdown ends.
    ⬥ The level of gore and severity of the Doctor's operations will be left up to the player's discretion.
    ⬥ The Doctor may appear randomly throughout the floors, wandering around and looking for new patients. He may be fought but it will be difficult to kill as he will heal or retreat if he needs to.
    ⬥ Throughout the first three floors, ghosts of Rei may be found. On the first floor, she will appear as a young child. On the second floor, she will appear as a teenager. On the third floor, she will appear as a teenager, but with a shaven head. All three versions of Rei will never face the characters and immediately run away, fading into the darkness, if chased. Occasionally, she will scream and attract the attention of Shadows. If quietly followed without an attempt to capture her, she may lead to the correct areas that will contain the keys.
    ⬥ If your character really wants to get through an inaccessible door, just let me know and I will create a new horror scenario for you. I cut out a lot so I am filled with ideas for all these gremlins...
    ⬥ The top-level to speak with Shadow Rei will be unscreened once at least one character manages to get through the third floor and down to the fourth. Please let me know when that happens.
    ⬥ This dungeon will last until 12/14 at the latest. Please indicate dates in your top-levels to keep track.
    ⬥ Threads from this log may be used for the dungeon requirement for AC.
    ⬥ Have fun! Don't die.

windbreakers: (Default)

[personal profile] windbreakers 2019-12-04 11:52 pm (UTC)(link)
12/3 - ꜰʟᴏᴏʀ ᴏɴᴇ (ᴘʀᴇ-ᴅᴇᴀᴛʜ)

[ It's pretty easy enough to follow the rules and walk through the hallways. Seto doesn't particularly want to avoid anything or face whatever consequences that might pop up, so he takes it slow. However, Hachiko is a dog and can't read. Signs won't stop him. Before Seto can even stop him, the Akita rushes out and into the first floor. However, he immediately bumps into an Ichimatsu and the Shadow grows larger and larger. It takes Hachiko into its arms and he barks wildly, struggling to get free. ]

Hachiko!

[ Well, Seto doesn't have any weapons and he realizes too late that he should really carry one around. He pulls on the mannequin arm of the Shadow and tries to bring his Persona back to him. Please help, he's so weak. ]

12/3 - ꜰʟᴏᴏʀ ᴛᴡᴏ (ᴘʀᴇ-ᴅᴇᴀᴛʜ)

[ Seto does better on the second floor. After learning the consequences from the first floor, he and Hachiko are far more cautious. They take it slow and steady, hiding behind walls and crouching down low. His eyes take on a red glow, different from their usual brown colour, as he scans the area. Terry told him that it'd be a good idea to hide his power away from others and he can understand that. The power to read minds is... unpleasant and he doesn't like using it at all, but with this, he can get an understanding where everyone on the floor is. ]

[ He seeks out someone who's on the same floor, quietly maneuvering around until he finds them. He taps them on the shoulder, putting a hand up to either cover their mouth if they scream (please don't scream) or to put a finger to his own mouth to indicate for silence. It'd be best if they team up and work through this together. ]


ᴡɪʟᴅᴄᴀʀᴅ

[ hmu if you want to do anything else! seto will die on 12/3 and be "dead" until ~12/5. i need him to die once more to avoid him from reaching rei, haha, so come die with him or something. ]

ꜰʟᴏᴏʀ ᴏɴᴇ

[personal profile] yokeye 2019-12-05 12:06 am (UTC)(link)
[Toki has seen so many frightening things in his life, just within the last year, and he shouldn't still be so scared of dolls that move on their own. But he is. He really, really is. As soon as the Ichimatsu shows up, even before Hachiko runs into it, Toki is screaming. He just screams more when it grows and tries to suffocate the dog.

He summons Joroko, still screaming. At least she understands what to do, being quite independent. She jabs her sharp spider legs at the Ichimatsu, not having much luck, but trying to free Hachiko.]
windbreakers: (44)

[personal profile] windbreakers 2019-12-05 01:16 am (UTC)(link)
[ Seto whips his head around, towards the source of the screaming. Okay, thanks for the help, Toki... but really, yeah, thanks for the help because Joroko manages to stop the Shadow from engulfing Hachiko. It pauses, looking at Joroko and reaches out with its other hand with the intent to swallow her too. ]

[personal profile] yokeye 2019-12-05 01:23 am (UTC)(link)
[Toki can't be relied on for giving Joroko direction, so she takes it upon herself to cast Makajamaon on the Ichimatsu and maybe it will forget they were running.

Meanwhile, Toki's screaming has turned into crying. Dolls are so horrifying, especially the mannequin hands with the jointed fingers clacking.]
windbreakers: (29)

[personal profile] windbreakers 2019-12-05 02:03 am (UTC)(link)
[ The Makajamaon is successful and the Ichimatsu looks at the Personas in confusion. Huh? What was it doing? These creatures aren't running so it better let them go. It releases both Joroko and Hachiko before melting and dissolving between the tiles. ]

[ Seto lets out a sigh of relief, quickly glancing at his Persona to make sure that he's okay before walking to Toki. He puts a hand on Toki's shoulder. ]


It's all right, it's gone now. Are you all right?

[personal profile] yokeye 2019-12-05 02:23 am (UTC)(link)
[Joroko glares down at the tiles. She'll be able to successfully stab something again in one of these dungeons.

Toki peers at the room cautiously. It does appear to be gone.]


I'm f-fine...

[He tries to take deep breaths and calm down.]

Are you okay?
windbreakers: (13)

[personal profile] windbreakers 2019-12-05 05:04 pm (UTC)(link)
Yeah, I think we're okay. Hachiko?

[ He calls over the dog, who walks up and sits next to him. He nods his head and rests it on Seto's leg. Please don't scream again, Toki... ]

Thanks for the help. These dungeons are really no joke.

[personal profile] yokeye 2019-12-05 05:09 pm (UTC)(link)
[There's always more to scream about.]

They're horrible!

[Toki tries to open the closest door just to get out of here, but it's not budging.]

Joroko! Kick it down!
windbreakers: (70)

[personal profile] windbreakers 2019-12-05 05:24 pm (UTC)(link)
[ oh my god toki ]

H-Hey, we shouldn't be breaking down random doors, should we?!

[ This is his first dungeon so who knows if this is how it works, but for some reason, he doesn't think so... this just might bring more attention to them. ]

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guess he's going in...

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gl toki...

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windbreakers: (17)

12/8 - wildcard (Yamato)

[personal profile] windbreakers 2019-12-07 10:45 am (UTC)(link)
[ Now that Seto generally knows what's going on, he's trying to look around and figure out where Niko (Shadow Rei) has gone off. It's hard to get around while he still has his ribs fractured and cracked, but he can't just lie around and do nothing. After hearing how important Rei is to Terry and knowing that she's around here, he needs to contribute, even if he's extremely slow about it. ]

[ He's on the first floor, looking for a locked door that seems easy enough to break into. His Persona, Hachiko, walks by his side, following Seto's pace and looking around. They walk a bit down the hall until they eventually find a door that seems like it'll come down with a bit of force. ]


Hachiko, do you mind?

[ The dog shakes his head and takes a few steps back before he starts throwing himself at the door. The door cracks little by little, but it'll take a little while before it completely breaks. Seto would help, but even just breathing is agonizing for him. ]
astralchain: (6)

[personal profile] astralchain 2019-12-07 10:51 am (UTC)(link)
[ Out of a lack of any better leads, he's decided to head to a dungeon every night and make the best out of lockdown time. Today, he's back at the hospital. Given that he's new here, there's probably only a low chance of him finding anything, but it's worth a try.

Without Kido to hide him, he tries to make his way in as quietly as possible, his gun held loosely in one hand. Except it seems like someone's already there. ]


What're you doing?

[ Yamato's frown probably doesn't help things, but he looks more concerned than accusatory. Why is this guy standing around? ]
windbreakers: (61)

[personal profile] windbreakers 2019-12-07 10:58 am (UTC)(link)
[ Hachiko stops once he hears someone close by and Seto turns his head towards Yamato. That's a new face, but if he's awake and in the dungeon, that means he has to be another Persona user. ]

I'm trying to break open one of the doors, but it might take a while, haha.

[ He pushes out the pain and tries to act normal. He's not as good of a liar as Kano, but he tries his best. It's not really lying if he's not being asked something directly, right? Yeah, probably. ]

Are you new? I haven't seen you before.
astralchain: (5)

[personal profile] astralchain 2019-12-07 11:01 am (UTC)(link)
[ Since everyone has probably cleared out all the open doors, breaking into the sealed-up ones is a reasonable next approach. He eyes Seto, then looks at his Persona. It doesn't seem particularly large. ]

Yeah, I am. Arrived a couple days ago. Need help?

[ Two people working together is better than one. Except he stows his X-Baton back in his belt - apparently he's just going to use his bare hands...? ]
windbreakers: (14)

[personal profile] windbreakers 2019-12-07 11:05 am (UTC)(link)
[ Honestly, after meeting Konoha and Terry, Seto isn't surprised if Yamato has super strength or something. Looks can be deceiving. ]

That'd be great. Thanks.

[ Seto steps to the side and Hachiko does as well. They'll take one side of the door or they can take turns trying to break it down. ]

I'm Seto. What's your name?
astralchain: (Default)

[personal profile] astralchain 2019-12-07 11:13 am (UTC)(link)
[ This would have been a lot easier if he had the Arm Legion with him... Yamato doesn't have superhuman strength per se, but he's a trained soldier and has some heft larger than his size. ]

Yamato. Nice to meet you.

[ He assumes they're all trapped in here and want to go home.

Bracing himself against one side of the door, he tries to push against the barricade on the other side. Something shifts, but not much. He tries again, calling his Persona - a cyborg-looking thing - to help him budge the barricade little by little. ]
Edited 2019-12-07 11:13 (UTC)
windbreakers: (04)

[personal profile] windbreakers 2019-12-07 02:34 pm (UTC)(link)
[ Seto just watches from the side because it looks like Yamato has the hang of this. He's moving the door more than Hachiko managed to do and the dog is relieved for that. He's not very strong at all. ]

Wow, that's a pretty amazing Persona. He looks strong.
astralchain: (8)

[personal profile] astralchain 2019-12-07 02:53 pm (UTC)(link)
[ If anything, physical stuff is the only thing Bishamonten is good at. It's absolutely crap at magic. ]

Oh, uh... thank you.

[ It feels weird to be complimented for something he didn't choose. He doesn't feel deserving of it, for multiple reasons.

About half a minute passes before a louder lurch can be heard from the other side of the door. He makes his persona back off before it charges at the barricade once again, causing the tables and chairs to fall with a rather loud clang. Something might have heard them. ]

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windbreakers: (48)

12/8 - wildcard (Jiro)

[personal profile] windbreakers 2019-12-08 02:00 pm (UTC)(link)
[ Seto hasn't tried any of the locked doors down on the second floor. So far, two of the doors on the first floor have been busts, so he wanders downstairs to try one there. However, it's difficult to break any of them open when even the slightest sound of a pin dropped will attract Shadows. That's why Seto tries to look into lockpicking rather than kicking down a door. The only thing is that... ]

[ ... he has no idea how to lockpick. ]

[ He once read that you can use something as simple as paperclips, but that's as far as his knowledge goes. While Hachiko is standing guard, Seto is doing his best to use two paperclips to fiddle with the lock. It's... not going very well... ]

[personal profile] cicadashell 2019-12-08 03:04 pm (UTC)(link)
[Jiro hasn't tried any of the locked doors on either floor; less interested in exploration than getting straight to the end. Now that Shadow Rei has fucked off and no one knows where she is, the locked doors are in play.

Is Seto... trying to pick the lock? It's the quiet floor, but knocking it down or something still seems like the faster way to Jiro. There's no warning before a tendril of smoke drifts by Seto to wrap around the doorknob and try to rip it out of the door.

Someone has to take the doorknobs when Kano's not around.]
windbreakers: (07)

[personal profile] windbreakers 2019-12-08 09:48 pm (UTC)(link)
[ The sudden smoke and the yanking is the doorknob takes Seto by surprise and he starts backwards by a bit. He looks around until he spots Jiro. ]

[ Will... Will Jiro be quiet about stealing the knob or will he just break the door to take it........ ]

[personal profile] cicadashell 2019-12-08 10:01 pm (UTC)(link)
[He'll break the door, and just drop the doorknob on the floor. This dungeon has already pissed Jiro off, both times he's been in here previously. He's no longer trying to follow the rules. Fuck this place. He has some things to say to Shadow Rei if they find her.

If Seto hasn't run off, he'll get pushed inside the mystery room before the Noppera-Bos get there.]
windbreakers: (78)

[personal profile] windbreakers 2019-12-09 01:59 am (UTC)(link)
[ Oh my god, Jiro... so much for sneaking around like Seto originally wanted. He's so taken back by how Jiro just brute forced his way through and wasted Seto's efforts of keeping quiet. That's enough time for him to get pushed through into the mystery room. Luckily, the Noppera-Bo Shadows don't know how to work doors so they just crowd in front of the mystery door, sticking their gross hands through the hole that the doorknob once occupied. For some reason, the door doesn't open when their weight push against it. It's just magically held still so they can't get in, ]

[ Hachiko just gives the most unimpressed look ever while Seto doesn't know what expression to give. ]


Uh... thank... you?

[ Seto has so many mixed feelings right now. ]

[personal profile] cicadashell 2019-12-09 02:42 am (UTC)(link)
Nhn.

[It's hard to tell what that means, but Jiro returns Hachiko's unimpressed look. He got them inside, didn't he? Seto gets a nod. With the Noppera-Bos still hanging by the door, there's nothing to do but explore said mystery room. At least it's not a hole in the floor.]
windbreakers: (78)

[personal profile] windbreakers 2019-12-09 09:50 pm (UTC)(link)
[ The room, just like the others, has two beds side-by-side. However, unlike the other rooms, these beds each have a single deck of playing cards and a glass bottle with a mysterious clear fluid and a paper label that reads "DRINK ME". ]

That sure is suspicious.

[ He means the drink, what the heck. ]

[personal profile] cicadashell 2019-12-09 10:12 pm (UTC)(link)
[Jiro has never read nor seen Alice in Wonderland, so the reference is lost on him, as is any idea what the liquid might do if they drink it. He picks up one of the bottles and holds it out to Seto with the label clearly displayed. He raises an eyebrow pointedly. Seto's testing this.]

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